6th level monster conversions!

the Jester

Legend
Here is my revised and very campaign-specific version of the phraint, updated to MM3 standards and expanded.

PHRAINT
Source:
Arduin Grimoire.

Phraints are mantis-like humanoids. These deadly, mobile predators like to eat elves. Phraints are organized in castes, distinguished largely by color. Red phraints are workers and drones, black phraints are the primary warriors, gold phraints are the war leaders and blue phraints are their spellcasters (invariably focused on thunder, lightning and magnetic effects). There are other, more specialized and rare castes, as well.

Predating the Current Multiverse: On Cydra, phraints hearken back to the previous multiverse destroyed by Tharizdun. A fairly large percentage of the infinite universes of that multiverse had been overrun by the forces of a family of god-enslaving tyrants named Steel. Phraints served the various Steel family members, until Pharonn Steel XLVII was finally slain by the Knights of Sanctuary. Their presence in the current multiverse is, at least for now, difficult to explain.

Black Phraint Drone --- Level 6 Soldier
Medium natural humanoid (insect) --- XP 250
HP 71; Bloodied 35 Initiative +8
AC 22; Fortitude 20; Reflex 18; Will 18 Perception +6
Speed 9

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * At Will

Attack: Melee 1 (one creature); +11 vs. AC.
Hit: 1d10+3 damage, and the target is marked until the end of the phraint's next turn.

(melee) Double Strike * At Will
Effect: The phraint makes two obsidian mandiblade attacks with a -2 attack penalty.

(melee) Sweeping Blow * Encounter
Requirement: The phraint must be wielding a pole arm.
Attack: Melee 1 (one creature); +9 vs. Reflex.
Hit: 2d10+3 damage, and the target falls prone.

TRIGGERED ACTIONS
Phraint Leap * At Will

Trigger: An enemy marked by the phraint ends its turn not adjacent to the phraint.
Effect (Immediate Reaction): The phraint jumps up to 4 squares to a square adjacent to the triggering enemy. This jump counts as a shift.
---
Skills Acrobatics +11, Athletics +13
Str 20 Dex 16 Wis 16
Con 15 Int 10 Cha 10
Alignment unaligned Languages Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)

Black Phraint Leaper --- Level 7 Skirmisher
Medium natural humanoid (insect) --- XP 300
HP 79; Bloodied 39 Initiative +10
AC 21; Fortitude 19; Reflex 21; Will 19 Perception +6
Speed 9

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * At Will

Attack: Melee 1 (one creature); +12 vs. AC.
Hit: 2d8+6 damage.

(melee) Leaping Attack (weapon) * At Will
Effect: The phraint jumps up to 5 squares (or 3 squares vertically) without triggering opportunity attacks.
Attack: Melee 1 (one creature); +12 vs. AC.
Hit: 2d8+6 damage, and the target slides 1 square.

MOVE ACTIONS
Phraint Leap * At Will

Effect: The phraint jumps up to 5 squares (and up to 3 squares vertically) and gains a +4 bonus to AC against opportunity attacks triggered by this movement.

Whirlwind Escape * Encounter
Requirement: There must be at least two enemies adjacent to the phraint.
Effect: Each enemy adjacent to the phraint falls prone and the phraint shifts its speed to a space not adjacent to any enemies.
---
Skills Acrobatics +13, Athletics +11
Str 16 Dex 21 Wis 16
Con 15 Int 10 Cha 10
Alignment unaligned Languages Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)

Black Phraint Warrior --- Level 10 Minion Skirmisher
Medium natural humanoid (insect) --- XP 100
HP 1; a missed attack never damages a minion Initiative +12
AC 24; Fortitude 21; Reflex 24; Will 21 Perception +8
Speed 9

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * At Will

Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 9 damage.

MOVE ACTIONS
Phraint Leap * At Will

Effect: The phraint jumps up to 5 squares (and up to 3 squares vertically). It gains combat advantage against creature it is adjacent to at the end of this jump until the end of its turn.
---
Skills Acrobatics +13, Athletics +11
Str 17 Dex 21 Wis 17
Con 15 Int 10 Cha 10
Alignment unaligned Languages Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)

Gold Phraint Commander --- Level 10 Soldier (Leader)
Medium natural humanoid (insect) --- XP 600
HP 104; Bloodied 52 Initiative +11
AC 26; Fortitude 22; Reflex 22; Will 24 Perception +13
Speed 8

TRAITS
Air of Authority * Aura 4

Creatures in the aura cannot mark phraints that do not have this trait. Creatures in the aura that do not have a phraint with this trait marked suffer a -5 penalty to damage with attacks that do not include a phraint with this trait as a target.

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * At Will

Attack: Melee 1 (one creature); +15 vs. AC.
Hit: 2d8+9 damage.

(melee) Lead the Charge * Encounter
Effect: The gold phraint commander charges. It then pulls each ally within 4 squares of the commander's starting space up to 6 squares. Each ally it pulls gets a +1 bonus to attack rolls until the end of its next turn.

MOVE ACTIONS
Phraint Leap * At Will

Effect: The phraint jumps up to 5 squares (and up to 3 squares vertically) and gains a +4 bonus to AC against opportunity attacks triggered by this movement.

TRIGGERED ACTIONS
(melee) Keep Your Eyes on Me (weapon) * At Will

Trigger: An enemy that has the gold phraint commander marked makes an attack that does not include it as a target.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +17 vs. AC.
Hit: 2d8+9 damage, and the target is dazed until the start of its next turn.
---
Skills Diplomacy +16, Insight +13
Str 19 Dex 18 Wis 16
Con 16 Int 18 Cha 23
Alignment unaligned Languages Common, Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)

Blue Phraint Electromancer --- Level 11 Controller
Medium natural humanoid (insect) --- XP 600
HP 110; Bloodied 55 Initiative +9
AC 25; Fortitude 21; Reflex 23; Will 24 Perception +13
Speed 8

TRAITS
Lightning Charge

When the blue phraint takes lightning damage, it may make a recharge roll or a saving throw.

STANDARD ACTIONS
(mbasic) Copper Staff (lightning, weapon) * At Will

Attack: Melee 1 (one creature); +14 vs. Reflex.
Hit: 3d6+9 lightning damage.

(ranged) Blue Lightning (lightning) * At Will
Attack: Range 10 (one or two creatures); +14 vs. Reflex.
Hit: 3d6+9 lightning damage.

(ranged) Nerve Lightning (lightning) * Recharge 6
Attack: Range 10 (one creature); +14 vs. Reflex.
Hit: 3d8+11 lightning damage and the target is stunned (save ends).
Aftereffect: The target is slowed (save ends).

(area) Magnetic Pulse (lightning) * Encounter
Attack: Area burst 2 within 10 squares (each creature in burst); +12 vs. Reflex (+14 vs. Reflex against targets in metal armor).
Hit: 2d10+10 lightning damage and the target is immobilized (save ends).
Miss: Half damage and the target is slowed (save ends).
---
Skills Arcana +16
Str 14 Dex 18 Wis 16
Con 14 Int 21 Cha 23
Alignment unaligned Languages Phraint
Equipment copper staff

Black Phraint Elite --- Level 14 Minion Skirmisher
Medium natural humanoid (insect) --- XP 250
HP 1; a missed attack never damages a minion Initiative +15
AC 28; Fortitude 25; Reflex 28; Will 25 Perception +16
Speed 9

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * Weapon

Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 11 damage.

TRIGGERED ACTIONS
Leaping Escape * At Will

Trigger: The black phraint elite is targeted by a melee attack.
Effect (Immediate Interrupt): The black phraint elite jumps up to 5 squares (and up to 3 squares vertically) without triggering opportunity attacks.
---
Skills Acrobatics +18, Athletics +16
Str 19 Dex 23 Wis 19
Con 15 Int 15 Cha 16
Alignment unaligned Languages Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)

Superior Gold Phraint --- Level 14 Elite Soldier (Leader)
Medium natural humanoid (insect) --- XP 2,500
HP 280; Bloodied 140 Initiative +13
AC 30; Fortitude 26; Reflex 28; Will 25 Perception +15
Speed 9
Saving Throws +2; Action Points 1

TRAITS
Air of Authority * Aura 4

Creatures in the aura cannot mark phraints that do not have this trait.

STANDARD ACTIONS
(mbasic) Obsidian Mandiblade (weapon) * At Will

Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 3d10+6 damage and the target is marked (save ends).

(melee) Double Attack * At Will
Effect: The superior gold phraint makes two obisidian mandiblade attacks.

MOVE ACTIONS
Phraint Leap * At Will

Effect: The phraint jumps up to 5 squares (and up to 3 squares vertically) and gains a +4 bonus to AC against opportunity attacks triggered by this movement.

TRIGGERED ACTIONS
(melee) Fouling Strike (weapon) * At Will

Requirement: The phraint must be wielding at least one mandiblade.
Trigger: A creature marked by the phraint makes an attack that does not include it as a target.
Effect (Opportunity Action): The phraint shifts up to 3 squares to a space adjacent to the target.
Attack: Melee 1 (the triggering creature); +19 vs. Reflex.
Hit: 3d6+12 damage, and the target falls prone.
---
Skills Acrobatics +16, Athletics +18
Str 23 Dex 18 Wis 17
Con 20 Int 19 Cha 19
Alignment unaligned Languages Phraint
Equipment 2 obsidian mandiblades (specialized pole arms with jagged obsidian gripping surfaces; a non-phraint holding one suffers 1d4 points of damage each round at the start of its turn)
 

Attachments

  • Phraint.pdf
    95.4 KB · Views: 170

log in or register to remove this ad

Remove ads

Top