Cave Troll Powers said:Claw (standard; at-will)
Reach 2; +10 vs. AC; 2d4 + 5 damage, and the target is grabbed (until escape). A cave troll can grab up to two targets at once.
M Improvised Weapon (standard; at-will)
Requires grabbed creature; reach 2; +10 vs. AC; 2d8 + 5 damage, and the grabbed creature takes half this damage and is dazed (save ends). When grabbing a creature wearing heavy armor, the cave troll deals +5 damage with this attack, but the grabbed creature is not dazed.
My guess: They have the barest hint of an outline in the office, and only two adventures written ahead of time.I really, really, really wish they had a path long summary. I was going to say I was astounded we haven't seen one, but given WotC's track record, I'm not astounded.
. . . I really, really, really wish they had a path long summary. I was going to say I was astounded we haven't seen one, but given WotC's track record, I'm not astounded. . .
Scribble's excerpt makes me want to make babies with this adventure.
My guess: They have the barest hint of an outline in the office, and only two adventures written ahead of time.
Then there's little excuse for posting an outline for the public.From a post on the wotc forums by one of the writers there is an outline (developer's bible) for the whole AP.