Lazybones
Adventurer
These are characters for my fictional 4e story, located here.
This is my first shot at 4e characters, so comments are welcomed. They are not necessarily optimal, but I tried to make them effective within the character concepts I had developed.
* * * * *
Jaron, Halfling Male Ranger 1
Str 14, Con 14, Dex 16, Int 13, Wis 12, Cha 12
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +3
AC 15, Fort 13, Ref 14, Will 11
Melee Basic +5 short sword (1d6+2)
Ranged Basic +5 short bow (1d8+3)
Speed: 6
Languages: Common, Goblin
Feats and Skills: Alertness, Archer Fighting Style, Defensive Mobility, Athletics +7, Endurance +7, Nature +6,
Perception +8, Stealth +8
Special Abilities: +5 vs. fear, +2 vs. OAs, Hunter's Quarry (+1d6 damage), Prime Shot (+1 to hit if nearest to Quarry)
Racial Encounter: Second Chance (force enemy to reroll an attack)
At-Will: Nimble Strike (+5 vs. AC, 1d8+3, shift 1 before or after attack)
At-Will: Twin Strike (+5 vs. AC, two attacks, 1d8 per hit)
Encounter: Evasive Strike (+5 vs. AC, 2d8+3, can shift 2 before or after attack)
Daily: Hunter's Bear Trap (+5 vs. AC, 2d8+3, target slowed and takes ongoing 5 damage [save ends both]; miss half damage, target slowed until end of Jaron's next turn)
Equipment: Leather Armor, Short Sword, Shortbow, Quiver with 30 arrows, Adventuring Gear
Belden (Beetle), Halfling Male Rogue 1
Str 13, Con 14, Dex 20, Int 10, Wis 8, Cha 10
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +7
AC 17, Fort 12, Ref 17, Will 10
Melee Basic +5 dagger (1d4+1)
Ranged Basic +9 dagger (1d4+5)
Languages: Common, Dwarven
Feats and Skills: Rogue Weapon Talent, Quick Draw, Acrobatics +12, Athletics +6, Bluff +5, Insight +4, Stealth +10, Thievery +12
Special Abilities: Brutal Scoundrel (+1 to Sneak damage), First Strike, Sneak Attack (+2d6)
Racial Encounter: Second Chance (force enemy to reroll at attack)
At-Will: Deft Strike (+9 vs. AC, 1d4+5, can move 2 before attack)
At-Will: Piercing Strike (+9 vs. Ref, 1d4+5)
Encounter: Dazing Strike (+9 vs. AC, 1d4+5, and target dazed until end of Beetle's next turn)
Daily: Easy Target (+9 vs. AC, 2d4+5, target slowed and grants combat advantage until save. Miss: half damage, and target grants combat advantage until end of Beetle's next turn)
Equipment: Leather Armor, Dagger
Mara, Human Female Fighter 1
Str 16, Con 14, Dex 15, Int 10, Wis 12, Cha 11
Hit points: 29 (Blooded 14)
Healing Surge: 7 (11/day)
Initiative: +2
AC 18, Fort 16, Ref 13, Will 12
Melee Basic +6 Longsword (1d8+4)
Ranged Basic +6 Handaxe (1d6+3)
Speed: 5
Languages: Common, Orcish
Feats and Skills: Fighter Weapon Talent, Two Weapon Fighting, Two Weapon Defense, Athletics +8, Endurance +7, Heal +6, Intimidate +5
Special Abilities: Combat Challenge (mark target), Combat Superiority (+1 to OAs)
At-Will: Cleave (+8 vs. AC, 1d8+4, +2 damage vs. adjacent foe)
At-Will: Reaping Strike (+8 vs. AC, 1d8+4, 1 damage on miss)
At-Will: Sure Strike (+10 vs. AC, 1d8+1)
Encounter: Spinning Sweep (+8 vs. AC, 1d8+4, knock target prone)
Daily: Villain's Menace (+8 vs. AC, 2d8+4, gain +2 attack/+4 damage bonus vs. foe until end of encounter. Miss: +1/+2 bonus)
Equipment: Longsword, Shortsword, Handaxe, Scale armor, Adventuring Gear
Elevaren, Eladrin Male Warlock 1
Str 10, Con 14, Dex 15, Int 15, Wis 10, Cha 16
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +2
AC 14, Fort 12, Ref 13, Will 15
Melee Basic +2 Quarterstaff (1d8)
Speed 6
Languages: Common, Elven, Giant, Draconic, Primordial
Feats and Skills: Linguist, Arcana +9, Diplomacy +8, History +9, Insight +5, Religion +7
Special Abilities: Misty Step (when cursed enemy slain, can teleport 3 as free action), Prime Shot (+1 attack vs. nearest enemy), Shadow Walk, Warlock's Curse (+1d6 damage), +5 on saves vs. charm effects
Racial Encounter: Fey Step (teleport 5 squares)
At-Will: Eldritch Blast (R10, +3 vs. Ref, 1d10+3)
At-Will: Eyebite (R10, +3 vs. Will, 1d6+3, plus invisible to target until start of Elevaren's next turn)
Encounter: Witchfire (R10, +3 vs. Ref, 2d6+3, target takes -4 to hit until end of Elevaren's next turn)
Daily: Curse of the Dark Dream (R10, +3 vs. Will, 3d8+3 plus slide 3; sustain minor: slide 1 [save ends])
Equipment: Leather Armor, Quarterstaff, Adventuring Gear
This is my first shot at 4e characters, so comments are welcomed. They are not necessarily optimal, but I tried to make them effective within the character concepts I had developed.
* * * * *
Jaron, Halfling Male Ranger 1
Str 14, Con 14, Dex 16, Int 13, Wis 12, Cha 12
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +3
AC 15, Fort 13, Ref 14, Will 11
Melee Basic +5 short sword (1d6+2)
Ranged Basic +5 short bow (1d8+3)
Speed: 6
Languages: Common, Goblin
Feats and Skills: Alertness, Archer Fighting Style, Defensive Mobility, Athletics +7, Endurance +7, Nature +6,
Perception +8, Stealth +8
Special Abilities: +5 vs. fear, +2 vs. OAs, Hunter's Quarry (+1d6 damage), Prime Shot (+1 to hit if nearest to Quarry)
Racial Encounter: Second Chance (force enemy to reroll an attack)
At-Will: Nimble Strike (+5 vs. AC, 1d8+3, shift 1 before or after attack)
At-Will: Twin Strike (+5 vs. AC, two attacks, 1d8 per hit)
Encounter: Evasive Strike (+5 vs. AC, 2d8+3, can shift 2 before or after attack)
Daily: Hunter's Bear Trap (+5 vs. AC, 2d8+3, target slowed and takes ongoing 5 damage [save ends both]; miss half damage, target slowed until end of Jaron's next turn)
Equipment: Leather Armor, Short Sword, Shortbow, Quiver with 30 arrows, Adventuring Gear
Belden (Beetle), Halfling Male Rogue 1
Str 13, Con 14, Dex 20, Int 10, Wis 8, Cha 10
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +7
AC 17, Fort 12, Ref 17, Will 10
Melee Basic +5 dagger (1d4+1)
Ranged Basic +9 dagger (1d4+5)
Languages: Common, Dwarven
Feats and Skills: Rogue Weapon Talent, Quick Draw, Acrobatics +12, Athletics +6, Bluff +5, Insight +4, Stealth +10, Thievery +12
Special Abilities: Brutal Scoundrel (+1 to Sneak damage), First Strike, Sneak Attack (+2d6)
Racial Encounter: Second Chance (force enemy to reroll at attack)
At-Will: Deft Strike (+9 vs. AC, 1d4+5, can move 2 before attack)
At-Will: Piercing Strike (+9 vs. Ref, 1d4+5)
Encounter: Dazing Strike (+9 vs. AC, 1d4+5, and target dazed until end of Beetle's next turn)
Daily: Easy Target (+9 vs. AC, 2d4+5, target slowed and grants combat advantage until save. Miss: half damage, and target grants combat advantage until end of Beetle's next turn)
Equipment: Leather Armor, Dagger
Mara, Human Female Fighter 1
Str 16, Con 14, Dex 15, Int 10, Wis 12, Cha 11
Hit points: 29 (Blooded 14)
Healing Surge: 7 (11/day)
Initiative: +2
AC 18, Fort 16, Ref 13, Will 12
Melee Basic +6 Longsword (1d8+4)
Ranged Basic +6 Handaxe (1d6+3)
Speed: 5
Languages: Common, Orcish
Feats and Skills: Fighter Weapon Talent, Two Weapon Fighting, Two Weapon Defense, Athletics +8, Endurance +7, Heal +6, Intimidate +5
Special Abilities: Combat Challenge (mark target), Combat Superiority (+1 to OAs)
At-Will: Cleave (+8 vs. AC, 1d8+4, +2 damage vs. adjacent foe)
At-Will: Reaping Strike (+8 vs. AC, 1d8+4, 1 damage on miss)
At-Will: Sure Strike (+10 vs. AC, 1d8+1)
Encounter: Spinning Sweep (+8 vs. AC, 1d8+4, knock target prone)
Daily: Villain's Menace (+8 vs. AC, 2d8+4, gain +2 attack/+4 damage bonus vs. foe until end of encounter. Miss: +1/+2 bonus)
Equipment: Longsword, Shortsword, Handaxe, Scale armor, Adventuring Gear
Elevaren, Eladrin Male Warlock 1
Str 10, Con 14, Dex 15, Int 15, Wis 10, Cha 16
Hit points: 26 (Blooded 13)
Healing Surge: 6 (8/day)
Initiative: +2
AC 14, Fort 12, Ref 13, Will 15
Melee Basic +2 Quarterstaff (1d8)
Speed 6
Languages: Common, Elven, Giant, Draconic, Primordial
Feats and Skills: Linguist, Arcana +9, Diplomacy +8, History +9, Insight +5, Religion +7
Special Abilities: Misty Step (when cursed enemy slain, can teleport 3 as free action), Prime Shot (+1 attack vs. nearest enemy), Shadow Walk, Warlock's Curse (+1d6 damage), +5 on saves vs. charm effects
Racial Encounter: Fey Step (teleport 5 squares)
At-Will: Eldritch Blast (R10, +3 vs. Ref, 1d10+3)
At-Will: Eyebite (R10, +3 vs. Will, 1d6+3, plus invisible to target until start of Elevaren's next turn)
Encounter: Witchfire (R10, +3 vs. Ref, 2d6+3, target takes -4 to hit until end of Elevaren's next turn)
Daily: Curse of the Dark Dream (R10, +3 vs. Will, 3d8+3 plus slide 3; sustain minor: slide 1 [save ends])
Equipment: Leather Armor, Quarterstaff, Adventuring Gear
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