FR Heathen Adventure OOC (Full)

kmdietri

Explorer
This will be a FR adaptation of the Dungeon adventure Heathen. The adventure will be set in Great Dale and will begin in Kront.

[sblock=The Great Dale:]The Great Dale is the vast, windswept vale that divides two enormous forests, the Dunwood to the north and the Forest of Lethyr to the south. The druids and other folk who inhabit the great rocky tor
of Yeshelmaar are all that stand between the sparsely settled, wild southern woodlands and the festering evils of the northern forest.[/sblock]

[sblock=Kront:]This rough frontier village at the eastern end of the Great Dale remains free, despite regular raids by warriors from Narfell. Kront is ruled by Lady Chinilvur, the scion of a minor Impilturan noble
house.[/sblock]

Rogues Gallery

In Game

Character Roster:
Therez: Tiefling Cleric
Greive: Half-Elf Fighter
Oramail Elf Ranger
Cerric: Eladrin Wizard
Ryash: Genasi Fighter

[sblock=House Rules:]
Distances are calculated just like in 3.5. This affects reach as well as burst area of effects, but it does not change blasts which are specifically listed in a square by square format.

You can choose an encounter or daily class power more then once. If you do select an encounter or daily class power more then once you can use that power as many times as you have selected it per encounter or day.

Low-light vision increases the prevailing light quality by one step, dim light to bright light, or darkness to dim light. While Darkvision increases the prevailing light level by two steps from dim light to bright light and from darkness to bright light.
[/sblock]
 

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Neurotic

I plan on living forever. Or die trying.
New player

I'm interested in playing, is this closed invitation? Since I don't see explanations, starting levels and such...
 



ShaggySpellsword

First Post
I'd be real interested in playing an Eladrin Wizard for this group.

I'm away from my FR books right now, are there any major Elven settlements in the Forest of Lethyr or the Dunwood?

In 4ed FR, Eladrin=Sun Elves, Moon Elves, and Star Elves, yes?

I'll work on stats and history elements today. I'm thinking of making a high-AC staff wizard who focuses on Close spells he can cast from the front lines without catching his allies in the blast.
 


OnlytheStrong

Explorer
[sblock=Oramail, Ranger 5]

Born in the forest of Lethyr, raised near the village of Yeshelmaar; Oramail was raised on the teachings of his father. In principle the teachings were easy, but as with most things in life; they were hard to practice.

Do not let false words or false deeds come escape you. Few in the world respect those who cannot control their own actions.

No life is less valuable than another, protect those who cannot protect themselves. Likewise, do not throw your own life away.

Thank the gods and the spirits when you take a life while hunting. The animal has given his life to sustain your own, it is to be honored.

Enjoy life, laugh often; but know when it is time to be serious. Often, a simple laugh can soften a blow, yet it can also open a long closed wound.


Oramail had yet to break one of his father's teachings, and as his father had promised, his life was rich and full for it. He was rapidly becoming an excellent hunter and tracker. He was stealthy even for his race. Often, his trade would bring him into contact with caravans or travelers. He rarely found a group who did not welcome his presence, either for his bow or his heartfelt laughter.

He spent much of his time escorting caravans. It was something of a game to him. He would see how close he could get without them noticing him. He would test how proficient he had became in combat by attacking creatures or foes that were in the caravan's way. More than once he had potentially saved a life. It didn't matter that the caravan didn't know. His gods knew.

He worshipped two gods above all others. Melora for the beauty of the wilderness. Sehanine for her teachings. He always seemed to have a hard time explaining how the two were connected, even though the connection was clear in his mind. The wilderness sustained him, and he thrived in it. His own goals and destiny were placed in his own hands with Sehanine. He was allowed to protect nature and his wilderness, yet could learn about new things, venture to new places. To Oramail, the two gods were sisters.

Overall, Oramail is a cheerful, self-assuring, open-minded ranger. He loves to track and hunt. He is very patient from his years of hunting and rather adaptable. He has no fear of laws or rules, as his own morals guide him and would be happy to spend the rest of his many days protecting those things he cares about: people and the wilds. [/sblock]
 
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Bloodblade

First Post
Meet Therez (Character History To Follow)

If you need anything else, let me know.

Name: Therez
Race: Tiefling Resist: Fire 7 Poison 5
Class: Cleric

Level: 5

Feats:
Raven Queen's Blessing
Ferocious Rebuke
Hellfire Blood
Ritual Caster
Init:
2 Speed: 5 HP: 43 22 10


Surges: 7


AC: 19

Str: 10


Int: 10 Fort: 13
Con: 11 Ref: 13


Dex: 10 Will: 19


Wis: 19


Cha: 17



SKILLS: TRAIN: TOTAL:
ACROBATICS* 1
ARCANA 2
ATHLETICS* 1
BLUFF 7
DIPLOMACY x 10
DUNGEON. 6
ENDURANCE* 1
HEAL x 11
HISTORY 2
INSIGHT x 11
INTIMIDATE 5
NATURE 6
PERCEPTION 6
RELIGION x 7
STEALTH* 3
STREETWISE 5
THIEVERY* 1

Class/Race Features:
Low-Light Vision
Blood Hunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance
Channel Divinity
Healer's Lore: When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier (4) to the hit points the recipient

regains.
Healing Word


 

Attachments

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