The group returns to their Inn, gathering what possessions and supplies they'd managed to keep, as well as those few horses they'd been able to spare. As you are leading them out onto the street, you hear a growling shuffling sound approaching. Around the corner, following your scent, come several large bestial dogs, mutations on the more friendly variant that used to frequent these parts. with a Gasp, William grabs Sally and ducks back through the doorway.
[sblock=ooc]
In addition to Sahar's horse, there are 2 heavy horses, 3 light horses, and 2ponies in the stable. All are at half-HP and -2 str/dex/con due to harsh conditions, and will NOT enter combat.
*TIME: This is about a half hour later.*
Please roll Initiative. If you beat the
Dogs Init (1d20+2=20), then declare actions. I will update once all Initiatives are posted.
Code:
..X
..XXXXXXXXXXXXXXXXXX
....3...........AX..
...5.2........STJI..
..4.1...........MX..
..XXXXXXXXXXXXXXXXXX
..X
X=Wall, .=5'square, I=Doorway to Stable, 1-5=Dog-beasts
S=Sahar T=Thadeius J=Jae M=Merduj A=Albrak
*Sally/William are inside the Stable for now*
[/sblock]