D&D 4th Edition 7th level Monster Conversions!
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    7th level Monster Conversions!

    7th level Monsters on the List to Convert

    Aranea
    Beetle, Slicer
    Bleeder (death kiss)
    Caryatid Column [i]Under "Living Statue"
    Marrash
    Meenlock
    Mimic
    Stone Guardian Now under "Living Statue"
    Thoquaa
    Tick, Giant
    Tiger
    Yellow Musk Creeper
    Yellow Musk Zombies



    Higher Level Monsters On the List

    Aurumvorax [I'll prolly do this one around 12th level]
    Boggle [10th level? tweak back to the 'boggle hole' model of 1e]
    Cockatrice [? 8th level]
    Crimson Death [16th level or thereabouts?]
    Elemental, invisible stalker [? right about 10th?]
    Giant, Cloud
    Giant, Frost
    Gray Ooze [9th level elite]
    Neogi may be better off around 10th-13th level
    Scalamagdrion [hmm, somewhere paragonish]
    Vampiric mist [11th level or thereabouts?]
    Zorbo (? 18th or so?)

    Hazards to be Converted

    Mantrap
    Tri-Flower Frond
    Last edited by the Jester; Monday, 25th March, 2013 at 05:20 PM.

  2. #2
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    EDIT: Updated to MM3 standards here.


    ARANEA SPY--- Level 7 Lurker
    Medium fey humanoid (spider)--- XP 300
    ---
    Initiative +12; Senses Perception +4; darkvision
    HP 64; Bloodied 32
    AC 21; Fortitude 19; Reflex 21; Will 19
    Speed 6, climb 5 (spider climb)
    ---
    [Melee basic] Dagger (standard; at will; poison recharges on a minor) Poison, Weapon: +12 vs. AC; 1d4 damage plus ongoing 5 poison.

    [Melee] Blinding Strike
    (standard; recharge 6) Weapon: Requires dagger; +12 vs. AC; 1d4 damage, plus target is blinded (save ends).

    Shift into Shadow (move; at will): The aranea spy shifts 3 squares and gains concealment until the end of its next turn.

    Change Shape (minor; at will) Polymorph: An aranea can change shape to resemble a normal human woman.

    Combat Advantage: An aranea spy deals an extra 2d6 points of damage when it has combat advantage.
    ---
    Alignment chaotic evil; Languages Aranea, Common
    Skills Bluff +11, Stealth +13
    Str 11; Dex 20; Wis 12
    Con 16; Int 15; Cha 16
    ---
    Equipment leather armor, dagger


    ARANEA WEBSPINNER--- Level 7 Controller
    Medium fey humanoid (spider)--- XP 300
    ---
    Initiative +6; Senses Perception +5; darkvision
    HP 77; Bloodied 38
    AC 21; Fortitude 17; Reflex 19; Will 21
    Speed 6, climb 5 (spider climb)
    ---
    [Melee basic] Dagger (standard; at will; poison recharges on a minor) Poison, Weapon: +12 vs. AC; 1d4 damage plus ongoing 5 poison.

    [Ranged] Spit Poison (minor; recharge 5 6) Poison: Range 4; +11 vs. Reflex; 1d8+5 poison damage, plus ongoing 5 poison.

    [Area] Web
    (standard; recharge 3 4 5 6): Burst 2 within 10; creates a zone of sticky webbing that persists for one day or until cleared away with 10 points of fire damage; any creature in the zone when it is created or at the start of its turn, or entering the zone, is attacked: +9 vs. Reflex; Hit: target is restrained and must make an Acrobatics or Athletics check, DC 22, to escape; Aftereffect: target is slowed (save ends); Miss: target is slowed (save ends).

    Change Shape (minor; at will) Polymorph: An aranea can change shape to resemble a normal human woman.
    ---
    Alignment chaotic evil; Languages Aranea, Common
    Skills Bluff +11, Stealth +13
    Str 11; Dex 17; Wis 14
    Con 13; Int 15; Cha 20
    ---
    Equipment leather armor, dagger
    Last edited by the Jester; Saturday, 16th March, 2013 at 11:58 PM.

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    EDIT: Updated to MM3 standards here.

    TIGER--- Level 7 Solo Soldier
    Large natural beast--- XP 1500
    ---
    Initiative +7; Senses Perception +11, low-light vision
    HP 328; Bloodied 164
    AC 26; Fortitude 25; Reflex 23; Will 19
    Saving Throws +5
    Speed 9
    Action Points 2
    ---
    [Melee basic] Bite (standard; at will): +14 vs. AC; 2d6+5 damage.

    [Melee basic] Claw (standard; at will): +14 vs. AC; 1d8+5 damage, plus secondary attack: +12 vs. Fortitude; Hit: target is grabbed.

    [Melee] Pounce
    (standard; at will): Only if the tiger moves at least 2 squares before it attacks; the tiger makes a bite attack and a claw attack.

    [Melee] Crush Throat (minor; at will): Only against a grabbed target; +12 vs. Fortitude; 3d8+5 damage.

    Amazing Leap (move; at will): The tiger makes an Athletics check. It shifts a number of squares equal to its check result divided by 6 (round down, minimum of 1 square).
    ---
    Alignment unaligned; Languages -
    Skills Athletics +14, Perception +11
    Str 23; Dex 18; Wis 17
    Con 18; Int 2; Cha 11



    DIRE TIGER--- Level 15 Solo Soldier
    Huge natural beast (mount)--- XP 6,000
    ---
    Initiative +16; Senses Perception +15, low-light vision
    HP 840; Bloodied 420
    AC 33; Fortitude 32; Reflex 30; Will 26
    Saving Throws +5
    Speed 10
    Action Points 2
    ---
    [Melee basic] Bite (standard; at will): +22 vs. AC; 3d6+6 damage.

    [Melee basic] Claw (standard; at will): +22 vs. AC; 1d10+6 damage, plus secondary attack: +20 vs. Fortitude; Hit: target is grabbed.

    [Melee] Pounce (standard; at will): Only if the tiger moves at least 2 squares before it attacks; the tiger makes a bite attack and a claw attack.

    [Melee] Crush Throat (minor; at will): Only against a grabbed target; +20 vs. Fortitude; 4d10+7 damage and target is dazed (save ends).

    Amazing Leap (move; at will): The tiger makes an Athletics check. It shifts a number of squares equal to its check result divided by 5 (round down, minimum of 1 square).

    Leaping Charge
    (while mounted by a friendly rider of 15th level or higher; at will) Mount: The tiger makes an Athletics check. It moves a number of squares equal to its check result divided by 5 (round down, minimum of 1 square). Both it and its rider may make a basic melee attack at the same target. If both hit, the target is knocked prone and pushed one square.
    ---
    Alignment unaligned; Languages -
    Skills Athletics +20, Perception +15
    Str 27; Dex 21; Wis 18
    Con 20; Int 2; Cha 11
    Last edited by the Jester; Monday, 25th March, 2013 at 05:21 PM.

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    EDIT: The revised slicer beetle, along with several other beetle types including the jishin mushi (for Oriental Adventures fans), is now here.

    SLICER BEETLE--- Level 7 Brute
    Medium natural beast--- XP 300
    ---
    Initiative +6; Senses Perception +6
    HP 93; Bloodied 46
    AC 19; Fortitude 21; Reflex 19; Will 17
    Speed 5
    ---
    [Melee basic] Slicing Bite (standard; at will): +10 vs. AC; 2d8+5 (critical hit: 2d8+21). If this attack reduces a creature to 0 or fewer hit points, it also removes a random limb. (This can be regenerated via a custom regenerate ritual, which the characters may need to quest for, at the dm's discretion. Alternatively, a soft-hearted dm might allow a remove affliction ritual to regenerate a lost limb.)
    ---
    Alignment unaligned; Languages -
    Str 20; Dex 16; Wis 13
    Con 13; Int 1; Cha 4
    Last edited by the Jester; Thursday, 12th January, 2012 at 01:56 AM.

  5. #5
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    EDIT: Revised to MM3 standards here.

    THOQQUA--- Level 7 Soldier
    Medium elemental beast (earth, fire)--- XP 600
    ---
    Initiative +8; Senses Perception +5; tremorsense 6
    Heat Aura (Fire) aura 3; any creature in the aura at the start of its turn, or entering the aura, takes 5 points of fire damage.
    HP 82; Bloodied 41
    AC 23; Fortitude 21; Reflex 19; Will 18
    Resist fire 10; Vulnerable cold 10
    Speed 5, burrow 3 (tunneling, but tunnel radiates heat as per heat aura for ten minutes)
    ---
    [Melee basic] Flaming Slam (standard; at will) Fire: +14 vs. AC; 1d8+5 fire and weapon damage.

    [Melee] Flaming Charge (standard; encounter) Fire: The thoqqua moves 8 (minimum 4) and makes an attack: +15 vs. AC; 3d8+5 fire and weapon damage, and target is pushed 3 squares and takes ongoing 5 fire (save ends).
    ---
    Alignment unaligned; Languages Primordial
    Str 20; Dex 16; Wis 14
    Con 18; Int 3; Cha 9
    Last edited by the Jester; Monday, 25th March, 2013 at 06:26 AM.

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    STONE GUARDIAN--- Level 7 Brute
    Medium natural animate--- XP 300
    ---
    Initiative +2; Senses Perception +3
    HP 98; Bloodied 49
    AC 19; Fortitude 22; Reflex 15; Will 16
    Speed 5
    ---
    [Melee basic] Heavy Fist (standard; at will): +10 vs. AC; 2d8+5 damage..

    [Melee] Heavy Overhand Blow (standard; recharge 5): +10 vs. AC; 3d8+5 damage and target is knocked prone.

    [Melee] Stunning Underhand Blow
    (standard; recharge 6): +10 vs. AC; 3d8+5 damage and target is stunned (save ends).
    ---
    Alignment unaligned; Languages understands creator’s language
    Str 22; Dex 8; Wis 10
    Con 18; Int 2; Cha 6

    Please Note: The "recharge 5" is intentional; the stone guardian recharges something on 5 6, but each type of recharging blow recharges on a separate roll.
    Last edited by the Jester; Wednesday, 9th July, 2008 at 05:40 AM.

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    EDIT: Updated to MM3 standards here.

    GIANT TICK--- Level 7 Soldier
    Small natural beast--- XP 300
    ---
    Initiative +5; Senses Perception +5
    HP 84; Bloodied 42
    AC 23; Fortitude 21; Reflex 16; Will 18
    Speed 5
    ---
    [Melee basic] Bite (standard; at will): +14 vs. AC; 1d6+2 damage plus target is grabbed (until escape).

    [Melee] Drain Blood (minor 1/round; at will): Only against a grabbed target; +12 vs. Fortitude; Hit: 1d8+5 damage and ongoing 5 damage (escape ends) and target is weakened (save ends); Miss: half damage and ongoing 5 damage (escape ends).
    ---
    Alignment unaligned; Languages -
    Str 15; Dex 10; Wis 14
    Con 20; Int 1; Cha 7


    BLOATED WOOD TICK--- Level 11 Soldier
    Medium natural beast--- XP 300
    ---
    Initiative +7; Senses Perception +8
    HP 116; Bloodied 58
    AC 25; Fortitude 25; Reflex 19; Will 22
    Speed 5
    ---
    [Melee basic] Bite (standard; at will): +18 vs. AC; 2d4+5 damage plus target is grabbed (until escape).

    [Melee] Drain Blood (minor; at will): Only against a grabbed target; +16 vs. Fortitude; Hit: 1d8+5 damage and ongoing 5 damage (escape ends) and target is weakened (save ends); Miss: half damage and ongoing 5 damage (escape ends).
    ---
    Alignment unaligned; Languages -
    Str 22; Dex 10; Wis 17
    Con 20; Int 1; Cha 7
    Last edited by the Jester; Monday, 25th March, 2013 at 07:02 AM.

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    I like the Aranea, but it really seems like they should be adding their dexterity modifier to damage for their melee attacks.

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    So if a giant tick has someone grabbed, couldn't it use three minor actions to attack thrice?

  10. #10
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    Also, what about that Death Kiss Beholderkin?

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