Pour
First Post
This is my first attempt at something homemade for 4e, a player race and hybrid race based around Vampires. In my world they are an actual race, not something anyone can become. I decided not to address any of the weaknesses or blood lust, sort of leaving that to roleplaying.
Any feedback on the crunch would be greatly appreciated.
UPDATED 8/30/08: Vampire, Dunpiel (Half-Vampire) and Related Feats
Vampire
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Infernal
Skill Modifiers: +2 Intimidate, +2 Stealth
Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.
Graveborn: You have resist Necrotic 5 + 1/2 your level, and vulnerability 5 Radiant.
Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.
Child of Night: Once per encounter, you can use either blood drain or overwhelming gaze:
Blood Drain (Vampire Racial Power)
You sink your fangs into an defenseless victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Living Natural or Fey Creature
Requirement: Target must be immobile or helpless
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Your wide-eyed, piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
AND
Dunpiel
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Con and +2 Cha
Size: Medium
Speed: 6
Vision: Low-light
Languages: Common, Infernal
Skill Adjustments: +2 Endurance, +2 Intimidate
Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dunpiel-specific feats), granted you meet any other requirements.
Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.
Child of Twilight: You may choose either blood drain or overwhelming gaze as a racial encounter power. The choice remains throughout your character's life.
Blood Drain (Vampire Racial Power)
You sink your fangs into an immobile victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Living Natural or Fey Creature
Requirement: Target must be immobile or helpless
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Your wide-eyed, piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Feats
Besides the general feats in the PHB, vampires also qualify for these feats even if they don't meet the prerequisites: Hellfire Blood and Light Step.
In addition, vampires and dunpiel also have access to several custom heroic feats.
Elemental Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on elemental creatures.
Immortal Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on immortal creatures.
Aberrant Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on aberrant creatures.
Shadow Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on shadow creatures, including other vampires.
Undeath Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on undead creatures.
Slowing Gaze
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: You can choose for a successful overwhelming gaze attack to slow a target instead.
Nightmare Gaze
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: Every round your gaze is successfully sustained, it deals 1d6 psychic damage to the target.
Psychic Waltz
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: When you successfully hit with overwhelming gaze, you can push the target 1 square in addition to keeping him dazed. Every round the target remains under your control, you can push him 1 square.
Lich-Loved
Prerequisite: Vampire
Special: Necrophilia on a regular basis
Benefit: Mindless undead regard you as one of their own, ignoring you unless provoked. Provocation includes the undead being attacked while you are in their threat range or you attacking the undead.
Graveborn
Prerequisite: Dunpiel, gravekin racial trait
Benefit: You replace your gravekin racial trait with a vampire's graveborn.
Night Stalker's Sight
Prerequisite: Dunpiel, low-light vision
Benefit: You now have darkvision.
Muse-of-All-Trades
Prerequisite: Hybrid Race
Benefit: Choose one skill you are trained in or racially adjusted towards. You grant all allies within 5 squares of you a +1 bonus to that skill. This skill choice can be switched after a short or extended rest while in combat or a strenuous situation, or at will otherwise.
Jack-of-All-Trades
Prerequisite: Hybrid Race
Benefit: Choose one skill you have seen performed since your last extended rest. You gain a +2 bonus to that skill until your next extended rest, even if it's untrained.
Any feedback on the crunch would be greatly appreciated.
UPDATED 8/30/08: Vampire, Dunpiel (Half-Vampire) and Related Feats
Vampire
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Infernal
Skill Modifiers: +2 Intimidate, +2 Stealth
Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.
Graveborn: You have resist Necrotic 5 + 1/2 your level, and vulnerability 5 Radiant.
Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.
Child of Night: Once per encounter, you can use either blood drain or overwhelming gaze:
Blood Drain (Vampire Racial Power)
You sink your fangs into an defenseless victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Living Natural or Fey Creature
Requirement: Target must be immobile or helpless
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Your wide-eyed, piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
AND
Dunpiel
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Con and +2 Cha
Size: Medium
Speed: 6
Vision: Low-light
Languages: Common, Infernal
Skill Adjustments: +2 Endurance, +2 Intimidate
Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dunpiel-specific feats), granted you meet any other requirements.
Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.
Child of Twilight: You may choose either blood drain or overwhelming gaze as a racial encounter power. The choice remains throughout your character's life.
Blood Drain (Vampire Racial Power)
You sink your fangs into an immobile victim, draining away their life to sustain your own.
Encounter
Standard Action
Target: One Living Natural or Fey Creature
Requirement: Target must be immobile or helpless
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Your wide-eyed, piercing gaze floods a victim's mind with your darkest thoughts.
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Feats
Besides the general feats in the PHB, vampires also qualify for these feats even if they don't meet the prerequisites: Hellfire Blood and Light Step.
In addition, vampires and dunpiel also have access to several custom heroic feats.
Elemental Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on elemental creatures.
Immortal Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on immortal creatures.
Aberrant Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on aberrant creatures.
Shadow Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on shadow creatures, including other vampires.
Undeath Drain
Prerequisites: Vampire, blood drain racial power
Benefit: You can use your blood drain on undead creatures.
Slowing Gaze
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: You can choose for a successful overwhelming gaze attack to slow a target instead.
Nightmare Gaze
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: Every round your gaze is successfully sustained, it deals 1d6 psychic damage to the target.
Psychic Waltz
Prerequisites: Vampire, overwhelming gaze racial power
Benefit: When you successfully hit with overwhelming gaze, you can push the target 1 square in addition to keeping him dazed. Every round the target remains under your control, you can push him 1 square.
Lich-Loved
Prerequisite: Vampire
Special: Necrophilia on a regular basis
Benefit: Mindless undead regard you as one of their own, ignoring you unless provoked. Provocation includes the undead being attacked while you are in their threat range or you attacking the undead.
Graveborn
Prerequisite: Dunpiel, gravekin racial trait
Benefit: You replace your gravekin racial trait with a vampire's graveborn.
Night Stalker's Sight
Prerequisite: Dunpiel, low-light vision
Benefit: You now have darkvision.
Muse-of-All-Trades
Prerequisite: Hybrid Race
Benefit: Choose one skill you are trained in or racially adjusted towards. You grant all allies within 5 squares of you a +1 bonus to that skill. This skill choice can be switched after a short or extended rest while in combat or a strenuous situation, or at will otherwise.
Jack-of-All-Trades
Prerequisite: Hybrid Race
Benefit: Choose one skill you have seen performed since your last extended rest. You gain a +2 bonus to that skill until your next extended rest, even if it's untrained.
Last edited: