another conversion: Priests of the Nameless

Loonook

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Priest of the Nameless

The order of the Nameless is known to worship a God that has no real tangible sphere or name, and whom is weakened and trapped on a minor chaotic plane in the G'eshian Planar System. The priest almost never gather, choosing to remain hermits worshipping their god in peace. However, they gain much vitality and a certain air during this bizarre worship that makes them outcasts.

There are exactly 33 Priests at any one time or day... the Priest will wear any clothes, but usually these clothes will come in tattered, acid-burned, scorched, and otherwise destroyed. The Priest's nails will usually be gnawed off, and his face covered in scratches gouges and the occasional pustulating wound. They carry with them a large cart that they can pull under their own power; this cart is filled with 'finds' they are taking back to their 'temples'. Anything from ears of Poin who fell victim to the Priest, wire, fur, magical items, beads, and even living creatures (usually oozes, rodents, insects, spores, and the occasional undead) will be in large sacks and cages in the back of the cart. A priest will set off on expeditions for a solar cycle to find things; a low droning sound fills his ears and he is protected from all sound-related spells. The priest who encounters a magical trap will be able to quickly and quietly disarm the trap, and move on. Thus, the Priest will sometimes find themselves in a great old dungeon, picking up forgotten pieces of rubble and dungeon dwellers to use in their 'temples'. When encountered on an expedition, the Priest may have up to 2 'worshippers' (skeletons, 40% chance animated) and 1d4 'guardians' in his cart.

A Temple is difficult to spot from the outside, but may exist in any cavern, dungeon, or abandoned building.
When encountered in his or her temple, the Priest of the Nameless will have at least 2d4 'worshippers' and 3d6 'guardians' lurking within the temple. The viewer will see very disturbing things within the temple; strings of ears and coins made into chimes, staves made of dead trees and children's skulls, and sculptures covered in blood and bile. Rotten food and corpse flesh will lie strewn on the 'altar', and the Priest may be anywhere within the structure.

The structure and the grounds within 15' of it are controlled by the priest via an enchantment that binds the priest to his Temple. This enchantment is caused by a breaking of all ties to the outside world, and some priests will bury their families beneath their temples to strengthen their bond to the Nameless. If they must battle, the Priests are fanatics, fighting to the death to protect the temple. Any of the creatures within the temple will attack the PCs if willed to by the Priest, and the Priest will use any and all pitfalls, triggers, and traps to prevent the PCs from destroying his 'temple'.

A Priest of the Nameless who has aged beyond his lifespan will gain the abilities of an undead lord (level drain, controlling of undead, and animate dead 2/day) and use his undead minions to explore catacombs and possibly build his great 'temple'. The priest is lost to the priesthood, and will slay any Priest of the Nameless who comes within 10 miles of his 'temple'. the undead priest cannot leave him temple, yet can cause his soul to leave the body and travel up to 1000 miles from the 'temple'. such a soul can teleport items back to the temple, but when hit by more than 1/2 of the HD of the priest, will return to its body and the temple for a month. The undead temple items will take on energies of the undead, and the creatures under the Priests control will gain 1 HD per century. a creature will survive long past its normal death and serve the priest until it leaves the temple proper, at which point it will turn to dust and blow into the wind.

Stats:
Living priest

Ac: 8
THAC0: 15
HD: 2
Damage: 1d6 + Cause Disease 1%
Special Attacks: Cause Disease
Special Defense: 'worshippers', 'guardians'
Climate: abandoned structures
Terrain: Cities, Anywhere
Social Structure: Solitary
Encounter Rate: Extremely Rare
Size: M (5-6')
Exp: 2500
Treasure: Junk, small magical items, material components
Resistance: 10%

Undead priest
Ac: 8
THAC0: 15
HD: 2
Damage: 2d6 + Cause Disease 10%; Level Drain
Special Attacks: Level Drain; Cause Disease
Special Defense: 'worshippers', 'guardians',
Climate: abandoned structures
Terrain: Dead cities, dungeons, undeground
Social Structure: Solitary
Encounter Rate: Extremely Rare; almost unique
Size: M (5-6')
Exp: 12000
Treasure: Junk, small magical items, material components
Resistance: 40%
 

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