7th level Monster Conversions!

the Jester

Legend
7th level Monsters on the List to Convert

Aranea
Beetle, Slicer
Bleeder (death kiss)
Caryatid Column Under "Living Statue"
Marrash
Meenlock
Mimic
Stone Guardian Now under "Living Statue"
Thoquaa
Tick, Giant
Tiger
Yellow Musk Creeper
Yellow Musk Zombies



Higher Level Monsters On the List

Aurumvorax [I'll prolly do this one around 12th level]
Boggle [10th level? tweak back to the 'boggle hole' model of 1e]
Cockatrice [? 8th level]
Crimson Death [16th level or thereabouts?]
Elemental, invisible stalker [? right about 10th?]
Giant, Cloud
Giant, Frost
Gray Ooze [9th level elite]
Neogi may be better off around 10th-13th level
Scalamagdrion [hmm, somewhere paragonish]
Vampiric mist [11th level or thereabouts?]
Zorbo (? 18th or so?)

Hazards to be Converted

Mantrap
Tri-Flower Frond
 
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the Jester

Legend
EDIT: Updated to MM3 standards here.


ARANEA SPY--- Level 7 Lurker
Medium fey humanoid (spider)--- XP 300
---
Initiative +12; Senses Perception +4; darkvision
HP 64; Bloodied 32
AC 21; Fortitude 19; Reflex 21; Will 19
Speed 6, climb 5 (spider climb)
---
[Melee basic] Dagger (standard; at will; poison recharges on a minor) Poison, Weapon: +12 vs. AC; 1d4 damage plus ongoing 5 poison.

[Melee] Blinding Strike
(standard; recharge 6) Weapon: Requires dagger; +12 vs. AC; 1d4 damage, plus target is blinded (save ends).

Shift into Shadow (move; at will): The aranea spy shifts 3 squares and gains concealment until the end of its next turn.

Change Shape (minor; at will) Polymorph: An aranea can change shape to resemble a normal human woman.

Combat Advantage: An aranea spy deals an extra 2d6 points of damage when it has combat advantage.
---
Alignment chaotic evil; Languages Aranea, Common
Skills Bluff +11, Stealth +13
Str 11; Dex 20; Wis 12
Con 16; Int 15; Cha 16
---
Equipment leather armor, dagger


ARANEA WEBSPINNER--- Level 7 Controller
Medium fey humanoid (spider)--- XP 300
---
Initiative +6; Senses Perception +5; darkvision
HP 77; Bloodied 38
AC 21; Fortitude 17; Reflex 19; Will 21
Speed 6, climb 5 (spider climb)
---
[Melee basic] Dagger (standard; at will; poison recharges on a minor) Poison, Weapon: +12 vs. AC; 1d4 damage plus ongoing 5 poison.

[Ranged] Spit Poison (minor; recharge 5 6) Poison: Range 4; +11 vs. Reflex; 1d8+5 poison damage, plus ongoing 5 poison.

[Area] Web
(standard; recharge 3 4 5 6): Burst 2 within 10; creates a zone of sticky webbing that persists for one day or until cleared away with 10 points of fire damage; any creature in the zone when it is created or at the start of its turn, or entering the zone, is attacked: +9 vs. Reflex; Hit: target is restrained and must make an Acrobatics or Athletics check, DC 22, to escape; Aftereffect: target is slowed (save ends); Miss: target is slowed (save ends).

Change Shape (minor; at will) Polymorph: An aranea can change shape to resemble a normal human woman.
---
Alignment chaotic evil; Languages Aranea, Common
Skills Bluff +11, Stealth +13
Str 11; Dex 17; Wis 14
Con 13; Int 15; Cha 20
---
Equipment leather armor, dagger
 
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the Jester

Legend
EDIT: Updated to MM3 standards here.

TIGER--- Level 7 Solo Soldier
Large natural beast--- XP 1500
---
Initiative +7; Senses Perception +11, low-light vision
HP 328; Bloodied 164
AC 26; Fortitude 25; Reflex 23; Will 19
Saving Throws +5
Speed 9
Action Points 2
---
[Melee basic] Bite (standard; at will): +14 vs. AC; 2d6+5 damage.

[Melee basic] Claw (standard; at will): +14 vs. AC; 1d8+5 damage, plus secondary attack: +12 vs. Fortitude; Hit: target is grabbed.

[Melee] Pounce
(standard; at will): Only if the tiger moves at least 2 squares before it attacks; the tiger makes a bite attack and a claw attack.

[Melee] Crush Throat (minor; at will): Only against a grabbed target; +12 vs. Fortitude; 3d8+5 damage.

Amazing Leap (move; at will): The tiger makes an Athletics check. It shifts a number of squares equal to its check result divided by 6 (round down, minimum of 1 square).
---
Alignment unaligned; Languages -
Skills Athletics +14, Perception +11
Str 23; Dex 18; Wis 17
Con 18; Int 2; Cha 11



DIRE TIGER--- Level 15 Solo Soldier
Huge natural beast (mount)--- XP 6,000
---
Initiative +16; Senses Perception +15, low-light vision
HP 840; Bloodied 420
AC 33; Fortitude 32; Reflex 30; Will 26
Saving Throws +5
Speed 10
Action Points 2
---
[Melee basic] Bite (standard; at will): +22 vs. AC; 3d6+6 damage.

[Melee basic] Claw (standard; at will): +22 vs. AC; 1d10+6 damage, plus secondary attack: +20 vs. Fortitude; Hit: target is grabbed.

[Melee] Pounce (standard; at will): Only if the tiger moves at least 2 squares before it attacks; the tiger makes a bite attack and a claw attack.

[Melee] Crush Throat (minor; at will): Only against a grabbed target; +20 vs. Fortitude; 4d10+7 damage and target is dazed (save ends).

Amazing Leap (move; at will): The tiger makes an Athletics check. It shifts a number of squares equal to its check result divided by 5 (round down, minimum of 1 square).

Leaping Charge
(while mounted by a friendly rider of 15th level or higher; at will) Mount: The tiger makes an Athletics check. It moves a number of squares equal to its check result divided by 5 (round down, minimum of 1 square). Both it and its rider may make a basic melee attack at the same target. If both hit, the target is knocked prone and pushed one square.
---
Alignment unaligned; Languages -
Skills Athletics +20, Perception +15
Str 27; Dex 21; Wis 18
Con 20; Int 2; Cha 11
 
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the Jester

Legend
EDIT: The revised slicer beetle, along with several other beetle types including the jishin mushi (for Oriental Adventures fans), is now here.

SLICER BEETLE--- Level 7 Brute
Medium natural beast--- XP 300
---
Initiative +6; Senses Perception +6
HP 93; Bloodied 46
AC 19; Fortitude 21; Reflex 19; Will 17
Speed 5
---
[Melee basic] Slicing Bite (standard; at will): +10 vs. AC; 2d8+5 (critical hit: 2d8+21). If this attack reduces a creature to 0 or fewer hit points, it also removes a random limb. (This can be regenerated via a custom regenerate ritual, which the characters may need to quest for, at the dm's discretion. Alternatively, a soft-hearted dm might allow a remove affliction ritual to regenerate a lost limb.)
---
Alignment unaligned; Languages -
Str 20; Dex 16; Wis 13
Con 13; Int 1; Cha 4
 
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the Jester

Legend
EDIT: Revised to MM3 standards here.

THOQQUA--- Level 7 Soldier
Medium elemental beast (earth, fire)--- XP 600
---
Initiative +8; Senses Perception +5; tremorsense 6
Heat Aura (Fire) aura 3; any creature in the aura at the start of its turn, or entering the aura, takes 5 points of fire damage.
HP 82; Bloodied 41
AC 23; Fortitude 21; Reflex 19; Will 18
Resist fire 10; Vulnerable cold 10
Speed 5, burrow 3 (tunneling, but tunnel radiates heat as per heat aura for ten minutes)
---
[Melee basic] Flaming Slam (standard; at will) Fire: +14 vs. AC; 1d8+5 fire and weapon damage.

[Melee] Flaming Charge (standard; encounter) Fire: The thoqqua moves 8 (minimum 4) and makes an attack: +15 vs. AC; 3d8+5 fire and weapon damage, and target is pushed 3 squares and takes ongoing 5 fire (save ends).
---
Alignment unaligned; Languages Primordial
Str 20; Dex 16; Wis 14
Con 18; Int 3; Cha 9
 
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the Jester

Legend
STONE GUARDIAN--- Level 7 Brute
Medium natural animate--- XP 300
---
Initiative +2; Senses Perception +3
HP 98; Bloodied 49
AC 19; Fortitude 22; Reflex 15; Will 16
Speed 5
---
[Melee basic] Heavy Fist (standard; at will): +10 vs. AC; 2d8+5 damage..

[Melee] Heavy Overhand Blow (standard; recharge 5): +10 vs. AC; 3d8+5 damage and target is knocked prone.

[Melee] Stunning Underhand Blow
(standard; recharge 6): +10 vs. AC; 3d8+5 damage and target is stunned (save ends).
---
Alignment unaligned; Languages understands creator’s language
Str 22; Dex 8; Wis 10
Con 18; Int 2; Cha 6

Please Note: The "recharge 5" is intentional; the stone guardian recharges something on 5 6, but each type of recharging blow recharges on a separate roll.
 
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the Jester

Legend
EDIT: Updated to MM3 standards here.

GIANT TICK--- Level 7 Soldier
Small natural beast--- XP 300
---
Initiative +5; Senses Perception +5
HP 84; Bloodied 42
AC 23; Fortitude 21; Reflex 16; Will 18
Speed 5
---
[Melee basic] Bite (standard; at will): +14 vs. AC; 1d6+2 damage plus target is grabbed (until escape).

[Melee] Drain Blood (minor 1/round; at will): Only against a grabbed target; +12 vs. Fortitude; Hit: 1d8+5 damage and ongoing 5 damage (escape ends) and target is weakened (save ends); Miss: half damage and ongoing 5 damage (escape ends).
---
Alignment unaligned; Languages -
Str 15; Dex 10; Wis 14
Con 20; Int 1; Cha 7


BLOATED WOOD TICK--- Level 11 Soldier
Medium natural beast--- XP 300
---
Initiative +7; Senses Perception +8
HP 116; Bloodied 58
AC 25; Fortitude 25; Reflex 19; Will 22
Speed 5
---
[Melee basic] Bite (standard; at will): +18 vs. AC; 2d4+5 damage plus target is grabbed (until escape).

[Melee] Drain Blood (minor; at will): Only against a grabbed target; +16 vs. Fortitude; Hit: 1d8+5 damage and ongoing 5 damage (escape ends) and target is weakened (save ends); Miss: half damage and ongoing 5 damage (escape ends).
---
Alignment unaligned; Languages -
Str 22; Dex 10; Wis 17
Con 20; Int 1; Cha 7
 
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Tuerny

First Post
I like the Aranea, but it really seems like they should be adding their dexterity modifier to damage for their melee attacks.
 



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