D&D 4th Edition [Closed!] 4e Game; B'n'B Against the Orcs - Page 5




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  1. #41
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    Myrmidon (Lvl 10)

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    Ignore Insight
    Here's the character update (as far as I can tell):

    Padreigh - Eladrin Wizard (Controller)
    Niehaus - Halfling Paladin (Defender)
    Lord Sessadore - Elf Rogue (Striker)
    Insight - Dragonborn Warlord (Leader)
    renau1g - Dragonborn Fighter (Defender)

    LS, I hope you have your Sneak Attack primed and ready to roll, cause I think you're gonna have lots of chances to use it! Melee, melee, and more melee.

    We're severely limited in ranged combat, so we need to keep the Wiz alive... most of the time anyway
    Leaving EN World for the land of novel writing. I'll be back someday.

 

  • #42
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    Acolyte (Lvl 2)

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    Ignore Padreigh
    Ah, so it is not me (for a change ).

    Good to hear. I would've hated asking our IT manager if there were any problems with my connection (although maybe I could have explained logging in to ENWorld as "necessary research" ).

    So Warlord it is then?
    Never seen one of those in action. Can't wait to see what they can do.

    Edit: I endorse any plan and/or tactic that involves keeping my character alive (even if it is only most of the time )
    Last edited by Padreigh; Monday, 25th August, 2008 at 04:33 PM.

  • #43
    and when we can't keep you alive, you'll be able to teleport away from danger .

    I'll put together my CS shortly.

  • #44
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    Cutpurse (Lvl 5)

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    Ignore Lord Sessadore
    This is good, I'm looking forward to getting stabbity on some bad guys

    Maybe this means I don't have to use the Stealth rules in combat much, as well ... should probably brush up on them anyway. WD, are we going to be using the new errata version of Stealth?
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #45
    Dragonborn Figher
    Code:
    Mordok 
    Dragonborn Fighter 5
    Alignment: Unaligned
    Religion: Raven Queen
    Languages: Common, Draconic
    Vision: Normal
    
    Ability Scores:
    Str 20 (17 (12pts) +1 level+2 rac.)
    Con 14 (12 (2 pts))
    Dex 14 (13 (3 pts) +1 level)
    Int 8
    Wis 14 (14 (5 pts)
    Cha 12 (2 rac.)
    
    Combat:
    Init:  +6 (+2 Dex, +2 Quick Draw, +2 level)
    Pass Percep: 14    Pass Insight: 14
    
    HP:           53/53   Surges/day:   11
    Bloodied:     25   Surge Value:  15
      
    AC   22 (+2 level +8 armor +2 shield)
    Fort 20 (+2 level +5 Str +2 class +1 amulet) 
    Ref  17 (+2 level +2 Dex +2 shield +1 amulet)
    Will 15 (+2 level +2 Wis +1 amulet)
    
    Speed 5
    Resistances: 5 necrotic, 5 fire, 5 poison
    
    Action points: 1
    
    Basic Attacks:
    Melee: +2 Bastard Sword: +13 vs. AC, 1d10+8 damage
    Ranged: +1 flaming javelin: +11 vs. AC, 1d6+6 damage (1/day +1d6 fire damage +5 ongoing fire)
    
    Attack Powers:
    Tide of Iron - Martial, Weapon
    Standard Action; Melee ; Target: One creature
    Attack: +13 vs. AC
    Hit: 1d10+8 damage & push enemy 1 square and occupy that square
    
    Cleave - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +13 vs. AC
    Hit: 1d10+8 damage + 5 damage to adjacent enemy
    
    Encounter Powers:
    
    
    Serpent Steel Strike - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +13 vs. AC
    Hit: 2d10+8 damage, and the target is slower and can't shift until the end of
    your next turn.
    
    Dragon Breath - Acid
    Minor Action; Close Blast 3;
    Attack: +9 vs. Ref
    Hit: 1d6+2 Acid damage
    
    
    Sweeping Blow- Martial, Weapon
    Standard Action; Melee weapon; Close Burst 1
    Attack: +15 vs. AC
    Hit: 1d10+8 damage
    
    Daily Powers:
    
    Villian's Menace - Martial, Weapon
    Standard Action; Melee weapon; Target: One creature
    Attack: +13 vs. AC
    Hit: 2d10+8 damage, & gain a +2 power bonus to hit & a +4 power bonus to damage against this foe
    Miss: gain a +1 power bonus to hit & a +2 power bonus to damage against this foe
    
    Unstoppable - Martial, Healing
    Minor Action; Personal
    Effect: Gain 2d6+2 temp hp.
    
    Rain of Steel - Martial, Weapon
    Minor Action; Melee weapon; Stance; Personal
    Effect: Any enemy that starts adjacent to me takes 1d10+2 damage
    
    
    
    
    
    Magic Item Powers:
    +2 Bastard Sword
      Critical: +2d6 damage
    +1 Black Iron Scale
      Property: Resist 5 necrotic, resist 5 fire.
    +1 amulet of Health
      Property: gain resist 5 poison 
    +1 flaming javelin
      Critical: +1d6 damage[B]
    Property: 1/day +1d6 fire damage & ongoing 5 fire damage (save ends)
    
    Race and Class Features:
    Dragonborn Fury (+1 attack bonus when bloodied)
    Draconic Heritage (add con modifier to healing surge value)
    Dragon Breath--Acid, using Str
    Combat Challenge - When Mordok attacks an enemy that foe is marked until end of next turn. Enemy takes a -2 to hit other targets and draws a basic attack if it doesn't attack me.
    Combat Superiority - +2 to hit on OA's & stops moving
    Fighter Weapon Talent - +1 to hit with one-handed weapons
    
    
    Feats:
    Weapon Proficiency (bastard sword)
    Weapon Focus (Heavy Blade)
    Quick Draw
    
    
    Skills:
    Intimidate:    +10 (+2 level +1 Cha +5 trained+2 rac.)
    Heal:         +9 (+2 level +2 Wis +5 trained)
    Athletics:     +10 (+2 level +5 Str +5 trained-2 ACP)
    
    
    
    Equipment: 
    Item                          Weight    Cost
    +2 bastard sword
    +1 black iron scale
    +1 flaming javelin
    heavy shield
    +1 amulet of health     
    Potion of healing (x3)
                    Total Weight: 0 lbs.
    
    Money: 10gp
    
    Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
    10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
    Last edited by renau1g; Monday, 25th August, 2008 at 09:49 PM.

  • #46
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    Myrmidon (Lvl 10)

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    Ignore Insight
    One important distinction between a Warlord and a Cleric: the Warlord is more offense and less healing. While the Warlord does have healing abilities (and I've chosen the CHA Warlord, which is more of a healer than the INT Warlord), the Warlord does not hold up to the healing abilities of the Cleric.

    Therefore, I encourage you guys to pick up Healing Potions. You'll probably need them.
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #47
    I've grabbed three + quick draw... minor action healing

  • #48
    I can switch some of my ability scores around if you guys would like Willy to have alittle more str for those OA's.

  • #49
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    Cutpurse (Lvl 5)

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    Ignore Lord Sessadore
    @Insight: Don't forget, we've got a Cha paladin as well, which can help quite a bit with healing. Healing potions is never a bad idea though.

    @renau1g: A few things in your CS:
    - With 14 Con you should have 53 hp, and you get a +2 bonus to healing surge value = 15.
    - Shield adds to AC as well as reflex, making your AC 22.
    - Weapon Focus is for a category of weapons (like heavy blade) and adds +1 damage (so damage for most powers should be x[W]+8).
    - Javelin basic attack should be at +11 (+2 level +5 Str +2 prof +1 fighter weapon talent +1 magic)
    - I don't think Tide of Iron lets you move 2 squares before you attack
    - Dragon Breath should be 1d6+2 damage (Con modifier).
    - Unstoppable should give you 2d6+2 temp hp (again, Con modifier - you upped it after a first run through?)

    I think that's it.... Must be hard switching between 3.5 and 4e
    Last edited by Lord Sessadore; Monday, 25th August, 2008 at 08:06 PM.
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #50
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    Myrmidon (Lvl 10)

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    Ignore Insight
    Quote Originally Posted by Lord Sessadore View Post
    @Insight: Don't forget, we've got a Cha paladin as well, which can help quite a bit with healing. Healing potions is never a bad idea though.
    In my experience, Paladins don't get much chance to heal; they are usually too involved in melee combat to use an action to heal. With this group makeup, however, I can easily see the Pally helping with the heals. He's not the only Defender and not the only melee character. Nice to have the option.
    Leaving EN World for the land of novel writing. I'll be back someday.

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