8 years ago, the world ended... [4e]


log in or register to remove this ad




renau1g

First Post
***Under Construction***

Solaris Corthollion
Male Elven Ranger 2

"I saw you coming a mile away, if I wanted to I'd have filled you with arrows like a pincushion. What are you doing in my forest?"

Background

Solaris was born into nobility and royalty of a medium-sized elven settlement in the forests around a large human settlement. His father was the leader, but Solaris was the fourth in line and so realized he would never lead, which was fine by him.

Solaris' childhood consisted of everything any normal child in a royal family went through, consisting of, training in the musical arts, training in martial arts, training in swordplay, training in the art of literature, fine foods, no friends, personal attendants, and the list goes on. Solaris was extremely pampered, and his attitude directly displayed that to anyone who came across him.

Despite vast wealth, training, and material goods, Solaris was bored and had no friends. He rarely ventured outside his home, and when he did, he was disguised so much that no one recognized him. Solaris had always been taught that this way of life was better for him, if he never had to interact with the common filth in the world, which at times, Solaris believed this to be true. However, he only believed that when he was angry or in a depressed mood.

Then the world ended.

With the world on fire around him and his bodyguards cut down, Solaris' world came crashing down around him. The elf realized that he couldn't survive long on his own and so joined up with others escaping from the certain doom. Luckily, he was trained extensively in remaining hidden in the forest and was able to keep the small group he was with out of sight of the threat.

Personality & Appearance
Solaris, who use to be snobby and rude, is now humble and kind, although his bad side does come out at times. Solaris cares most for his own race, but is willing to help and adventure with others. Solaris also, naturally has a very reactive attitude, since elves are quick and ready for anything, his instincts play a dominant part in his attitude as well. Solaris is very shy, mainly due to the fact that he's been taught his whole life not to speak with individuals who aren't worthy enough. Solaris is also very prideful, not only because he belongs to such a skilled race, but because of his pure royal heritage.

His mother’s words stick with him when he looks into the reflecting pool, “you should feel beautiful in yourself”. So Solaris optimises his looks with the rest of his life.

His hair is cropped shorter than most men’s; usually keeping it at a maximum on three inches it’s functional as it doesn’t present a target and it’s flattering as it’s spiked and dark-raven in colour.

Solaris wears his clothes and armours in the same way having them hug his body just enough so they neither chafe nor flap, he usually chooses colours from black to light blue.

His eyes are sky-blue with golden flecks presenting themselves around the edges of his irises and his skin is so pale it looks like he could be made of snow.

[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength     : [B]16 (+3)[/B] 9    Hit points : [B]34[/B]
Constitution : [B]12 (+1)[/B]  2   Bloodied   : [B]17[/B] 
Dexterity    : [B]18 (+4) [/B] 9        Surges     : [B]8[/B]
Intelligence : [B]10 (-)[/B]     Surges/day : [B]7[/B]     
Wisdom       : [B]14 (+2) [/B] 5   Initiative : [B]+8[/B]
Charisma     : [B]8 (-1) [/B]     

[U]Defenses:[/U]
Armour class : [B]19[/B]
Fortitude    : [B]15[/B] 
Reflex       : [B]17[/B] 
Will         : [B]13[/B]

[U]Skills[/U]
Nature (Wis): [B]+ 9[/B] (+2 racial bonus) 
Stealth (Dex): [B]+ 9[/B] (trained)
Perception (Wis): [B]+ 9[/B] (+2 racial bonus)  
Acrobatics(Dex): [b]+ 9[/B] (trained)
Athletics (Str): [b]+ 8[/B] (trained)
Languages:
Common, Elven

Feats
Improved Initiative, Two-Weapon Defense, Toughness (Bonus)
*Two-Blade Fighting Style*

Weapon Proficiency:
Simple melee, military melee, simple ranged, military ranged

Size: Medium
Speed: 7 squares
Vision: Low-light[/sblock][sblock=Powers]Basic attack
Longsword
:bmelee: Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
At-will:
Hunter's Quarry (Class feature)
Minor action; Nearest Enemy
--- Designate as quarry; +1d6 extra damage----

Twin Strike (Class)
:melee: or :ranged: Standard action, Attack: +7 vs. AC; Damage: 1d8
---two attacks ---

Hit & Run(Class)
:melee: Standard action, Attack: +7 vs. AC; Damage: 1d8 +3
---If you move in the same turn after this attack, don't draw an OA from the target---
Encounter:
Elven Accuracy (Elf)
Free action:
--- re-roll an attack roll. Use the second roll even if it's lower---

Two-Fanged Strike (Class)
:melee: or :ranged: Standard action, Attack: +7 vs. AC (melee) or +8 vs. AC (ranged) ; Damage: 1d8 +3 melee or 1d8+4 ranged per attack
---if both attacks hit, deal 2 extra damage ---

Daily:

Jaws of the Wolf(Class)
:melee: Standard action, Attack: +7 vs. AC; Damage: 2d8 +3
--- 2 attacks, half damage on miss ---
Utility:
Yield Ground
Immediate Reaction, When an enemy hits me with a melee attack
---Shift 2 squares & gain a +2 power bonus to all defences until end of next turn ---​
[/sblock]
[sblock=Equipment]
Code:
[U]Currency:[/U] 2 gp


[U]Equipment           Price    Weight    Other[/U]
Hide armour        30 gp    25 lb.    Light armour
Longsword (x2)         30 gp     8 lb.    Versatile
Shortbow             25 gp       2lb.     Load Free, Small 

Adventurer's kit    13 gp    32 lb.    
  Backpack           2 gp     2 lb.
  Bedroll            1 sp     5 lb.
  Flint & Steel      1 gp      -
  Pouch, belt        1 gp   1/2 lb.
  Rations, trail     5 gp    10 lb.    10 days
  Rope, hemp         1 gp    10 lb.    50 ft.
  Sunrod (1)         2 gp     1 lb.   
  Waterskin          1 gp     4 lb.      

[B]Total              98gp  67 lb.[/B]

Normal load:    160 lb.
Heavy load:     320 lb.
Max. drag load: 800 lb.
[/sblock]
 
Last edited:



Voda Vosa

First Post
Limitz Oakstaff

Background

As a studious man, Limitz went to the wizard academy in his hometown. There he spend most of his youth years, learning the secrets of the arcane, of The Art.
He traveled to humans cities, meet strange people, made some friends and fight some monsters and the sort of things a traveling mage usually does. He did all this things like there would be a tomorrow. But one day there was not.
Hellfire sprouting from the earth, acid rains, carving the flesh, monsters and chaos everywhere, dead and decay, despair and agony, filling every inch of soil.
It was too much for Limitz head to handle. It happened so fast, so damn quick... His mind twisted and retrograde. He became like a rat: always sacred, always thinking a big ugly giant orc in miniature will came to take his soul. "My soul! My, my own! You.... You are that little orc! You wont take it away! Its mine! Where did I left that staff? Surely the orc took it too!" he mumbles when he finds someone he does not know. The next thing he does it using his spells to try to control the newcomer.
Limitz lived alone, in a dark cave, made with the use of the art, wearing the rags of his onces beautiful tunic. He uses his magic wildly with no restrain.
Recently he was discovered by a group of survivors. After some initial frictions, the mad man decided they were not giant soul stealer orcs and decided to join them. They said something about fixing the world, and Limitz felt that was the only way to make the orc banish, and this time, for ever.

Looks
Limitz looks quite older than he really is. The hunger has made him thin and bony, his hair is long, as is his black beard
His eyes are unnaturally opened, and frenetically moving. His ragged robe is dirty and his staff has strange inscriptions made by himself.
Sanity is not his best characteristic.

[sblock=Sheet]Ability scores
Str 10
Dex 14
Con 16
Int 18 (+2 Human)
Wis 12
Cha 08

AC: 14 (15 with staff)

Defenses
For: 15
Ref: 14
Will: 17

HP: 28
HS: 8

Initiative: +3
Senses:
Perception:11
Insight:11

Speed:6

Languages:Common, Elven

Alignment: Unaligned

Patron Deity: none

Racial features:
Human defense bonus
Extra feat
Extra trained skill
Extra at will power

Class features:
Arcane implements Mastery (staff),
Cantrips,
Ritual casting,
Spellbook.


Skills (trained):
Arcana +9
Insight+6
History +9
Nature +9
Dungeoneering +6

Feats:
Expanded spellbook,
Elemental focus (Cold)
Dodge

Basic Attack: Melee staff +2 1d8 dmg


Powers (3/1/3/1)
Cantrips: ghost sound, light, mage hand, and prestidigitatio
At-will powers: Magic Missile, Thunderwave, Ray of frost.
Encounter Powers: Incy terrain
Daily Powers: Sleep, Freezing could, acid arrow

Rituals:
Comprehend language
Make Whole
Silence


Equipment:
Wizard Staff 5 gp
Backpack 2 gp
Bedroll 1 sp
Spellbook
Pouch belt 1 gp
Rope 1 gp
Waterskin 1 gp
Rations(10 days) 5 gp
CL components 10 gp
Silence components 30 gp
MW components 30 gp
GP left: 4

[/sblock]
 
Last edited:



Remove ads

Top