Ancestral

Ferret

Explorer
This is the ancestreal, made fore naerl, it is alot like the DD, but kobold orientated

Ancestral

Description
A tale is told among most Humanoids, of the Dragons blood in Kobolds, many disbelieve this, and some tales disagree. Ogres and other giantkin hold the consensus that their gods banished a breed due to weakness, and they became Kobolds, Goblins though, believe that powerful Dragon sorcerers tried infiltrating a goblin area, but failed in there spells, and were permanently stuck as kobolds. The tales hold meaning, but none are true, yes Dragons are related to Kobolds, but not all have the strength to prove it.

He ran, he knew, even with his knowledge in his heritage, even with the feeble library, they'd know as well, His Great-great-great grand father was a bronze dragon and they wouldn't like that.
It was very obvious he had been changing, now he stood almost 5 foot high and had sprouted wings they might take notice, he skirted around s trap, a gate, and dived, no they wouldn't follow would they? The splashes echoed as four kobolds, in light leather, plunged foolishly into the cold water, he went to the bottom, why did they have to follow him? He owed them nothing they sank down, and followed them, damn those sorcerers, he spat the lightning that had been brewing, since he's learning of his past, now they really sunk, he sped off, sorry for the deaths of his brethren.


Hit Dice-D12/level

Requirements
--Skill ranks: Knowledge: Heritage: 4 ranks
--Race: Kobold, non-draconic.
--Other: ability to cast 3rd level arcane spells without preparation

CLASS SKILLS:
--Skill Points per level: 4 (+Intelligence modifier)

--Concentration (Con), Craft (Int), Diplomacy (Cha), Escape artist (Dex), Gather Information (Cha), Knowledge (Int), Listen (wis), Profession (Int), Scry (Int, Exclusive skill), Search (Int), Speak language(Int), Spellcraft (Int) and Spot (Wis)

Base-attack .. Refl/Fort /Will .. Special
1st +0 .... +2/+0/+2 .. Appearance, +1 Nat. AC
2nd +1 .... +3/+0/+3 .. Claws and Bite, +2 strength
3rd +2 .... +3/+1/+3 .. Breath weapon (1)
4th +3 .... +4/+1/+4 .. Appearance, +2 strength
5th +3 .... +4/+1/+4 .. Enlargement, +2 Nat. AC
6th +4 .... +5/+2/+5 .. Appearance
7th +5 .... +5/+2/+5 .. Breath weapon (2), +2 charisma
8th +6 .... +6/+2/+6 .. +3 Nat. AC
9th +6 .... +6/+3/+6 .. Wings, +2 Constitution
10th +7 .... +7/+3/+7 .. Blood of dragons

Special abilities descriptions:

--Appearance (Ex): At first level, the player chooses the type of dragon, and his scales turn the colour of the dragon. At forth level, the scales grow and the colour deepens, the horns or other tell tale signs the patron dragon sports start to grow. At Sixth level, any personality traits carry over to the ancestral, and both alignment axis slides towards the dragon's alignment.

--Natural Armour Class (Ex): The Ancestral gains the shown bonus, to his or her AC, this, stacks with the kobolds racial +1 Armour bonus, but not with each other.

--Claws and bite (Ex): The Ancestral gains a Bite (1d4) and Claw (1d3) attacks.

--Ability modifiers (Ex): Another side affect of the draconic heritage is the increased ability scores; these are treated as those gained every 4 levels.

--Breath weapon (Su): A dragons most note worthy ability is it's breath weapon, and the Ancestral gains the breath of which ever type of dragon whose heritage he enjoys. S/he uses the appropriate ability:
Dragon variety Breath weapon Stage 1 Stage 2 Stage 3 DC
Black Line of Acid 2d4 4d4 6d4 17
Blue Line of Lightning2d8 4d8 6d8 18
Green Cone of Gas 2d6 4d6 6d6 17
Red Cone of Fire 2d10 4d10 6d10 19
White Cone of Cold 1d6 2d6 3d6 16
Brass Line of Fire 1d6 2d6 3d6 17
Bronze Line of Lightning 2d6 4d6 6d6 18
Copper Line of Acid 2d4 4d4 6d4 17
Gold Cone of Fire 2d10 4d10 6d10 20
Silver Cone of Cold 2d8 4d8 6d8 18

--Wings (Ex): At 9th level the Ancestral gains wings, with which they can travel at their normal speed, and average maneuverability

--Blood of Dragons (Ex): Reaching the pinnacle of ability, the Ancestral's Breath weapon reaches the 3rd and final stage, it gains +4 Charisma and +2 Intelligence, it's armour class bonus goes up to +4 and gains the Dragon type, gaining all inherent abilities from that Type, they gain stage 3 in there Breath weapon advancement, they also gain an immunity equal to the breath type, and one other ability:

Black-Water breathing
Blue-Create/Destroy water
Green-Water breathing
Red-None
White-Icewalking

Brass-Speak with animals
Bronze- Speak with animals or Water breathing
Copper-Spiderclimb
Gold- Water breathing
Silver-Acid immunity

Although at this point, after the final change, the ancestors force of nature makes all bonus from the bonus Cha points he has gained into a penalty, on all Cha based skills, except for Perform, use magical device and intimidate. For all skills that have been penalised they may use they're ranks in perform or intimidate as that modifier.(4 ranks in perform, his cha bonus(now -4) he can use gather information at -4 or make a Perform and Gather information at +8 and +4 respectively)
 

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