EDIT: Updated to MM3 standards and greatly expanded
here.
OCTOPUS
An octopus is an eight-tentacled aquatic invertebrate related to squid. Normal octopi are generally not dangerous to humanoids, though there are exceptions. However, many monstrous varieties of octopi exist.
GIANT OCTOPUS--- Level 9 Skirmisher
Large natural beast (aquatic)--- XP 400
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Initiative +7; Senses Perception +8
HP 93; Bloodied 46
AC 23; Fortitude 23; Reflex 21; Will 21
Speed 3, swim 8 (plus see Ink Cloud and Jet)
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[Melee basic] Tentacle Rake (standard; at will): Reach 4; +14 vs. AC; 1d6+5 damage, plus target is grabbed (escape ends).
[Melee] Flurry of Tentacles (standard; recharges when hit): The giant octopus makes three tentacle rake attacks.
[Melee] Constrict (standard; against grabbed targets only; at will): The octopus attacks each grabbed creature; +11 vs. Fortitude; 2d6+5 damage.
Ink Cloud (minor; recharge 3 4 5 6): The octopus creates a zone of ink in a close burst 1 that lasts until the end of its next turn. This zone blocks line of sight and any creature within or on the other side of it has total concealment. The giant octopus then shifts 3 squares.
Jet (move; recharge 6): The octopus shifts 10 squares.
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Alignment unaligned; Languages -
Str 22; Dex 17; Wis 18
Con 13; Int 4; Cha 12
VENOMOUS OCTOPUS--- Level 25 Soldier
Huge natural beast (aquatic)--- XP 7,000
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Initiative +20; Senses Perception +22
HP 232; Bloodied 116
AC 41; Fortitude 39; Reflex 37; Will 37
Speed 3, swim 12 (plus see Ink Cloud and Jet)
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[Melee basic] Tentacle Rake (standard; at will): Reach 8; +32 vs. AC; 1d12+9 damage, plus target is grabbed (escape ends).
[Melee] Bite (standard; at will)
Poison: Reach 2; +32 vs. AC; 3d8+9 damage plus ongoing 10 poison damage (save ends).
[Melee] Constrict (standard; against grabbed targets only; at will): The octopus attacks each grabbed creature; +27 vs. Fortitude; 3d8+9 damage and target is pulled 2 squares.
Ink Cloud (minor; recharge 3 4 5 6): The octopus creates a zone of ink in a close burst 1 (blocks line of sight and any creature within or on the other side of it has total concealment; furthermore, any creature that starts its turn in the zone takes 10 points of poison damage) that lasts until the end of the venomous octopus’ next turn. The venomous octopus then shifts 1 square.
Jet (move; recharge 6): The octopus shifts 10 squares.
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Alignment chaotic evil; Languages Abyssal, Green Speech
Str 29; Dex 26; Wis 21
Con 24; Int 15; Cha 25
OOZE OCTOPUS--- Level 27 Controller
An ooze octopus is a huge octopus created from elemental mud. It is extremely dangerous and malevolent, and very dangerous. Unlike most octopi, an ooze octopus is quite capable on land.
Huge elemental beast--- XP 11,000
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Initiative +21; Senses Perception +23
Pool of Muck aura 4; mud flows and drips all around the ooze octopus, making it difficult terrain. In addition, creatures in the aura other than the ooze octopus suffer a -2 penalty to their AC and Reflex defense. This effect works both on land and in water.
HP 248; Bloodied 124
AC 41; Fortitude 41; Reflex 39; Will 39
Speed 5, swim 12
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[Melee basic] Tentacle Rake (standard; at will): Reach 8; +32 vs. AC; 1d12+9 damage, plus target is grabbed (escape ends).
[Melee] Constrict (standard; against grabbed targets only; at will): The octopus attacks each grabbed creature; +29 vs. Fortitude; 3d8+9 damage and target is pulled 2 squares.
[Area] Mud Spew (standard; encounter): Burst 4 within 20; +29 vs. Reflex; Hit: 3d12+9 damage and target is immobilized (save ends); Aftereffect: target is slowed (save ends); Miss: half damage and target is slowed (save ends).
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Alignment chaotic evil; Languages Primordeal
Str 30; Dex 26; Wis 26
Con 24; Int 7; Cha 13