Byronic
First Post
How do you deal with PC's travelling to places that they (by right) should know very little of?
For example if a player character travels to another plane of existence where customs are different then he's ever encountered (possibly with a different language as well). For a less magical setting to another continent.
Would you make up a custom skill for the campaign (for example "speaking foreign languages, anthropology")
Would you give them magical items? Give them a group version of comprehend languages (ritual)?
For example if a player character travels to another plane of existence where customs are different then he's ever encountered (possibly with a different language as well). For a less magical setting to another continent.
Would you make up a custom skill for the campaign (for example "speaking foreign languages, anthropology")
Would you give them magical items? Give them a group version of comprehend languages (ritual)?