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Thread: [Cast] Secret War
Sunday, 17th August, 2008, 10:02 PM #1
Acolyte (Lvl 2)
Sunday, 17th August, 2008, 10:27 PM #2
Superhero (Lvl 15)
Last edited by Walking Dad; Thursday, 4th September, 2008 at 10:40 PM.Signature
Sunday, 17th August, 2008, 11:06 PM #3
Acolyte (Lvl 2)
Rangok, Paladin of Moradin
Monday, 18th August, 2008, 01:21 AM #4
Acolyte (Lvl 2)
Thorfin Hardicanute: Dwarven Fighter
Stats amd powers
Last edited by The Digger; Wednesday, 20th August, 2008 at 09:07 PM.
Monday, 18th August, 2008, 02:39 AM #5
Acolyte (Lvl 2)
- Join Date
- Feb 2002
- Read 0 Reviews
- Blog Entries
ø Ignore Graf
Personality, Goals and Mindset
Creation and Advancement
Last edited by Graf; Tuesday, 19th August, 2008 at 03:28 AM.
Monday, 18th August, 2008, 02:45 AM #6
Magsman (Lvl 14)
- Join Date
- Jan 2007
- Jonesboro, AR, USA
- Read 5 Reviews
- Blog Entries
ø Ignore Leif
Farim RubyheartCharacter Sheet
Last edited by Leif; Thursday, 28th August, 2008 at 06:43 PM.
Monday, 18th August, 2008, 02:54 PM #7
The Great Druid (Lvl 17)
Name: Morrim Ironhand Class: Warlock 1 Starting Level: 1 Race: Dwarf Region: Thunderpeaks Size: Medium Gender: Male Deity: n/a Alignment: Unaligned Action Points: 1 XP: 0 Str: 11 +0 Dex: 8 -1 Con: 17 +3 Int: 14 +2 Wis: 14 +2 Cha: 10 +0 Hit Points: 29/29 Bloodied: 14 Healing Surge: 7 Surges per day: 9 Initiative: -1 Senses: Low-Light Speed: 5 Perception: 17 Insight: 14 Action Points: 1 AC 14 Fortitude 13 Reflex 13 Will 13 Basic Melee Attack: +2 vs. AC Damage: 1d10 Basic Ranged Attack: +3 vs. Reflex (Eldritch Blast) Damage: 1d10+3 Number of Trained Skills: 4 Skills Total Trained Mod Misc Insight +7 +5 +2 -- Intimidate +5 +5 +0 -- Arcana +7 +5 +2 -- History +7 +5 +2 --
Languages: Chondothan, Dwarven
Class and Racial abilities:
Cast-Iron Stomach - +5 saves vs. poison
Dwarven Resilience - Use second wind as a minor action
Dwarven Weapon Prof. - Throwing Hammer and Warhammer
Stand Your Ground - When an effect forces you to move, you move -1 squares, also, can make a save vs. falling prone immediately.
Regional Benefit - +2 to Insight & Saves Vs. Fear
Prime Shot - If I'm closest to target I get a +1 to ranged attack rolls
Shadow walk - Gain concealment if I move 3 or more squares
Warlock's Curse - Nearest enemy can be cursed as a minor action, +1d6 damage
Improved Dark One's Blessing - When a cursed enemy dies, +4 temp. hp
2/1/1/0 - At will, Encounter, Daily, utility powers known
At Wills Powers:
Eldritch Blast - (standard, at-will, implement) - Range 10 - +3 vs. Reflex - 1d10+3 damage
Hellish Rebuke - (standard, at-will, fire, implement) - Range 10 - +3 vs. Reflex - 1d6+3 fire damage + if you take damage before the end of the next turn target takes 1d6+3 more damage
Diabolic Grasp - (standard, encounter, implement) - Range 10 - +3 vs. Fortitude - 2d8+3 damage and slide 3 squares
Armor of Agathys - (standard, daily, cold) - Personal - Gain 12 temp. hp + any targets that start their turn adjacent to me take 1d6+3 cold damage, lasts the encounter
Previous Equipment: Cost Weight
Leather Armour 25gp 15lb
Warhammer 15gp 05lb
Standard Adventurer's Kit 15gp 33lb
Total Weight:XXXlb Money: 45gp
Appearance: Morrim is a fairly typical dwarf, as the last survivor of the Ironhand clan, he prides himself on maintaining a "normal" dwarven appearance, despite his atypical vocation. He keeps his dark brown hair long and unkempt, but has great pride in the beard he's grown over the years and spends hours braiding it and sports some decorations that he took from the clan patriarch. His skin is tanned from being outside of the mountains for so long and he stands a tall 4'9".
Personality: Morrim is anything but the typical dwarven gruffness. He enjoys speaking to others, if only to take his mind off the tragedy of his clan's destruction, he despises ale & drinks of all varieties as well. Morrim enjoys the thrill of battle, though, and adventure, which constantly leads him to try more and more dangerous activities.
Background: Morrim was born in the Thunderpeaks, in the dwarven settlement of Thunderholme. He was raised a good, little dwarf, who battled the orcs and goblins of the area with his clan, mined the bits of ore that were located in the mountain, and practiced his smith-craft, becoming an accomplished weaponsmith, at least in their small settlement. Then the Year of Blue Fire happened and everything changed. Their small number of wizards in the clan were driven mad by Mystra's death and were convinced that the other dwarves were out to get them. They banded together and attacked the clan, but were destroyed by the dwarven warriors. The mages had dealt enough damage though and in the Year of the Halfling's Lament, a large force of goblinoids and orcs banded together and assaulted Thunderholme, intent on destroying the dwarves. After weeks of pitched battle, the attackers eventually broke through and slaughtered the dwarven clan. Morrim had been guarding the escape route out of the mountain during this battle and managed to survive by remaining out of the battle. He had told himself that it was a matter of practicality, that he needed to survive, but walking through the field of battle, Morrim was filled with regret. Seeing the battered and bloody corpses of his family and friends was too much for him. Morrim grabbed a few trinkets from their bodies and ran from their home, tears streaming down his face.
He didn't know how long he ran down the mountain paths, or how far, but when the ground gave out under him and he fell into a cave, Morrim was jerked back to consciousness. Looking around him, Morrim noted that it was a small chamber he was in, more a tomb than a cave and was about to climb back out, when his eyes caught the gleam of something in the dark. Morrim approached carefully, his warhammer held aloft, and sighed in relief when he saw it was just a skeleton. Looking at the skeleton in more detail, Morrim noted that the creature had horns, and a tail, but was the shape of a humanoid, he had never seen a creature like this. Clutched in its hands was a tome, fire scorched, but legible. Morrim's hands were trembling when he picked it up and dusted it off. Despite his reservations he opened it, and Morrim's life was changed. He spent the next three days sitting cross-legged next to the skeleton, caught up in the words of the book, not caring about food, nor water, nor the spiders and insects crawling upon him. Morrim awoke from the trance-like state peering up at the pig-face of an orc looking down from the hole he fell through.
The anger boiled inside him, begging for release and Morrim obliged. He crooked his hand like a claw as a great talon of darkness formed around the orc, raking it fiercely and pulling it over the edge. Despite its efforts, the orc fell, crashing lifeless to the ground. Standing over him Morrim felt vindicated and free from the books hold, began to climb out of his temporary home.
Morrim travelled to the nearest settlement, which was the human town of Thunderstone, and met a fellow dwarf named Norman Firebeard. Morrim needed coin and Norman offered work in the Miner's Union. Morrim accepted and worked uneventfully, until one day when Norman offered him a chance to head back to the Thunderpeaks with other dwarven adventurers to locate the dwarven settlement of Stonefast, which even he'd heard legends of as a child. They set out with the lizard and ended up at Zanzer's location, Morrim was excited at the reward, a whole gold piece, that was a fortnight's work in the mines. Then he felt sleepy...
Last edited by renau1g; Tuesday, 19th August, 2008 at 10:36 PM.
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