Rebuilding the World chapter 1: Recovery - Page 5




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  1. #41

    AC 18, HP 22, Saves 3/5/4. Spells = Mage Armor Pro Evil

    Assuming that the Harpy is still around Thadieus uses his magic missile upon the creature dealing eight points of damage - if he needs to he takes a five foot step back.
    Last edited by Halford; Monday, 28th July, 2008 at 10:51 AM.
    Back after a long absence, and feeling rather sheepish.

 

  • #42

    AC 21 HP 22/13 Saves:3,4,5

    Sahar swings in the saddle and rounds her stallion on the next harpy. The tandem of hammer and hoof lash out against the vile creature as the knight carefully positions herself between the beast and the child.

    (ooc: Jasper Full attack (hoof hoof bite), Sahar attack - 9vs ac, 26 vs ac for 8 damage (possible crit), 8 vs ac, 14 vs ac 10 damage *if it hit, Crit result is 26 also threat... I don't know how you handle crits so the added damage if you have me roll it is 9 and the result of the 3rd result is 17 for auto-kill if you use that rule... )

  • #43
    *quick update*
    Sahar aand Jasper combine to finally put down the vile creature, pounding her into the ground.

    ooc

    Harpy # 3 is out of sight on the rooftop. #2 is now dead.
    need actions from Albrak and Merduj.

    As for how I work crits, just roll the confirm and double the original damage.
    Also, the triple-crit rule only comes into play on "20, 20, Confirm", not "threat-threat-confirm", otherwise those keen rapiers would be much more deadly.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #44
    Thadius holds his magic missile until the last harpy is visible.
    Back after a long absence, and feeling rather sheepish.

  • #45
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    Myrmidon (Lvl 10)

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    The eldrich energies curl and coil arround Merduj hands, as he readies himself to shoot at the harpy, when visible.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #46
    As the song fades and Jae and William recover from their trance, it seems that the final harpy has fled. Gathering, you find the young Sally laying on the ground, too frightened to speak.

    "We'd best be moving, if that harpy knows any friends, it will surely bring them back to us." William says.

    ooc
    Where do you intend to go?
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #47
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    Acolyte (Lvl 2)

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    Jae shakes his head to clear his mind of the irritating song. "Pelor would liked to have a little word with you, you hussy," he complains as he stares at the corpse of the dead harpies. Looking down at young Sally, he asks, "You alright?"

  • #48
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    "I am not sure, city dewler. I have no idea where were you going. I wake up to see you walking away, at the distance. I would appreciate some explanations." Merduj complains, unsummoning the big hand of sand, that crumbles in a little dune.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #49
    "Well it seems simple enough we continue on to this tower of Williams. If it gets us away from this area we can consider that a bonus. Don't worry Sally you will be fine, just walk with me now. We will be at this tower before you know it."

    Thadeius says brisky as he moves over and extends a hand to Sally. From the Wizard's shoulder Jiffy trills worridly at the girl.
    Back after a long absence, and feeling rather sheepish.

  • #50
    OOC: Double post? Me? Never!
    Last edited by Halford; Saturday, 2nd August, 2008 at 04:07 AM.
    Back after a long absence, and feeling rather sheepish.

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