Our First Game -- What some non-RPG fans Learned that they want to share! - Page 5




+ Log in or register to post
Page 5 of 11 FirstFirst 1234567891011 LastLast
Results 41 to 50 of 109
  1. #41
    Registered User
    Novice (Lvl 1)

    Ds Da Man's Avatar

    Join Date
    Jan 2002
    Location
    Newport IN
    Posts
    417

    Ignore Ds Da Man
    Bump because of goodness!

 

  • #42
    Moderator
    Superhero (Lvl 15)

    Stalker0's Avatar

    Join Date
    Jul 2002
    Location
    Atlanta, GA
    Posts
    8,101

    Ignore Stalker0
    Quote Originally Posted by Bodhiwolff View Post
    Great work, but are these legal? You have just given me every feat, power and paragon path in the phb. I can't see how that could be allowed under the GSL.
    Is your game having issues with Grind? Check out Stalker0's Guide to Anti-Grind

    Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System

    Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System

  • #43

    My first go

    Here is my first go at creating a 4e Playmat, obviously inspired by BodhiWolff's work.

    Includes a few extras, death savings throw, trained column for skills, keep track if you have used your action point and second wind in this encounter, and your healing surge value.

    I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.

    Comments and suggestions are welcome.
    Attached Thumbnails Attached Thumbnails D&D playmat.jpg  

  • #44
    Registered User
    Acolyte (Lvl 2)

    Nail's Avatar

    Join Date
    Jan 2002
    Location
    Cedar Rapids, IA PCs now: Genasi Warlord 5 Human BRV Fighter 5
    Posts
    8,000

    Ignore Nail
    Quote Originally Posted by porter235 View Post
    I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.
    That would be Mucho Cool-o. Do it!

    Question: why do you care if it's "trained"?
    - Nail

    Last edited by Nail: Today....just a few minutes ago

  • #45
    Quote Originally Posted by Nail View Post
    Question: why do you care if it's "trained"?
    According to Goblyns Hoard:

    Quote Originally Posted by Goblyns Hoard
    Some skills have actions that only people trained in them can do, so I thought that would be a useful addition.

  • #46
    Registered User
    Novice (Lvl 1)



    Join Date
    Jul 2008
    Location
    NYC
    Posts
    14

    Ignore elwynbdas
    Quote Originally Posted by porter235 View Post
    Here is my first go at creating a 4e Playmat, obviously inspired by BodhiWolff's work.

    Includes a few extras, death savings throw, trained column for skills, keep track if you have used your action point and second wind in this encounter, and your healing surge value.

    I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.

    Comments and suggestions are welcome.
    This is good. Perhaps make a version that looks good b/w?

    The whole thing confirms an old suspicion of mine.
    The attribute scores are practically useless. When creating a character, we can as well simply determine the modifiers, and skip the attribute scores.

    So a character doesn't have Dex 16, he has DEX +3 , end of story.
    Unfortunately most Feats have prerequisites like DEX 15, which is uneven, so this doesn't really work without a massive change in the feat rules. Also the leveling up rules need to be adjusted, and some more I guess. In any case, D&D would be the same in essence.

  • #47
    Quote Originally Posted by porter235 View Post
    Here is my first go at creating a 4e Playmat, obviously inspired by BodhiWolff's work.

    Includes a few extras, death savings throw, trained column for skills, keep track if you have used your action point and second wind in this encounter, and your healing surge value.

    I still have to add some icons into the little black circles, that will tie the playmat into the look of grandpa's cards. I will upload a pdf once it is complete.

    Comments and suggestions are welcome.
    Minor comment: The "1/2 Max HP" and "Max HP" labels seem like they should be swapped, since the number of chits in the left box may be "1/2 Max HP" + 1, when using DnD's 1/2-round-down rules. Whereas, the number in the right box will actually be "1/2 Max HP".

    A couple of other points that I can live with, but not sure I like:
    - The "+" signs, since they result in a few "+ -" when negative modifiers are present.
    - I don't think the "trained" boxes are needed. If trained, write in the modifier, which could be "+0". If there is no modifier, consider the skill untrained.

  • #48
    I absolutely love Porter's update! I can't wait to see the version with the icons put in!

    I'm in agreement that the actual attribute stats are vestigial save for calculations and character mapping. That is why, for me, they're best left on the character sheet, and then tucked away while playing. They're important to know when you want to take a new feat, but that's it.

    I'm torn between Goblyn's *very* pretty work and Porter's *very* functional and easy-to-use effort. How nice to have options!

    Keep up the good work, fellows!

    - And a note to the admins ... I'm sorry that this has grown into a home-made products thread, which now by rights is probably in the wrong section of this forum. I didn't actually intend for it to go in this direction, but it rather organically went that way. If you wish to move the thread, I'd understand -- but I still think that this kind of discussion is slightly different fromr your standard home-made products discussion, so I hope you'll bear with us awhile longer

  • #49
    Quote Originally Posted by Lindorie View Post
    - I don't think the "trained" boxes are needed. If trained, write in the modifier, which could be "+0". If there is no modifier, consider the skill untrained.
    It is still perfectly possible to have a modifier, even a significant modifier, and yet be untrained in the skill.

    Trained is reserved for skills you've trained in under character creation -- spent points in (or a few skills are auto-trained by class, like Arcana for mages). It is a special status reserved only for those skills.

    And thus, you wouldn't have access to techniques with that skill which require training (such as Acrobatics - Reduce Falling Damage ; Arcana - Identify conjuration/zone/ ritual/ magical effect, detect magic ; Dungeoneering - Aberrant Monter Knowledge )

    One could easily have a significant positive modifier in a skill (racial quirk plus attribute bonus plus half-level) without being trained in the skill (it wasn't one of your skills at character creation) -- and as such shouldn't have access to these techniques.

    BUT -- that being said ... since you're only going to be trained in a few skills, and there are only a few techniques which require training, perhaps diminishing the "trained boxes" isn't a bad idea? Just little boxes, or pips, or circles, or something? Something small and unobtrusive?

    After all, most (almost all) of your skills are untrained, and destined to remain that way. And it only impacts a very few techniques.

  • #50
    Quote Originally Posted by Bodhiwolff View Post
    And thus, you wouldn't have access to techniques with that skill which require training (such as Acrobatics - Reduce Falling Damage ; Arcana - Identify conjuration/zone/ ritual/ magical effect, detect magic ; Dungeoneering - Aberrant Monter Knowledge )
    Ah! Got it. I thought things like that would be either on Grandpa-style cards or the "shorthand notes" on the side-sheet you used.

    I've not used your mat idea nor Grandpa's cards yet -- but am greatly looking forward to it. With 8 players, 6 of whom are new to DnD, this setup will be invaluable.

  • + Log in or register to post
    Page 5 of 11 FirstFirst 1234567891011 LastLast

    Similar Threads

    1. Replies: 0
      Last Post: Friday, 23rd October, 2009, 04:56 AM
    2. Monstrosities by Gaslight: lessons learned from running a good game
      By Hella_Tellah in forum General RPG Discussion
      Replies: 1
      Last Post: Sunday, 14th December, 2008, 09:46 PM
    3. Everything I Ever Learned About DMing I Learned From Comic Books
      By el-remmen in forum General RPG Discussion
      Replies: 54
      Last Post: Thursday, 26th April, 2007, 11:02 AM
    4. Metal fans, come share in the love!
      By Nyaricus in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 78
      Last Post: Wednesday, 24th May, 2006, 03:42 AM
    5. Lessons learned from last Saturday's D&D game.
      By Jeph in forum General RPG Discussion
      Replies: 19
      Last Post: Monday, 28th February, 2005, 05:11 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •