[Proposal] The Transitive Isles - Page 4




+ Log in or register to post
Page 4 of 8 FirstFirst 12345678 LastLast
Results 31 to 40 of 74
  1. #31
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    garyh's Avatar

    Join Date
    Jul 2002
    Location
    Los Angeles, CA
    Posts
    5,840

    ° Ignore garyh
    Those are some really great ideas, Binder Fred! I personally would love to see those sorts of things in the setting. Very creative thinking about the whole "shifting seas" concept.

    And welcome to the L4E project!

    Goes off to think about a pirate island that IS the crew's ship...
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
    Living 4th Edition - Join EN World's community-created Play-by-Post world! Adventure awaits you in the Transitive Isles!

 

  • #32
    Registered User
    Acolyte (Lvl 2)

    Graf's Avatar

    Join Date
    Feb 2002
    Location
    undisclosed
    Posts
    3,994
    Blog Entries
    21

    ° Ignore Graf
    Binder Fred, those are great ideas.
    Drawing inspiration from the original setting idea you've managed to push it in a new and interesting direction.

    That's the sort of original thinking that will really help us out. I've added your ideas (with a bit of retyping to the wiki) (it could probably use a little bit more transformation into "wiki-voice").

    Looking forward to your take on underwater! (the depths?)
    Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]
    I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
    Kawabata Yasunari - The Master of Go

  • #33
    Community Supporter COPPER SUBSCRIBER
    Defender (Lvl 8)

    covaithe's Avatar

    Join Date
    Oct 2006
    Location
    Ann Arbor, MI
    Posts
    4,971

    ° Ignore covaithe
    While you creative types are having good ideas, may I suggest that someone give some thought to death and resurrection, and how they're handled? In other words, which temples do it, what do they want in return, and how does it fit into the culture?
    My games

    Check out Living 4th Edition, a community-run 4e D&D living world open to all. Now open for character and adventure submissions!

  • #34
    Community Supporter COPPER SUBSCRIBER
    Defender (Lvl 8)

    covaithe's Avatar

    Join Date
    Oct 2006
    Location
    Ann Arbor, MI
    Posts
    4,971

    ° Ignore covaithe
    Apropos of nothing, I ran across a web page today with maps of Iceland from 1590 that I think are completely awesome. I'm mostly putting this here as a reminder/inspiration if I ever want to make a detailed map of a single island.
    My games

    Check out Living 4th Edition, a community-run 4e D&D living world open to all. Now open for character and adventure submissions!

  • #35
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    garyh's Avatar

    Join Date
    Jul 2002
    Location
    Los Angeles, CA
    Posts
    5,840

    ° Ignore garyh
    I've got my deity names put together. Haven't done the Fey Court or Jade / Bone yet, might let others tackle those (although I was thinking of translating the domains into Sindarin to get Fey Court names...).

    Couldn't figure proper formatting, alas. Each entry is in the following order:

    Greek / Roman / Gender / Imperium / Daunton / Bacarte / Hraka
    Zeus / Jupiter / Male / Dei˛s / Joven / Deiz / Dez
    Hera / Juno / Female / Erath / Juna / Rana / Rata
    Poseidon / Neptune / Male / Poseeydus / Neptari / Pozari / Poz
    Hades / Pluto / Male / Hadeys / Lauto / Hrauto / Hrade
    Persephone / Proserpina / Female / Proserphones / Peresefa / Pereza / Prozfa
    Aphrodite / Venus / Female / Aphrodeys / Vena / Veraza / Afraza
    Apollo / Apollo / Male / Phoebus / Apoli / Apolus / Feabus
    Ares / Mars / Male / Aressus / Maros / Maraz / Araz
    Artemis / Diana / Female / Arthamis / Dayna / Dakama / Arkama
    Athena / Minerva / Female / Palladys / Mireva / Milaka / Palaka
    Hephaestus / Vulcan / Male / Eefeystos / Vulkar / Vulastoz / Fastoz
    Hermes / Mercury / Male / Hermethis / Merkari / Hrakari / Hramik

    The chart, with portfolios, is attached.

    My theme was this:
    Imperium - Greek-flavored, and as Ata presented them.
    Daunton - Variations on the Roman equivelents.
    Hraka - A rough, debased form of the Imperial versions.
    Bacarte - A motley mix of all influences.

    I'm no Tolkien, but I think it works. Thoughts?
    Attached Files Attached Files
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
    Living 4th Edition - Join EN World's community-created Play-by-Post world! Adventure awaits you in the Transitive Isles!

  • #36
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    garyh's Avatar

    Join Date
    Jul 2002
    Location
    Los Angeles, CA
    Posts
    5,840

    ° Ignore garyh
    One more thing...

    I'm going to do that hex map Daunton and environs based on Graf's map, possibly tonight (Los Angeles time). Just to be clear...

    - Is Daunton at the mouth of the river on the big island, all the way at the back of the bay?

    - What's the Morth / South distance for Daunton's island, for scale purposes?

    - The darker patches... are those specific towns, or just meant to represent farmland / civilization, as opposed to wilderness?

    Thanks!
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
    Living 4th Edition - Join EN World's community-created Play-by-Post world! Adventure awaits you in the Transitive Isles!

  • #37
    Registered User
    Acolyte (Lvl 2)

    Graf's Avatar

    Join Date
    Feb 2002
    Location
    undisclosed
    Posts
    3,994
    Blog Entries
    21

    ° Ignore Graf
    The dark patches are buildings or city blocks (they represent civilization).

    So "daunton the city" stretches all the way around the bay, like Tokyo stretchs around the Tokyo bay. The first bay is for trade with lots of shipping, etc.

    The second bay is more "recreational" and protected small ships leave it for trading and fishing. I'd like there to be wealthy riverside neighborhoods.






    It's supposed to be around the size of Singapore so NS is about 30 miles.
    Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]
    I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
    Kawabata Yasunari - The Master of Go

  • #38
    Registered User COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    garyh's Avatar

    Join Date
    Jul 2002
    Location
    Los Angeles, CA
    Posts
    5,840

    ° Ignore garyh
    Quote Originally Posted by Graf View Post
    The dark patches are buildings or city blocks (they represent civilization).

    So "daunton the city" stretches all the way around the bay, like Tokyo stretchs around the Tokyo bay. The first bay is for trade with lots of shipping, etc.

    The second bay is more "recreational" and protected small ships leave it for trading and fishing. I'd like there to be wealthy riverside neighborhoods.






    It's supposed to be around the size of Singapore so NS is about 30 miles.
    30 miles!?! No wonder we weren't on the same page on if there'd be savage humans on the island. My map had Daunton with a long axis of roughly 1,000 miles.

    I'm thinking the issue of scale needs to be resolved. I was thinking the islands were significantly bigger than that.
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
    Living 4th Edition - Join EN World's community-created Play-by-Post world! Adventure awaits you in the Transitive Isles!

  • #39
    Registered User
    Acolyte (Lvl 2)

    Graf's Avatar

    Join Date
    Feb 2002
    Location
    undisclosed
    Posts
    3,994
    Blog Entries
    21

    ° Ignore Graf
    Quote Originally Posted by covaithe View Post
    While you creative types are having good ideas, may I suggest that someone give some thought to death and resurrection, and how they're handled? In other words, which temples do it, what do they want in return, and how does it fit into the culture?
    I feel like I've responded to this question around 4 times now. I'm tired of typing the same answer.

    Please look at Hadeys on the gods page and come back with suggestions if you want more.

  • #40
    Registered User
    Acolyte (Lvl 2)

    Graf's Avatar

    Join Date
    Feb 2002
    Location
    undisclosed
    Posts
    3,994
    Blog Entries
    21

    ° Ignore Graf
    Quote Originally Posted by garyh View Post
    30 miles!?! No wonder we weren't on the same page on if there'd be savage humans on the island. My map had Daunton with a long axis of roughly 1,000 miles.

    I'm thinking the issue of scale needs to be resolved. I was thinking the islands were significantly bigger than that.
    Will email.

  • + Log in or register to post
    Page 4 of 8 FirstFirst 12345678 LastLast

    Similar Threads

    1. Proposal: Time Keeping in the Isles
      By pacdidj in forum Living 4th Edition
      Replies: 11
      Last Post: Thursday, 29th April, 2010, 12:49 AM
    2. Replies: 32
      Last Post: Wednesday, 12th August, 2009, 12:18 PM
    3. Cosmic Entities of the Transitive Planes
      By Roman in forum General RPG Discussion
      Replies: 15
      Last Post: Sunday, 4th April, 2004, 07:16 AM
    4. The Isles of Woe
      By William Ronald in forum General RPG Discussion
      Replies: 1
      Last Post: Friday, 8th February, 2002, 08:17 AM
    5. The Seven Isles
      By Hammerhead in forum Story Hour
      Replies: 1
      Last Post: Wednesday, 30th January, 2002, 10:54 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •