So here are the current poll results
Economics - Easy -- only for equipment
Gold given out during adventures is only used to buy magic items magic items and adventuring equipment. All other expenses are part of roleplaying.
You buy someone a beer? You just rp it.
One character has a nice house? You can go there to visit, but they "can't sell it for magic items".
So if a DM says "your total gp for the adventure is 4000 gp" that's what you have to spend on equipment, items, etc for your next adventure. Your characters probably got some extra amount of gold that they spent on expenses during and after the adventure but that's just hand-waved.
edit: A player can of course "waste/spend money" on things if they like (tithing to a church, spending 100 gp for wine, etc) but that would be a player choice and the player would explicitly state that they were doing so OOC
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Magic items (1 normal is sorta winning) however the "write in suggestion #5" from Ere13 has garnered an impressive "4 write-ins".
There will be a poll launched in the next 48 hours (when I get some time) between
Magic Items - Normal Every magic item you get is dealt with just like in the core books (someone keeps it, or it's turned into ressidium or what have you)
and
Method 5 - Post Adventuring plus balancing.
In this method the only balancing done is the bring characters up to the math required for the system to work. We use the system in the DMG* to advance the items already in the player's possession if they are behind the curve. So a character with a +1 wand at the end of an adventure who by the system should have at least a +2 weapon/implement at that level automatically has the wand increase in power. All other magic items are handed out at DM whim based on the treasure packet system, including plus based items. This system has less impact on verisimilitude and metagaming, but it is still present; especially in the case of players metagaming treasure splits and taking non-plus items because they know that their measly lower level plus item will automatically be increased afterwards.
*= Since the DMG says that you get 3 items of level +1, level, level-1 and gp = level -1 I assume that's the system we're referring too right?
Question: What do we do if someone has more items than the DMG, but wants to "junk" them and pick new items...?
If you have another option you want considered post here or in the original thread with your suggestion.
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XP for time (collective advancement)
Characters who adventure get enough xp to level every 12 levels, provided your character is in an adventure. I'd wanted to use ooc points cause it seemed simpler but that's been voted against so instead we will use the following formula.
On the last day of each month any character who was in an adventure during said month will receive xp equal to [amount required to advance to next level from current level]/12.
Anybody have any opinions about what happens when characters level? Do we have insta-leveling (complete with ding sound), or what?
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DM Credits
It looks like a DM will receive
- enough "credits" to level a character every six months
- every additional adventure that they run grants equal credits, so if you run 3 adventures in a month you get three times the credits
- these credits will be recived and usable upon the completion of the adventure
- with Ere13's compromise proposal on equality the equality question is split 50/50
Please note: Since the
original OOC points poll chose: no limits... there are... no limits on spending xp.
It doesn't seem unlikely to me that we'll have a character or two run by DMs who are 2nd level within 6 months of launch, and we'll probably have two tiers of chracters within a year or so (once the first round of adventures have ended) with a clump multiple-adventure-running-DMs with characters at 3rd level or so.
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Covaithe will ulitmately interpret the
transitive isles poll, but right now there are 6 votes for 1 vote against (halford) and 1 vote I'm not sure about (renau1g, since he seems to be supporting halford, but I'm not sure, really...)
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We're fairly close to launch we need to address the following issues
major issues (stuff that prevents launch)
- getting the character template completed
- balancing regional bonuses (I'm still maintaining they should be weak)
- decision on kickers, hooks and attainments
- (setting up an explanation of how to submit adventures) - how necessary?
- anything else?
minor issues (should be done but we probably won't die)
- proofreading the wiki
- getting Binder Fred and Dunamin's contributions onto the wiki
- languages (I've sorta redone it... I think the best solution is just to say "everyone speaks Allarian" period)
- naming proximate isles/near lands something more flavorful (once we launch I think we're a bit stuck... but I can't think of better names)
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Personally for adventures I'd like to see the following process
- A one paragraph summary sent to the judges address [l4w.judges at g m @ i l]
- Judges feed back with either "go ahead" or "needs adjustment to match setting" or "conflicts with another adventure" or "have you thought about this issue" or whatever
- Adventure submission including attainments (if we have them), projected encounter breakdowns, etc
For the judges I think we should aim to provide a responce within 72 hours that includes thoughts of all the judges.
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I -can't- do anything else until monday.
So I'll start taking this stuff on then.