Secret War - Pt 1 - Escape From Zanzer's Dungeon - Page 10
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  1. #91
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    "Well, hurry up with your plans knuckleheads," inputs Axel. "We probably don't have much time until that cockroach returns with his goons. Jerj won't hesitate to throw a pack of rabid dogs in here if he even senses revolt."

    Rangok
    As your group discusses your plans to escape, you notice one of the halfling femurs next to you against the bars from when Axel was throwing things at the door.

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    Farim Rubyheart, Cleric 1, L/G, 28/28 HP

    "Let's try it Morrim's way first. If it doesn't work then we can still do like we originally planned, but if it does work then we'll all be much better off."

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    "That's a very good idea. The less fighting we have to do before we get out of this cage the better it will be for fighting outside the cage. I say go for it!" Thorfin thumps his hand down in agreement.

    "Oops! Sorry Axel! Didn't see you there!"

  4. #94
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    Your group's discussion comes to an abrupt end as the hallway door's handle turns. In comes a goblin followed by Jerj, with some more goblins behind him. The horizontal rods begin to move into the walls once again and lock into place.

    Slung over the hobgoblin's shoulder are the shackles. On his right hip Jerj carries a whip and the key ring, and on his left hip Jerj carries a wooden club. Each of the other goblins that you see hold their bows and arrows in hand, eyeing you all with vicious smiles. Their quivers are on their hips.

    "Stand back!" Jerj gruffly orders. He takes the key ring from his side and puts a key in the keyhole. Axel moves up to the cell door. The hobgoblin pushes open the door and stares at Axel in front of him. "What are you smiling at dwarf?" he asks in reply to Axel's stupid smile. "Guess we'll have to rub it off while you're diggin' all day!" Jerj shoves the dwarf onto the ground to the side of the jail door and steps into the cell. "I know you'll survive Axel. You've been to the salt mines. Your companions here... we'll see if they'll live beyond the day or not!" He follows with a menacing laugh as he kneels down before Axel and takes a shackle off of his shoulder. Jerj begins shackling Axel's feet.

    As the hobgoblin concentrates on Axels feet, his guards notice Vondal's and Morrims hostile intentions. As Morrim prepares to attack, one of the goblins yell out, Jerj watch out!

    OOC
    Time for some action, but the goblins have sensed your actions! Below is the combat sequence:

    1. Morrim (MI)
    2. Vondal (VD)
    3. Thromb (TL)
    4. Rangok (RA)
    5. Goblins (G1-3)
    6. Farim (FR)
    7. Thorfin (TH)
    8. Jerj (JJ)
    9. Axel (AX)
    Attached Files Attached Files  

  5. #95
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    Thromb sticks to the plan, charging Thorfin's simple robes with thundering armor; the energy provides some defense to the fighter [+1 AC] but is too feeble to harm anyone [MISS].

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    Farim Rubyheart, Cleric 1, L/G, 28/28 HP

    Farim casts Lance of Faith (at-will prayer) at the middle goblin.

    Attack: Wis vs. Reflex 1d20+5=6 1d20 5=6, 1d8 2=9

    A brilliant ray of light springs from Farim's hand toward the middle goblin. It does not hit him, but sparkles of light linger around the goblin to guide other attacks. OOC: Bummer!

  7. #97
    Vondal uses his signature spell to attack the left goblin, summoning gaping maws.
    OOC

    Cloud of daggers (1d20+3=11, 1d6+3=9)
    on the square of G1

    Mini stat block

    Vondal
    Perception: 13 Insight: 13 Low-light Vision
    AC 13 Fortitude 14 Reflex 13 Will 15
    Hit Points: 29 / 29 Bloodied: 14
    Temporary Hit Points: 0
    Action Points: 1 Second Wind: 1
    Healing Surge: 7 Surges per day: 10 / 10
    Encounter Powers: Force Orb
    Daily Powers: Flaming Sphere

    Last edited by Walking Dad; Tuesday, 2nd September, 2008 at 02:52 PM.

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    WD, you might want to rethink CoD. Don't forget, we need to get through that door, and you would be effectively blocking it.

    ***Edit: Thanks for shifting targets. It keeps the goblin busy and doesn't hurt us as we charge them.***
    Last edited by Redclaw; Wednesday, 3rd September, 2008 at 03:01 PM.

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    OOC: Vondal could always dismiss the spell before any friendlies enter the CoD.

  10. #100
    Morrim growls in frustration that their plan has been found out, but continues with his actions.

    He reaches into himself and feels the cold, chill of the power dwelling in his soul and thrusts his hand out towards Jerj, squeezing it shut. A claw of darkness bursts from the ground, enveloping the hobgoblin.

    After completing this, Morrim also points at Jerj and a blast of flame strikes the hobgoblin.

    OOC

    Standard - Cast Diabolic Grasp on Jerj - if hit, slide him just south of Morrim's position. Attack (vs. Fort); Damage (1d20+3=16, 2d8+3=15)
    16 vs. Fort, 15 damage + 5 curse = 20 damage
    **Forgot Curse Bonus Damage - Curse Bonus (1d6+3=8)* Shizer added +3 (ignore)

    Use Action Point - Cast Hellish Rebuke on Jerj
    Atack (vs. Ref); fire damage (1d20+3=18, 1d6+3=4)
    Rebuke damage if I'm hurt (1d6+3=4)
    Move - n/a
    Minor - Curse Jerj


    Stats

    HP: 29/29, AP: 0/1; Surges: 9/9
    AC: 13; F: 13; R: 13; W: 13
    Last edited by renau1g; Tuesday, 2nd September, 2008 at 07:11 PM.

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