[RG] WD's Against the Orcs


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renau1g

First Post
Code:
[size=5][FONT=Courier New][B][COLOR="DarkRed"]Mordok [/size][/COLOR]
[B]Dragonborn Fighter 5[/B]
Alignment[/B]: Unaligned
Religion: Raven Queen
Languages: Common, Draconic
Vision: Normal

[B]Ability Scores:[/B]
Str 20 (17 (12pts) +1 level+2 rac.)
Con 14 (12 (2 pts))
Dex 14 (13 (3 pts) +1 level)
Int 8
Wis 14 (14 (5 pts)
Cha 12 (2 rac.)

[B]Combat[/B]:
[B]Init: [/B] +6 (+2 Dex, +2 Quick Draw, +2 level)
[B]Pass Percep[/B]: 14    [B]Pass Insight[/B]: 14

[B]HP[/B]:           53/53   [B]Surges/day[/B]:   11
[B]Bloodied[/B]:     25   [B]Surge Value[/B]:  15
  
[B]AC[/B]   22 (+2 level +8 armor +2 shield)
[B]Fort [/B]20 (+2 level +5 Str +2 class +1 amulet) 
[B]Ref[/B]  17 (+2 level +2 Dex +2 shield +1 amulet)
[B]Will [/B]15 (+2 level +2 Wis +1 amulet)

Speed 5
Resistances: 5 necrotic, 5 fire, 5 poison

Action points: 1

[B]Basic Attacks:[/B]
Melee: +2 Bastard Sword: +13 vs. AC, 1d10+8 damage
Ranged: +1 flaming javelin: +11 vs. AC, 1d6+6 damage (1/day +1d6 fire damage +5 ongoing fire)

[B]Attack Powers:[/B]
[COLOR=Lime]Tide of Iron [/COLOR]- Martial, Weapon
Standard Action; Melee ; Target: One creature
Attack: +13 vs. AC
Hit: 1d10+8 damage & push enemy 1 square and occupy that square

[/FONT][FONT=Courier New][COLOR=Lime]Cleave [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +13 vs. AC
Hit: 1d10+8 damage + 5 damage to adjacent enemy

[b]Encounter Powers:[/b]

[/FONT][FONT=Courier New]
[COLOR=Red]Serpent Steel Strike [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +13 vs. AC
Hit: 2d10+8 damage, and the target is slower and can't shift until the end of
your next turn.

[/FONT][FONT=Courier New][COLOR=Red]Dragon Breath[/COLOR] - Acid
Minor Action; Close Blast 3;
Attack: +9 vs. Ref
Hit: 1d6+2 Acid damage[/font]

[FONT=Courier New]
[COLOR=Red]Sweeping Blow[/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Close Burst 1
Attack: +15 vs. AC
Hit: 1d10+8 damage

[b]Daily Powers:[/b]

[/FONT][FONT=Courier New][COLOR=DimGray]Villian's Menace[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +13 vs. AC
Hit: 2d10+8 damage, & gain a +2 power bonus to hit & a +4 power bonus to damage against this foe
Miss: gain a +1 power bonus to hit & a +2 power bonus to damage against this foe

[/FONT][FONT=Courier New][COLOR=DimGray]Unstoppable[/COLOR] - Martial, Healing
Minor Action; Personal
Effect: Gain 2d6+2 temp hp.[/FONT]

[FONT=Courier New][COLOR=DimGray]Rain of Steel[/COLOR] - Martial, Weapon
Minor Action; Melee weapon; Stance; Personal
Effect: Any enemy that starts adjacent to me takes 1d10+2 damage
[/font]




[b]Magic Item Powers:[/B]
[COLOR=Orange]+2 Bastard Sword[/COLOR]
  Critical: +2d6 damage
[COLOR=Orange]+1 Black Iron Scale[/COLOR]
  Property: Resist 5 necrotic, resist 5 fire.
[FONT=Courier New][COLOR=Orange]+1 amulet of Health[/COLOR]
  Property: gain resist 5 poison [/FONT]
[FONT=Courier New][COLOR=Orange]+1 flaming javelin[/COLOR]
  Critical: +1d6 damage[B]
Property: 1/day +1d6 fire damage & ongoing 5 fire damage (save ends)[/font]

[b]Race and Class Features:[/B]
Dragonborn Fury (+1 attack bonus when bloodied)
Draconic Heritage (add con modifier to healing surge value)
Dragon Breath--Acid, using Str
Combat Challenge - When Mordok attacks an enemy that foe is marked until end of next turn. Enemy takes a -2 to hit other targets and draws a basic attack if it doesn't attack me.
Combat Superiority - +2 to hit on OA's & stops moving
Fighter Weapon Talent - +1 to hit with one-handed weapons


[B]Feats[/B]:
Weapon Proficiency (bastard sword)
Weapon Focus (Heavy Blade)
Quick Draw


[B]Skills[/B]:
Intimidate:    +10 (+2 level +1 Cha +5 trained+2 rac.)
Heal:         +9 (+2 level +2 Wis +5 trained)
Athletics:     +10 (+2 level +5 Str +5 trained-2 ACP)



[B]Equipment[/B]: 
Item                          Weight    Cost
+2 bastard sword
+1 black iron scale
+1 flaming javelin
heavy shield
+1 amulet of health     
Potion of healing (x3)
                Total Weight: 0 lbs.

Money: 10gp

Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
 

Lord Sessadore

Explorer
Code:
[FONT=Courier New][B][SIZE=3][COLOR=Teal]Nervir aka "Nerve"[/COLOR][/SIZE]
[/B]Elf Rogue 5
Alignment: Unaligned
Languages: Common, Elven
Vision: Low-light

[B]Ability Scores:[/B]
Str 16 (+1 level)
Con 12
Dex 18 (+2 race +1 level)
Int 12
Wis 14 (+2 race)
Cha 10

[B]Combat[/B]:
[B]Init: [/B]+6
[B]Pass Percep[/B]:  21   [B]Pass Insight[/B]: 19

[B]HP[/B]:           44   [B]Surges/day[/B]:   7
[B]Bloodied[/B]:     22   [B]Surge Value[/B]:  11
  
[B]AC[/B]   19 (+2 level +4 Dex +3 armor)
[B]Fort [/B]16 (+2 level +3 Str +1 amulet) 
[B]Ref[/B]  19 (+2 level +4 Dex +2 class +1 amulet)
[B]Will [/B]15 (+2 level +2 Wis +1 amulet)

Speed 7
Sneak Attack: 2d8+3
Resistances: 5 necrotic, 5 poison

Action points: 1

[B]Basic Attacks:[/B]
Melee: +2 Rapier: +10 vs. AC, 1d8+5 damage
Melee: Dagger: +9 vs. AC, 1d4+3 damage
Ranged: +1 Frost Shuriken: +10 vs. AC, 1d6+5 damage, range 6/12
Ranged: Dagger: +10 vs. AC, 1d4+4 damage, range 5/10
Ranged: Longbow: +8 vs. AC, 1d10+4 damage, range 20/40
[B] 
Attack Powers:[/B]
[COLOR=Lime]Deft Strike [/COLOR]- Martial, Weapon
Standard Action; Melee or Ranged weapon; Target: One creature
Special: You can move 2 squares before the attack.
Attack: +11 vs. AC
Hit: 1d8+6 damage

[/FONT][FONT=Courier New][COLOR=Lime]Piercing Strike [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. Reflex
Hit: 1d8+6 damage
[/FONT][FONT=Courier New]
[COLOR=Red]Dazing Strike [/COLOR]- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. AC
Hit: 1d8+6 damage, and the target is dazed until the end of
your next turn.

[/FONT][FONT=Courier New][COLOR=Red]Topple Over[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +14 vs. AC
Hit: 1d8+6 damage, and the target is knocked prone.

[/FONT][FONT=Courier New][COLOR=DimGray]Easy Target[/COLOR] - Martial, Weapon
Standard Action; Melee or Ranged weapon; Target: One creature
Attack: +11 vs. AC
Hit: 2d8+6 damage, and the target is slowed and grants combat
advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to
you until the end of your next turn.

[/FONT][FONT=Courier New][COLOR=DimGray]Clever Riposte[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +11 vs. AC
Hit: 2d8+6 damage.
Effect: Until the end of the encounter, the target takes 4
damage each time it attacks you, and you can shift as an
immediate reaction after such an attack.[/FONT][FONT=Courier New][B]

Class Features and Utility Powers:[/B]
[COLOR=Lime]Fleeting Ghost[/COLOR] - Martial
Move Action; Personal
Effect: You can move your speed and make a Stealth check. You
do not take the normal penalty from movement on this check.[/FONT]
[FONT=Courier New]
[COLOR=Red]Elven Accuracy[/COLOR] - Personal
Free Action
Effect: Reroll an attack roll.  Use the second
result even if it's worse.[B]

Magic Item Powers:[/B]
[COLOR=Orange]+2 rapier[/COLOR]
  Critical: +2d6 damage
[COLOR=Orange]+1 deathcut leather armor[/COLOR]
  Daily (Necrotic): Immediate Reaction. You can use this power
    when an enemy hits you with a melee attack. Deal 1d10
    necrotic damage to that enemy.
  Property: Resist 5 necrotic, resist 5 poison.[/FONT][FONT=Courier New][COLOR=Orange]
+1 safewing amulet[/COLOR]
  Property: When falling, reduce the distance by 10 feet for
    calculating damage.  Always land on your feet after a fall.[/FONT]
[FONT=Courier New][COLOR=Orange]+1 frost shuriken[/COLOR]
  Critical: +1d6 cold damageAt-Will (Cold): Free Action. All
    damage dealt by this weapon is cold. Free action to return
    to normal.
  Daily (Cold): Free Action. Use this power when you hit with the
    weapon. The target takes 1d8 cold damage and is slowed until
    the end of your next turn. 
[B] 
Race and Class Features:[/B]
Elven Accuracy
Elven Weapon Proficiency (proficient with longbow and shortbow)
Fey Origin
Group Awareness (non-elf allies in 5 gain +1 Percep)
Wild Step (ignore difficult terrain while shifting)
First Strike (combat adv vs. any creatures not acted yet)
Brutal Scoundrel (add Str mod to sneak attack damage)
Rogue Weapon Talent (+1 to hit with daggers, 1d6 damage with shuriken)
Sneak Attack (+2d8+3 damage once/round with combat adv.)

[B]Feats[/B]:
Weapon Proficiency (rapier)
Backstabber
Skill Training: Bluff

[B]Skills[/B]:
Acrobatics:    +11 (+2 level +4 Dex +5 trained)
Arcana:         +3 (+2 level +1 Int)
Athletics:     +10 (+2 level +3 Str +5 trained)
Bluff:          +7 (+2 level +0 Cha +5 trained)
Diplomacy:      +2 (+2 level +0 Cha)
Dungeoneering:  +4 (+2 level +2 Wis)
Endurance:      +3 (+2 level +1 Con)
Heal:           +4 (+2 level +2 Wis)
History:        +3 (+2 level +1 Int)
Insight:        +9 (+2 level +2 Wis +5 trained)
Intimidate:     +2 (+2 level +0 Cha)
Nature:         +6 (+2 level +2 Wis +2 race)
Perception:    +11 (+2 level +2 Wis +2 race +5 trained)
Religion:       +3 (+2 level +1 Int)
Stealth:       +11 (+2 level +4 Dex +5 trained)
Streetwise:     +2 (+2 level +0 Cha)
Thievery:      +11 (+2 level +4 Dex +5 trained)

[B]Equipment[/B]: 
Item                          Weight    Cost
+2 rapier                     2         1800gp*
+1 deathcut leather           15        1000gp*
+1 safewing amulet            --        680gp*
+1 frost shuriken             0.5       680gp
Adventurer's kit              33        15gp
2 potions of healing          --        50gp ea.
Everburning torch             1         50gp
Longbow                       3         30gp
20 arrows                     6         2gp
2 daggers                     2         2gp
                Total Weight: 61.5 lbs.

Money: 58gp, 0sp, 0cp

Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
 
Last edited:

Padreigh

First Post
Code:
[FONT=Times New Roman][SIZE=3][COLOR=#f5deb3]Argivion of Frosty Glade[/COLOR][/SIZE][/FONT]
 
[FONT=Times New Roman][SIZE=3][COLOR=#f5deb3]Male Eladrin Wizard[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=#f5deb3]Level 5[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Strength 10(+0)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Constitution 14 (+2)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=#f5deb3]Dexterity 12 (+1)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=#f5deb3]Intelligence 20 (+5)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=#f5deb3]Charisma 12 (+1)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=#f5deb3]Wisdom 12 (+1)[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Maximum Hit Points: 40 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Bloodied: 20 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Surge Value: 10 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Surges / Day: 8 [/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Initiative: [/COLOR][COLOR=wheat]1d20 +7[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Strength Attack: [/COLOR][COLOR=wheat]1d20 +2[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Dexterity Attack: [/COLOR][COLOR=wheat]1d20 +3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Constitution Attack: [/COLOR][COLOR=wheat]1d20 +4[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Intelligence Attack: [/COLOR][COLOR=wheat]1d20 +7[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Wisdom Attack: [/COLOR][COLOR=wheat]1d20 +3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Charisma Attack: [/COLOR][COLOR=wheat]1d20 +3[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Armor Class: [/COLOR][COLOR=wheat]21[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Fortitude Defense: [/COLOR][COLOR=wheat]15[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Reflex Defense: [/COLOR][COLOR=wheat]16[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Will Defense: [/COLOR][COLOR=wheat]17[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Armour: Deathcut Leather Armour +1[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Attacks: [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Unarmed Melee: 2 vs AC; damage 1d4[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Daggers (x2): +5 vs AC; damage 1d4 range 5/10 [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Thrown: +6 vs AC; damage 1d4+1[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Staff +2: +6 vs AC ; damage 1d8 +2[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Longsword: +5 vs AC damage 1d8 4 lb [/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Magic Missile +7[/COLOR][COLOR=wheat] (+9) [intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Scorching Burst +7 (+9)[/COLOR][COLOR=wheat] [intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Force Orb +7 (+9) [/COLOR][COLOR=wheat][intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Acid Arrow +7[/COLOR][COLOR=wheat] (+9) [intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Sleep +7[/COLOR][COLOR=wheat] (+9) [intelligence] vs will[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Icy Rays +7 (+9)[/COLOR][COLOR=wheat] [intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Fireball +7 (+9) [/COLOR][COLOR=wheat][intelligence] vs reflex[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Stinking Cloud +7 (+9) [[/COLOR][COLOR=wheat]intelligence] vs fortitude[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Base Saving Throw: d20 vs 10 [/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Languages:[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Common; Draconic; Dwarven; Elven; Giant[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Rituals Known: [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Comprehend Language [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Make Whole [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Tenser's Floating Disk [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Eye of Alarm [Level 2][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Knock [Level 4][/COLOR][/FONT][/SIZE]
 
[FONT=Times New Roman][SIZE=3][COLOR=wheat]Skills: [/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Acrobatics: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Arcana: [/COLOR][COLOR=wheat]+14[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Athletics: [/COLOR][COLOR=wheat]+2[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Bluff: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Diplomacy: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Dungeoneering: [/COLOR][COLOR=wheat]+8[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Endurance: [/COLOR][COLOR=wheat]+4[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Heal: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]History: [/COLOR][COLOR=wheat]+14[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Insight: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Intimidate: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Nature: [/COLOR][COLOR=wheat]+8[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Perception: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Religion: [/COLOR][COLOR=wheat]+12[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Stealth: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Streetwise: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Thievery: [/COLOR][COLOR=wheat]+3[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Feats: [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Armor Proficiency -- Leather[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Improved Initiative[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Linguist x1[/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]At-Will: [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=wheat]Ghost Sound [Wizard][/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Light [Wizard][minor action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Mage Hand [Wizard][minor action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Prestidigitation [Wizard][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Magic Missile [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Scorching Burst [Level 1][/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Encounter Powers: [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Fey Step [Eladrin][move action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Use Implement [free action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Force Orb [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Icy Rays [Level 3][/COLOR][/FONT][/SIZE]
 
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Daily Powers: [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Acid Arrow [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Sleep [Level 1][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Expeditious Retreat [Level 2 Utility][move action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Feather Fall [Level 2 Utility][free action][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Fireball [Level 5][/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Stinking Cloud [Level 5][/COLOR][/FONT][/SIZE]
 
 
 
 

[SIZE=3][FONT=Times New Roman][COLOR=wheat]Eladrin [/COLOR][/FONT][/SIZE]
[LIST]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]+2 Dexterity, +2 Intelligence (already included) [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]+2 Arcana, +2 History [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Eladrin Education (already included) [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Eladrin Will (+1 on will defense, +5 vs charms) [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Fey Origin [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Trance [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Fey Step [/COLOR][/SIZE][/FONT]
[/LIST][FONT=Times New Roman][SIZE=3][COLOR=wheat]Wizard [/COLOR][/SIZE][/FONT]
[LIST]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]This wizard prefers using a staff. [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Cantrips [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Ritual Casting [bonus feat, not listed above] [/COLOR][/SIZE][/FONT]
[*][FONT=Times New Roman][SIZE=3][COLOR=wheat]Spellbook [/COLOR][/SIZE][/FONT]
[/LIST][FONT=Times New Roman][SIZE=3][COLOR=wheat]Equipment: [/COLOR][/SIZE][/FONT]
[FONT=Times New Roman][SIZE=3][COLOR=wheat]Backpack[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Bedroll[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Flint and steel[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Pouch (belt) x1[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Rations (1 day) x10[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Rope (50', hempen) x1[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Sunrods x2[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Waterskins [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Ritual book [/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Spellbook [/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=#f5deb3]Writing Kit[/COLOR][/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Longsword[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]2 Daggers[/COLOR][/FONT][/SIZE]
[COLOR=#f5deb3]150 gp in arcane ritual components[/COLOR]
 
 
[FONT=Times New Roman][SIZE=3]Magic Items:[/SIZE][/FONT]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Deathcut Armour (Leather) +1 (Resistance 5 Necrotic, 5 Poison)[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Staff +2[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Belt of Vigour[/COLOR][/FONT][/SIZE]
[SIZE=3][FONT=Times New Roman][COLOR=wheat]Amulett of Health +1[/COLOR][/FONT][/SIZE]
[FONT=Times New Roman][SIZE=3][COLOR=#f5deb3]2 Potions of Healing[/COLOR][/SIZE][/FONT]
 
[FONT=Times New Roman][SIZE=3][COLOR=#f5deb3]55 GP[/COLOR][/SIZE][/FONT]

EDIT: Forgot one very important item ...
 
Last edited:

Niehaus

First Post
Code:
                  [FONT=Courier New][B][COLOR=Yellow]William Oaknob II[/COLOR]
[/B]Halfling Paladin 5 [B]
Alignment[/B]: Unaligned
[B]Deity:[/B] Sehanine

[B] Languages:[/B] Common, Elven
[B] Vision:[/B] Normal

[B]Ability Scores:[/B]
Str 8
Con 12
Dex 14 (+2 race)
Int 10
Wis 17 (+1 level)
Cha 19 [/FONT][FONT=Courier New](+2 race +1 level)[/FONT]
[FONT=Courier New] 
[B]Combat[/B]:
[B]Init: [/B]+4
[B]Pass Percep[/B]:  15   [B]Pass Insight[/B]: 15

[B]HP[/B]:           56   [B]Surges/day[/B]:   13
[B]Bloodied[/B]:     28   [B]Surge Value[/B]:  14
  
[B]AC[/B]   23 (+2 level +2 shield +9 armor)
[B]Fort [/B]16 (+2 level +1 Con +2 amulet +1 class) 
[B]Ref[/B]  19 (+2 level +2 Dex [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class +2 Shield)
[B]Will [/B]19 (+2 level +4 Wis [/FONT][FONT=Courier New]+2 amulet [/FONT][FONT=Courier New]+1 class)

Speed 5
Resistances: +5 Fire +5 Necrotic

Action points: 1

[B]Basic Attacks:[/B]
Melee: +1 Lightning Short Sword: +5 vs. AC, 1d6+0 damage
Ranged: Sling: +6 vs. AC, 1d6+2 damage[B]

Attack Powers:[/B]
[COLOR=Lime]Bolstering Strike[/COLOR]
[/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Weapon[/B]
[B] Standard Action[/B]    [B]Melee[/B] weapon
[B]Target[/B]: One creature
[B]Attack[/B]: +10 vs. AC
[I]Hit[/I]: 1[W] + 5 damage, and you gain temporary hit points equal to your Wisdom modifier.[FONT=Courier New]

[/FONT][FONT=Courier New][COLOR=Lime]Enfeebling Strike[/COLOR]
[/FONT][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Weapon[/B]
[B] Standard Action[/B]    [B]Melee[/B] weapon
[B]Target[/B]: One creature
[B]Attack[/B]: +10 vs. AC
[I]Hit[/I]: 1[W] + 5 damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.
[FONT=Courier New]
[/FONT][FONT=Courier New]
[COLOR=Red]Fearsome Smite[/COLOR]
[/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Fear[/B], [B]Weapon[/B]
[B]Standard Action[/B]    [B]Melee[/B] weapon
[B]Target[/B]: One creature 
[B]Attack[/B]: +10 vs. AC
[I]Hit[/I]: 2[W] + 5 damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.
[FONT=Courier New]

[/FONT][FONT=Courier New][COLOR=Red]Invigorating Smite[/COLOR]
[/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Healing[/B], [B]Weapon[/B]
[B] Standard Action[/B]    [B]Melee[/B] weapon
[B]Target[/B]: One creature
[B]Attack[/B]: +10 vs. Will
[I]Hit[/I]: 2[W] + 5 damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.

[FONT=Courier New][COLOR=Gray]On Pain of Death[/COLOR]
[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Implement[/B]
[B]Standard Action[/B]    [B]Ranged[/B] 5
[B]Target[/B]: One creature
[B]Attack[/B]: +7 vs. Will
[I]Hit[/I]: 3d8 + 5 damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).
[I]Miss[/I]: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).[FONT=Courier New]

[/FONT][FONT=Courier New][COLOR=Gray]Hallowed Circle[/COLOR]
[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Implement[/B], [B]Zone[/B]
[B]Standard Action[/B][B]
Close[/B] burst 3[B] Target[/B]: Each enemy in burst
[B]Attack[/B]: +7 vs. Reflex
[I]Hit[/I]: 2d6 + 5 damage.
[B]Effect[/B]: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.

[FONT=Courier New] 
[B] Class / Racial Features and Utility Powers:[/B]
[/FONT]
[COLOR=Lime]Divine Challenge[/COLOR]
[B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Radiant[/B]
[B] Minor Action[/B]    [B]Close[/B] burst 5
[B]Target[/B]: One creature in burst
[B]Effect[/B]: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.

On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.

You can use divine challenge once per turn.
[B]Special[/B]: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.

[COLOR=Lime]Lay on Hands
[/COLOR][B]At-Will[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Healing[/B]
[B] Minor Action[/B]    [B]Melee[/B] touch
[B]Special[/B]: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.
[B]Target[/B]: One creature
[B]Effect[/B]: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
[FONT=Courier New]
[COLOR=Red]Channel Divinity: Divine Mettle
[/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B]
[B]Minor Action   [/B][B]Close[/B] burst 10[B]
Target[/B]: One creature in burst
[B]Effect[/B]: The target makes a saving throw with a bonus equal to your Charisma modifier.

[FONT=Courier New][COLOR=Red]Channel Divinity: Divine Strength
[/COLOR][/FONT][B]Encounter[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B]
[B]Minor Action[/B][B]    
Personal[/B] [B]Effect[/B]: Apply your Strength modifier as extra damage on your next attack this turn.
[FONT=Courier New][COLOR=Red]
Second Chance[/COLOR]
[/FONT][B]Encounter[/B]
[B]Immediate Interrupt[/B][B]
Personal[/B] [B]Effect[/B]:  When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
[FONT=Courier New][COLOR=Gray]
Sacred Circle[/COLOR]
[/FONT][B]Daily[/B] [IMG]http://ww2.wizards.com/dnd/images/bullet.gif[/IMG]     [B]Divine[/B], [B]Implement[/B], [B]Zone[/B]
[B] Standard Action[/B]    [B]Close[/B] burst 3
[B]Effect[/B]: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.
[FONT=Courier New][B]

Magic Item Powers:[/B]
[COLOR=Orange]+1 Lightning Short Sword[/COLOR]
  [/FONT][B]Critical[/B]: +1d6 lightning damage

Power (At-Will • Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.

Power (Daily • Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.

[FONT=Courier New] [COLOR=Orange]
+1 Black Iron[COLOR=DarkOrange] Plate[/COLOR][/COLOR]
  [/FONT][B]Property[/B]: Resist 5 fire.
[B]Property[/B]: Resist 5 necrotic.[FONT=Courier New]
[/FONT] 
[FONT=Courier New][COLOR=Orange]+1 Sehanine's Crescent  (holy  symbol) [/COLOR]
  Critical: +1d6 damage[B]

Race and Class Features:[/B]
Bold: +5 to saving throws vs fear
Nimble Reaction: +2 to AC vs Opportunity Attacks
Second Chance
Channel Divinity
Divine Challenge
Lay on Hands

[B]Feats[/B]:
Lost in a Crowd
Toughness
Durable

[B]Skills[/B]:
Acrobatics:     +2 (+2 level +2 Dex -4 armor +2 race)
Arcana:         +2 (+2 level +0 Int)
Athletics:      -3 (+2 level -1 Str -4 armor)
Bluff:          +6 (+2 level +4 Cha)
Diplomacy:     +11 (+2 level +4 Cha[/FONT][FONT=Courier New] +5 trained[/FONT][FONT=Courier New])
Dungeoneering:  +5 (+2 level +3 Wis)
Endurance:      -1 (+2 level +1 Con [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New])
Heal:          +10 (+2 level +3 Wis [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])
History:        +2 (+2 level +0 Int)
Insight:        +5 (+2 level +3 Wis)
Intimidate:    +11 (+2 level +4 Cha [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])
Nature:         +5 (+2 level +3 Wis)
Perception:     +5 (+2 level +3 Wis)
Religion:       +7 (+2 level +0 Int [/FONT][FONT=Courier New]+5 trained[/FONT][FONT=Courier New])
Stealth:        +0 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New])
Streetwise:     +6 (+2 level +4 Cha)
Thievery:       +2 (+2 level +2 Dex [/FONT][FONT=Courier New]-4 armor[/FONT][FONT=Courier New] +2 race)

[B]Equipment[/B]: 
Item                          Weight    Cost
+1 Lightning Short Sword
+1 Black Iron Plate
+2 Amulet of Protection
+1 Sehanine's Crescent 
                Total Weight: 0 lbs.

Money: 563 gold 

Healing Potion
Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
 
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Insight

Adventurer
Paranthraxus Inil

Code:
[FONT=Courier New][B][SIZE=3][COLOR=Teal]
PARANTHRAXUS INIL[/COLOR][/SIZE][/B]
Dragonborn Warlord 5
Alignment: Lawful Good
Languages: Common, Draconic
Vision: Standard

[B]Ability Scores:[/B]
Str 16 
Con 14
Dex 11
Int 12
Wis 10
Cha 19

[B]Combat[/B]:
[B]Init: [/B]+4
[B]Pass Percep[/B]:  12   [B]Pass Insight[/B]: 12

[B]HP[/B]:           46   [B]Surges/day[/B]:   9
[B]Bloodied[/B]:     23   [B]Surge Value[/B]:  13
  
[B]AC[/B]   22 (+2 level +8 armor +2 shield)
[B]Fort[/B]16 (+2 level +3 Str +1 class) 
[B]Ref[/B]  14 (+2 level +2 shield)
[B]Will[/B]17 (+2 level +4 Cha +1 class)

Speed 6 (5 modified)

Action points: 1

[B]Basic Attacks:[/B]
[B]MELEE[/B] Longsword: +9 vs AC, 1d8+4 dmg, Crit 12.
[B]RANGED[/B] Sling: +4 vs AC, 1d6 dmg, Crit 6, R 10/20.

[B]Attack Powers:[/B]
[COLOR=Lime]Furious Smash[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +9 vs. Fort
Hit: Deal 3 damage and choose one ally adjacent to either you
  or the target.  This ally adds a +4 power bonus to attack and 
  damage rolls on his next attack against the target.  If the ally
  does not attack the target by the end of his next turn, the
  bonus is lost.

[COLOR=Lime]Wolf Pack Tactics[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Special: Before you attack, you let one ally adjacent to either
  you or the target shift 1sq as a free action. 
Attack: +9 vs. AC
Hit: 1d8+4 damage

[COLOR=Red]Guarding Attack[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +9 vs. AC
Hit: 2d8+4 damage.  Until the end of your next turn, one ally adjacent to
  either you or the target gains a +2 power bonus to AC against the
  target's attacks.

[COLOR=Red]Warlord's Strike[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +9 vs. AC
Hit: 2d8+4 damage.  Until the end of your next turn, all of your allies gain a 
  +2 power bonus to damage rolls against the target.

[COLOR=DimGray]Bastion of Defense[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +9 vs. AC
Hit: 3d8+4 damage.  Allies within 5sq of you gain a +1 power bonus to all
  defenses until the end of your next turn.
Effect: Allies within 5sq of you gain 9 temp hit points.

[COLOR=DimGray]Stand the Fallen[/COLOR] - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +9 vs. AC
Hit: 3d8+4 damage.
Effect: Each ally within 10sq can spend a healing surge and regains
  4 hit points.

[B]Class Features and Utility Powers:[/B]
[COLOR=Red]Dragon Breath[/COLOR] - Lightning
Minor Action; Close blast 3; Targets: All creatures in area
Attack: +7 vs Reflex
Hit: 1d6+2 lightning damage

[COLOR=Red]Inspiring Word[/COLOR] - Martial, Healing
Special: You can use this power twice per encounter, but only
  once per round.
Minor Action; Close burst 5; Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an
  additional 1d6 hit points.

[COLOR=Red]Shake It Off[/COLOR] - Martial
Minor Action; Ranged 10; Target: You or one ally
Effect: The target makes a saving throw with a +4 power bonus 

[B]Magic Item Powers:[/B]
[COLOR=Orange]+1 terror longsword[/COLOR]
  Critical: +1d8 damage
  Daily (Fear): Free action.  Use this power when you hit with the weapon.
    The target takes a -2 penalty to all defenses (save ends).
[COLOR=Orange]heavy shield of protection[/COLOR]
  Daily: Standard action. You and an adjacent ally gain resist 10 to all
    damage until the end of your next turn.
[COLOR=Orange]ironskin belt[/COLOR]
  Daily: Minor action.  Gain resist 5 to all weapon damage until the end
    of your next turn.

[B]Race and Class Features:[/B]
+2 to History and Intimidate (added below)
Dragonborn Fury: +1 racial bonus to attack rolls when bloodied
Draconic Heritage: add Con modifier to surge value (added above)
Dragon Breath as encounter power (added below)
Armor Proficiencies: Cloth, leather, hide, and chainmail; Light
  shield
Weapon Proficiencies: Simple Melee, Military Melee, and Simple
  Ranged
Combat Leader: +2 power bonus to initiative for self and all allies
  within 10sq (added above for self)
Commanding Presence - Inspiring: When an ally who can see you
  spends an action point to take an extra action, that ally also
  regains 6 lost hit points.
Inspiring Word as encounter power (added below)

[B]Feats[/B]:
Dragonborn Frenzy
Inspired Recovery
Shield Proficiency - Heavy

[B]Skills[/B]:
Acrobatics:    -1 (+2 level +0 Dex -3 items)
Arcana:         +3 (+2 level +1Int)
Athletics:     +7 (+2 level +3 Str +5 trained, -3 items)
Bluff:          +6 (+2 level +4 Cha)
Diplomacy:      +11 (+2 level +4 Cha, +5 trained)
Dungeoneering:  +2 (+2 level +0 Wis)
Endurance:      +1 (+2 level +2 Con, -3 items)
Heal:           +2 (+2 level +0 Wis)
History:        +10 (+2 level +1 Int +2 racial +5 trained)
Insight:        +2 (+2 level +0 Wis)
Intimidate:     +13 (+2 level +4 Cha +2 racial +5 trained)
Nature:         +2 (+2 level +0 Wis)
Perception:    +2 (+2 level +0 Wis)
Religion:       +3 (+2 level +1 Int)
Stealth:       -1 (+2 level +0 Dex -3 items)
Streetwise:     +6 (+2 level +4 Cha)
Thievery:      -1 (+2 level +0 Dex -3 items)

[B]Equipment[/B]: 
Item                               Weight     Cost
+1 terror longsword           15           840gp*
+2 chainmail armor            40           1800gp*
heavy shield of protection  15           680gp
ironskin belt                     --           1000gp
Adventurer's kit                33           15gp
5 potions of healing           --           50gp ea.
Sling                               0            1gp
20 bullets                         5           1gp
                Total Weight: 108lbs.

Money: 70gp, 0sp, 0cp

Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,
10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT]
 
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