Monsterknuffel
First Post
Hi
Short Background:
A Death Slaad and his companions, a Succubus and an Orc Leader entered and nearly conquered the City. (some sort of conquering it from the inside) They made the chief of the town guard and the royal guard their slaves. The city is surrounded by some sort of chaotic Genesis spells.
No one can leave the city, with some hidden exceptions, everybody can enter but maybe will mutate because of the chaotic component of the spell.
Big number of townsfolk mutated and is now controlled by the evil forces.
There are still normal guards and townpeople who defend parts of the city, maybe a bridge or some passages and buildings. They hope for the Players to arrive and rescue them. The Adventureres meanwhile are undertaking a different adventure in a dungeon, so they don´t know something about the attack.
The Evil Forces are aggressive and don´t wait until the heroes reach them.
They know there is an adventuring party around somewhere, not knowin that they are somewhere else right now.
Team Evil consists of: The Orcs from the north (+ a leader) the Death Slaad and some of his followers, wich are the strognest enemys, and the Succubus. maybe with some minions.
The situation when the PCs enter the city: The city is quite destroyed, and the attack of the evil forces started some days ago.
The town I take is in the Valley of Obelisks (Shattered Gate of Slaughtergarde Campaign Setting). It should be Sumberton i think (capital city of the Valley, and the PCs know it quite good)
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No my questions:
1. Is there any trouble the PCs could bring me as a DM ?
2. Any ideas how i can tell the PCs that the Evil Forces are the ones who take the initiative (At least they aren´t defensive like many evil Villains in other adventurers)
I thought of that: The Pcs wittness a battle between evil forces and the "rebels" where one of the evil leader speaks to them. something like "maybe one or two weeks then we will have found your hiding places and the heroes leading you"
3. I need some scenes which i could flesh out. At the moment i have:
Evil attacks the temple of the good deity, The rebels have to defend a bridge, some passageway some other buildings, because the evil forces push really hard and give not much time to rest.
If the PCs need some ideas to take the initiative, the Rebel leader gives some ideas for counterattacks which give the good guys some time to rest, new weapons or something like that.
4. Can there occur any trouble (for me as a DM) if the PCs try to send a spy into team evil ? Though i have to improvise quite much then i think. I think the PCs know that something like that could end with the dead if something goes wrong.
5. How could a scenery look like, if the evil forces send a spy to the rebels inclusive the betrayal ?
6. Team Evil has informations about the PCs because the Succubus already met them in an earlier adventure. A big advantage for Team Evil i want to use but not overuse. how can i get the balance ?
7. I as a DM has a "small problem" I gave my players the feeling "if i want to find you i will find you not the big matter where you are. Some secret organisations who want to stay undetected but also want to get in contact to the PCs. But not in the bad way like "There is no use in hiding, invisibility or the like because the opponents you have to take care off have the possibilities to detect you"
I hope you can understand what i want to say. So... how to take care of that problem if there is any
8. If they defeat all of the leaders, they still have to take care of the Chaotic Genesis Spell that surrounds the city, growing, until it surrounds the whole material plane. I thought of 7 Genensis orbs, hidden everywhere in the city. What could happen if they destroy one ? Or what do the PCs have to do to destroy them ?
Thanks for all ideas and hints you can give me
Short Background:
A Death Slaad and his companions, a Succubus and an Orc Leader entered and nearly conquered the City. (some sort of conquering it from the inside) They made the chief of the town guard and the royal guard their slaves. The city is surrounded by some sort of chaotic Genesis spells.
No one can leave the city, with some hidden exceptions, everybody can enter but maybe will mutate because of the chaotic component of the spell.
Big number of townsfolk mutated and is now controlled by the evil forces.
There are still normal guards and townpeople who defend parts of the city, maybe a bridge or some passages and buildings. They hope for the Players to arrive and rescue them. The Adventureres meanwhile are undertaking a different adventure in a dungeon, so they don´t know something about the attack.
The Evil Forces are aggressive and don´t wait until the heroes reach them.
They know there is an adventuring party around somewhere, not knowin that they are somewhere else right now.
Team Evil consists of: The Orcs from the north (+ a leader) the Death Slaad and some of his followers, wich are the strognest enemys, and the Succubus. maybe with some minions.
The situation when the PCs enter the city: The city is quite destroyed, and the attack of the evil forces started some days ago.
The town I take is in the Valley of Obelisks (Shattered Gate of Slaughtergarde Campaign Setting). It should be Sumberton i think (capital city of the Valley, and the PCs know it quite good)
-------------------------------
No my questions:
1. Is there any trouble the PCs could bring me as a DM ?
2. Any ideas how i can tell the PCs that the Evil Forces are the ones who take the initiative (At least they aren´t defensive like many evil Villains in other adventurers)
I thought of that: The Pcs wittness a battle between evil forces and the "rebels" where one of the evil leader speaks to them. something like "maybe one or two weeks then we will have found your hiding places and the heroes leading you"
3. I need some scenes which i could flesh out. At the moment i have:
Evil attacks the temple of the good deity, The rebels have to defend a bridge, some passageway some other buildings, because the evil forces push really hard and give not much time to rest.
If the PCs need some ideas to take the initiative, the Rebel leader gives some ideas for counterattacks which give the good guys some time to rest, new weapons or something like that.
4. Can there occur any trouble (for me as a DM) if the PCs try to send a spy into team evil ? Though i have to improvise quite much then i think. I think the PCs know that something like that could end with the dead if something goes wrong.
5. How could a scenery look like, if the evil forces send a spy to the rebels inclusive the betrayal ?
6. Team Evil has informations about the PCs because the Succubus already met them in an earlier adventure. A big advantage for Team Evil i want to use but not overuse. how can i get the balance ?
7. I as a DM has a "small problem" I gave my players the feeling "if i want to find you i will find you not the big matter where you are. Some secret organisations who want to stay undetected but also want to get in contact to the PCs. But not in the bad way like "There is no use in hiding, invisibility or the like because the opponents you have to take care off have the possibilities to detect you"
I hope you can understand what i want to say. So... how to take care of that problem if there is any
8. If they defeat all of the leaders, they still have to take care of the Chaotic Genesis Spell that surrounds the city, growing, until it surrounds the whole material plane. I thought of 7 Genensis orbs, hidden everywhere in the city. What could happen if they destroy one ? Or what do the PCs have to do to destroy them ?
Thanks for all ideas and hints you can give me