[sblock=initiative]
Harpies 19
Sahar 15
Thaedius 11
Jae 10
Albrak 7
Merduj 5
[/sblock]
Sahar rushes forwards, followed quickly by her companions, though they don't all make it (William huffing to keep up). A short ways up the street are three wretched looking, winged 'women' surrounding and tormenting Sally. As Sahar rounds the corner, the center one turns and points at her, it's shrill voice cutting through the air like rusty nails.
"THERE!! I told you I heard it. Kill them!!" With that, they hurl themselves forwards, two assaulting the mounted knight, one of them planting a solid blow on her shield arm that causes a grimace of pain while the third rushes Merduj, claws raking across his shoulder as it swoops past.
[sblock=ooc] Still no response from Outlaw or Albedo. I think Albedo's gone from the boards.. any news on Outlaw? I'll keep him out of the combat until he shows up.
Also, a couple notes: When you move, please indicate how far (number of feet) or a specific place (into melee with Y). Also, when rolling on invisible castle, include what the roll is for in the supplied 'Notes' box. Example: when I see
Initiative (1d20+3=8) it's easier to understand what it is than
5
Third : Please include current/max HP and AC in combat posts.
Thnx to those of you who are allready doing these things, and thanks in advance to the rest for listening to my eccentricities.
Well, the harpies won initiative so they got to go first in the next round after you reach the corner, and now you all get to go (don't worry about posting in order of each other, if your action is somehow invalidated by someone who goes sooner but posts later, feel free to change it.)
[/sblock]
[sblock= combat]
Code:
XX.1..XX
XX.s..XX
XX....XX
XX....XX
XX....XX
XX....XX
XX....XX
X2....3XXXXXXX
...SSM...J.....
...SST....A...W.
...............
...............
X1....XXXXXXXX
.=empty 5' square X=Building Wall 1=Harpy leader 2,3=Harpies s = Sally
S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak W=William
*Keep in mind that mounted, Sahar fills the space of a large creature(the horse)
3 Flyby Attacks. (1d20+7=9, 1d20+7=27, 1d20+7=21, 1d6=3, 1d6=6, 1d6=4) Confirm (1d20+7=22)
one hit on Sahar for 6(no confirm), one hit on Merduj for 4.
*Also of note, these flyby's did not provoke. (Improved Flyby Attack feat)
#1 is behind the terrified and unmoving Sally, 2 and 3 are each 20' up, perched on the corners of buildings.
Your turns.
[/sblock]