D&D 4th Edition [Closed!] 4e Game; B'n'B Against the Orcs




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  1. #1
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    ° Ignore Walking Dad

    [Closed!] 4e Game; B'n'B Against the Orcs

    Recruiting closed again!!

    -----------------

    Hi everybody, I want to run a Beer-and-Bretzel D&D 4e.

    It will be a conversion (with some changes) of the Savage World adventure Against the Orcs.

    I search for some brave adventurers to stop the orc meneance. A long-time RL friend and first time PbPer will play an Eladrin Wizard. Who wants to join him?

    Rules:
    5 players
    one of each role and a joker.
    Ability generation method 1 or 2 (22points).
    Only PHB Races and Classes.
    Powers, rituals and items from dragon on case-by-case.
    Starting level: 5
    Standard wealth.

    Players so far:

    Padreigh - Eladrin Wizard (Controller)
    Niehaus - Halfling Paladin (Defender) - MIA, played currently by onlythestrong
    Lord Sessadore - Elf Rogue (Striker)
    Insight - Dragonborn Warlord (Leader)
    renau1g - Dragonborn Fighter (Defender) - MIA; played in current combat by garyh

    Alt: Atanatotatos
    ----------

    Background

    The Eastern Marches of Aspiria are a land of high, rolling hills littered with dense copses. As one progresses east, the hills form the foothills of the mighty Granite Mountains. Decades ago the land was inhabited by fierce tribes of orcs. A crusade led by the then-king of Aspiria, Halgroth IV, drove the orcs from the Marches.
    Slowly at first, but with gathering speed, new villages sprang up on the many hills once held by the orcs. For the most part the villages grew and prospered, and within a few years the memory of the orcs was all but forgotten.
    For the first time in centuries, the land was peaceful. All that changed several months ago, when trappers and hunters spotted large parties of orcs roaming the borders of the Marches. Shortly afterward, the orcs began
    attacking remote villages and farms, slaughtering all who stood in their path. After almost half a human lifetime, the orcs had returned.
    Halgroth V, the current king, lacks his fatherĺs ambition and foresight. He would rather hunt than plan a military campaign, dance with ladies of the court than soil his blade in war, and hide among his books than admit the orcs are returning.
    Even the recent tide of refugees streaming in from the Eastern Marches has done nothing to stir his hand. The Eastern lands are awash with human blood and echo to the war cries of the savage orcs. Though loyal to the crown, Baron Kyle Loxlyn, a powerful noble with lands in the Eastern Marches, has decided to take action. While Loxlyn musters his troops for war, he plans to send hired adventurers to evacuate a village lying in the path of the advancing orcs.
    Enter the heroes.




    B'n'B Against the Orcs Recruiting RG IC OCC
    Last edited by Walking Dad; Wednesday, 3rd December, 2008 at 09:28 AM. Reason: new recruitment
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #2
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    ° Ignore renau1g
    *Raises his hand* I do! I do!

    (P.S. wouldn't Beer & Schnitzel be more appropriate? )

    Dragonborn Paladin (or cleric) of the Raven Queen...

  • #3
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    ° Ignore Insight
    Quote Originally Posted by Walking Dad View Post
    Hi everybody, I want to run a Bear-and-Bretzel D&D 4e.
    ???

    Is one of us playing a Bear?

    I'm saving this space to submit a character idea and stats etc.

    Ideas:

    Dwarf Fighter

    HARVEY HAMMERSTONE
    Dwarf Fighter 5 - 5500xp
    Good


    ABILITY SCORES
    STR 17
    CON 16
    DEX 11
    INT 10
    WIS 16
    CHA 12

    DEFENSES & HP
    AC 22
    FORT 20
    REFLEX 13
    WILL 16
    HP 55
    BLOODIED 27
    SURGE VALUE 14
    SURGES/DAY 12
    INITIATIVE +2

    BASIC ATTACKS
    MELEE Greataxe: +9 vs AC, 1d12+8 dmg, crit 32.
    RANGED Sling: +4 vs AC, 1d6 dmg, range 10/20, crit 6.

    SKILLS
    TRAINED Athletics +8, Endurance +10, and Intimidate +8.
    UNTRAINED Acrobatics +0, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +5, History +2, Insight +5, Nature +5, Perception +5, Religion +2, Stealth +0, Streetwise +3, and Thievery +0.
    PASSIVE Insight 15, Perception 15
    LANGUAGES Common and Dwarven

    FEATS
    Armor Proficiency - Plate
    Dwarven Weapon Training
    Potent Challenge

    RACIAL & CLASS ABILITIES
    Speed 5
    Low-Light Vision
    +2 to Dungeoneering and Endurance (added above)
    +5 racial bonus to saving throws against poison
    Second Wind as a minor action
    Proficiency with Throwing Hammer and Warhammer
    Move at normal speed when speed would be reduced by armor or heavy load
    Move 1 less square under forced movement
    Armor Proficiency: Cloth, leather, hide, chainmail, and scale; light shield, and heavy shield
    Weapon Proficiency: Simple melee, military melee, simple ranged, and military ranged
    Combat Challenge
    Combat Superiority (+3 to opportunity attacks)
    Fighter Weapon Talent - 2H

    POWERS
    AT WILL Cleave (1) and Reaping Strike (1).
    ENCOUNTER Crushing Blow (3) and Steel Serpent Strike (1).
    DAILY Rain of Steel (5) and Villain's Menace (1).
    UTILITY Boundless Endurance (2).

    EQUIPMENT & WEALTH
    +2 Plate Armor, +1 Terror Greataxe, Bracers of Mighty Striking, +1 Amulet of Protection, Sling, Belt of Vigor, 20 Sling Bullets, and Std Adventurer's Kit.
    Consumables: 2 Potions of Healing.
    Money: 28gp


    Human Warlock

    ALVERNAR NIHILUS
    Human Warlock 5 - 5500xp
    Good


    ABILITY SCORES
    STR 10
    CON 15
    DEX 13
    INT 12
    WIS 11
    CHA 19

    DEFENSES & HP
    AC 17
    FORT 16
    REFLEX 17
    WILL 19
    HP 47
    BLOODIED 23
    SURGE VALUE 11
    SURGES/DAY 8
    INITIATIVE +7

    BASIC ATTACKS
    MELEE +1 Pact Dagger: +5 vs AC, 1d4 dmg, crit 4.
    RANGED Eldritch Blast: +8 vs Reflex, 1d10+6 dmg, R 10, crit 14.

    SKILLS
    TRAINED Arcana +8, Bluff +11, Intimidate +11, Stealth +8, Streetwise +11, and Thievery +9.
    UNTRAINED Acrobatics +3, Athletics +2, Diplomacy +6, Dungeoneering +2, Endurance +4, Heal +2, History +3, Insight +2, Nature +2, Perception +2, and Religion +3.
    PASSIVE Insight 12, Perception 12
    LANGUAGES Common and Elven

    FEATS
    Human Perseverence
    Improved Fate of the Void
    Improved Initiative
    Skill Training - Stealth

    RACIAL & CLASS ABILITIES
    Speed 6
    Bonus At-Will (added below)
    Bonus Feat (added above)
    Bonus Skill (added above)
    +1 to Fort, Reflex, and Will defenses (added above)
    Armor Proficiency: Cloth and leather.
    Weapon Proficiency: Simple melee and simple ranged.
    Implements: Rods and wands.
    Eldritch Blast
    Eldritch Pact - Star
    Fate of the Void
    Prime Shot
    Shadow Walk
    Warlock's Curse

    POWERS
    AT WILL Dire Radiance (1), Eldritch Blast (class), Eyebite (1), and Hellish Rebuke (1).
    ENCOUNTER Dreadful Word (1) and Frigid Darkness (3).
    DAILY Crown of Madness (5) and Dread Star (1).
    UTILITY Shadow Veil (2).

    EQUIPMENT & WEALTH
    +1 Deathcut Leather Armor, +2 Wand, +1 Amulet of Protection, Everlasting Provisions, Burglar's Gloves, Std Adventurer's Kit, Thieves Tools.
    Consumables: 3 Potions of Healing.
    Money: 130gp


    edit: I've removed the Ranger and Rogue since someone seems interested in playing one of those. No need for 2 of them.

    edit 2: If we end up being striker heavy and I'm playing the Fighter, I may switch him to a 'sword and board' fighter rather than 2H.
    Last edited by Insight; Saturday, 23rd August, 2008 at 02:24 PM. Reason: Changed some magic items
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #4
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    ° Ignore Walking Dad
    Quote Originally Posted by Insight View Post
    ???

    Is one of us playing a Bear?
    (deeply ashamed)

    No Monster Manual stuff for players
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #5
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    ° Ignore Lord Sessadore
    I think I'd like to get in on this too

    I've had an idea running around in my head for an Elven Brutal Rogue, or maybe a Human Rogue or TWF Ranger.
    Edit: I think I'll go with the elf rogue (below). If the party needs something else, I'd be glad to do something else, too.

    Elf Rogue - in progress
    Code:
    Nervir aka "Nerve"
    Elf Rogue 5
    Alignment: Unaligned
    
    Languages: Common, Elven
    Vision: Low-light
    
    Ability Scores:
    Str 16 (+1 level)
    Con 12
    Dex 18 (+2 race +1 level)
    Int 12
    Wis 14 (+2 race)
    Cha 10
    
    Combat:
    Init: +6
    Pass Percep:  21   Pass Insight: 19
    
    HP:           44   Surges/day:   6
    Bloodied:     22   Surge Value:  11
      
    AC   19 (+2 level +4 Dex +3 armor)
    Fort 16 (+2 level +3 Str +1 amulet) 
    Ref  19 (+2 level +4 Dex +2 class +1 amulet)
    Will 15 (+2 level +2 Wis +1 amulet)
    
    Speed 6
    Sneak Attack: 2d8+3
    Resistances: 5 necrotic, 5 poison
    
    Action points: 1
    
    Basic Attacks:
    Melee: +2 rapier: +10 vs. AC, 1d8+5 damage
    Ranged: +1 frost shuriken: +10 vs. AC, 1d6+5 damage, range 6/12
    
    Attack Powers:
    Deft Strike - Martial, Weapon
    Standard Action; Melee or Ranged weapon; Target: One creature
    Special: You can move 2 squares before the attack.
    Attack: +11 vs. AC
    Hit: 1d8+6 damage
    
    Piercing Strike - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +11 vs. Reflex
    Hit: 1d8+6 damage
    
    Dazing Strike - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +11 vs. AC
    Hit: 1d8+6 damage, and the target is dazed until the end of
    your next turn.
    
    Topple Over - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +14 vs. AC
    Hit: 1d8+6 damage, and the target is knocked prone.
    
    Easy Target - Martial, Weapon
    Standard Action; Melee or Ranged weapon; Target: One creature
    Attack: +11 vs. AC
    Hit: 2d8+6 damage, and the target is slowed and grants combat
    advantage to you (save ends both).
    Miss: Half damage, and the target grants combat advantage to
    you until the end of your next turn.
    
    Clever Riposte - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +11 vs. AC
    Hit: 2d8+6 damage.
    Effect: Until the end of the encounter, the target takes 4
    damage each time it attacks you, and you can shift as an
    immediate reaction after such an attack.
     
     Class Features and Utility Powers:
    Fleeting Ghost - Martial
    Move Action; Personal
    Effect: You can move your speed and make a Stealth check. You
    do not take the normal penalty from movement on this check.
    
    Elven Accuracy - Personal
    Free Action
    Effect: Reroll an attack roll with a +2 bonus.  Use the second
    result even if it's worse.
    
    Magic Item Powers:
    +2 rapier
      Critical: +2d6 damage
    +1 deathcut leather armor
      Daily (Necrotic): Immediate Reaction. You can use this power
        when an enemy hits you with a melee attack. Deal 1d10
        necrotic damage to that enemy.
      Property: Resist 5 necrotic, resist 5 poison.
     +1 safewing amulet
      Property: When falling, reduce the distance by 10 feet for
        calculating damage.  Always land on your feet after a fall.
    +1 frost shuriken
      Critical: +1d6 cold damageAt-Will (Cold): Free Action. All damage dealt by this weapon
        is cold. Free action to return to normal.
      Daily (Cold): Free Action. Use this power when you hit with the
        weapon. The target takes 1d8 cold damage and is slowed until
        the end of your next turn. 
     
    Race and Class Features:
    Elven Accuracy
    Elven Weapon Proficiency (proficient with longbow and shortbow)
    Fey Origin
    Group Awareness (non-elf allies in 5 gain +1 Percep)
    Wild Step (ignore difficult terrain while shifting)
    First Strike (combat adv vs. any creatures not acted yet)
    Brutal Scoundrel (add Str mod to sneak attack damage)
    Rogue Weapon Talent (+1 to hit with daggers, 1d6 damage with shuriken)
    Sneak Attack (+2d8+3 damage once/round with combat adv.)
    
    Feats:
    Weapon Proficiency (rapier)
    Backstabber
    Elven Precision
    
    Skills:
    Acrobatics:    +11 (+2 level +4 Dex +5 trained)
    Arcana:         +3 (+2 level +1 Int)
    Athletics:     +10 (+2 level +3 Str +5 trained)
    Bluff:          +2 (+2 level +0 Cha)
    Diplomacy:      +2 (+2 level +0 Cha)
    Dungeoneering:  +4 (+2 level +2 Wis)
    Endurance:      +3 (+2 level +1 Con)
    Heal:           +4 (+2 level +2 Wis)
    History:        +3 (+2 level +1 Int)
    Insight:        +9 (+2 level +2 Wis +5 trained)
    Intimidate:     +2 (+2 level +0 Cha)
    Nature:         +6 (+2 level +2 Wis +2 race)
    Perception:    +11 (+2 level +2 Wis +2 race +5 trained)
    Religion:       +3 (+2 level +1 Int)
    Stealth:       +11 (+2 level +4 Dex +5 trained)
    Streetwise:     +2 (+2 level +0 Cha)
    Thievery:      +11 (+2 level +4 Dex +5 trained)
    
    Equipment: 
    Item                          Weight    Cost
    +2 rapier                     2         1800gp*
    +1 deathcut leather           15        1000gp*
    +1 safewing amulet            --        680gp*
    +1 frost shuriken             0.5       680gp
    Adventurer's kit              33        15gp
    2 potions of healing          --        50gp ea.
    Everburning torch             1         50gp
                    Total Weight: 50.5 lbs.
    
    Money: 90gp, 0sp, 0cp
    
    Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
    10 days of trail rations, 50' of hemp rope, and a Waterskin.
    Edit: Finished up equipment buying, no other changes.
    Last edited by Lord Sessadore; Monday, 25th August, 2008 at 06:24 PM.
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #6
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    ° Ignore Padreigh
    Well, Walking Dad basically said everything already.

    First time playing PbP, Eladrin Wizard yadda-yadda-yadda and so on and so forth.

    I'll just add that I'm on GMT and probably only able to post during the week between 10am and 6pm GMT. So don't worry (or in case of Walking Dad: don't be too relieved ) if you don't hear from me for a while. I'll be around eventually.
    Last edited by Padreigh; Friday, 22nd August, 2008 at 05:32 PM. Reason: Being too stupid for proper punctuation. Also added GMT a second time.

  • #7
    I would love the chance to play a Halfling Paladin of Sehanine, but I'm open to playing some other characters that I have ideas for, whatever the party needs. This would also be my first pbp game.
    Last edited by Niehaus; Friday, 22nd August, 2008 at 06:29 PM.

  • #8
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    Welcome Padreigh!

    WD I'm going to refine my concept today (I hope)

  • #9
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    ° Ignore Lord Sessadore
    Welcome, Padreigh! *gasp* does that mean you're posting from work?! For shame!

    I've put my idea for a rogue in my original post; if anyone spots any errors let me know. Still a couple small details (like equipment) to nail down, but for the most part it's all there.
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #10
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    ° Ignore Walking Dad
    Group so far:

    Padreigh - Eladrin Wizard (Controller)
    Niehaus - Halfling Paladin (Defender)
    Lord Sessadore - Elf Rogue (Striker)
    Insight - Dwarf Fighter / Human Warlock (Choose One)
    renau1g - Dragonborn Cleric (we needed a Leader)


    Ok, as I hate long recruitments, I will take you all.
    Post your sheets here first, please. I will start an RG later.

    I will close the recruiting now.

    Edit:

    Lord Sessadore, I really like the formatting of your sheet!

    r1 = I hope you are fine with the cleric. If not, try to ask insight, if he (?) has an alternate leader concept.
    Last edited by Walking Dad; Friday, 22nd August, 2008 at 08:36 PM.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

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    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

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