D&D 3rd Edition / 3.5 Converting Forgotten Realms monsters - Page 66




Closed Thread
Page 66 of 104 FirstFirst ... 16 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 ... LastLast
Results 651 to 660 of 1035
  1. #651
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    Ignore Shade
    So what effect shall these spells have? Render them inert/inanimate for 1 round/hour/day per caster level?

    Along those same lines, would an erase spell reverse the negative effects?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

 

  • #652
    Quote Originally Posted by Shade View Post
    So what effect shall these spells have? Render them inert/inanimate for 1 round/hour/day per caster level?

    Along those same lines, would an erase spell reverse the negative effects?
    Come to think of it, a sepia snake sigil is not affected by spell resistance, so the standard golem's immunity to magic would not affect it anyway. That said, I'd have something like:

    A statue that walks is affected normally by any symbol, glyph of warding or sepia snake sigil spell. Furthermore, any of these spells can be inscribed upon the golem as if it were an surface. If the statue that walks succeeds at a Will save (DC equals spell) the inscribed spell dissipates harmlessly, if it fails the save the golem is rendered immobile and helpless until the symbol, glyph or sigil is discharged.

  • #653
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,006
    I Defended The Walls!

    Ignore freyar
    Cleon's suggestion sounds really good here, though I'm not sure how you'd be able to write a spell on an active golem. After all, the symbols take 10 minutes to cast! Maybe after casting, make a touch attack or something?

  • #654
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    Ignore Shade
    That is a good question!

    What if the symbol could be inscribed upon another object (a weapon, etc.) and then once it strikes the golem it transfers the image and renders it helpless on the failed save?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #655
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,006
    I Defended The Walls!

    Ignore freyar
    Basically like a touch attack. Sure! Revising...

    A statue that walks is affected normally by any symbol, glyph of warding or sepia snake sigil spell. Furthermore, any of these spells can be transfered the golem as if it were an surface; the caster inscribes the symbol, glyph, or sigil on another object and then must succeed on a touch attack against the golem with that object within 1 minute/hour???. If the statue that walks succeeds at a Will save (DC equals spell DC) the inscribed spell dissipates harmlessly, but if it fails the save the golem is rendered immobile and helpless until the symbol, glyph, or sigil is discharged.

  • #656
    Quote Originally Posted by freyar View Post
    Basically like a touch attack. Sure! Revising...

    A statue that walks is affected normally by any symbol, glyph of warding or sepia snake sigil spell. Furthermore, any of these spells can be transfered the golem as if it were an surface; the caster inscribes the symbol, glyph, or sigil on another object and then must succeed on a touch attack against the golem with that object within 1 minute/hour???. If the statue that walks succeeds at a Will save (DC equals spell DC) the inscribed spell dissipates harmlessly, but if it fails the save the golem is rendered immobile and helpless until the symbol, glyph, or sigil is discharged.
    No, I don't like the idea of transferring the spell at all. Not only is it making an unnecessary special case it's setting a very bad precedent. What's to stop the players demanding to transfer symbols for a lot of other applications?

    Most of these spells are standard actions, in which case they just need to make a touch attack. For long casting time spells like symbols I'd say they have to stay in contact for the entire casting time. Since grappling one of these things while casting high-level spells is probably a little difficult, it's basically a question of waiting until the golem is inactive and either hope it doesn't have pre-programmed instructions to squash people it sees casting spells on it OR sneak up and trace the symbol on the sly.

    Besides, the original description says the method of stopping them was "a very long and drawn-out ritual taking days and needing special glyphs to be drawn on everyone of the Statues", which shows its possible to perform long casting-time spells on them.

  • #657
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    Ignore Shade
    I can live with that.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #658
    Quote Originally Posted by Shade View Post
    I can live with that.

    Right-ho, then we just need to express it in game mechanics!

    Revising...

    A statue that walks is affected normally by any symbol, glyph of warding or sepia snake sigil spell. Furthermore, any of these spells can be inscribed upon the golem as if it were an surface. If the golem is moving or resisting the inscription the spellcaster must succeed at a touch attack on each round of the spell's casting time (minimum 1 touch attack) to trace the spell out on the golem, the spell fails if an inscription touch attack misses. If the inscription succeeds, the statue that walks then attempts a Will save (DC equals spell); on a successful save the inscribed spell dissipates harmlessly, if the golem fails its save it is rendered immobile and helpless until the symbol, glyph or sigil is discharged.

  • #659
    Member SILVER DEFENDER
    Waghalter (Lvl 7)

    freyar's Avatar

    Join Date
    May 2006
    Location
    Winnipeg, MB, Canada
    Posts
    18,006
    I Defended The Walls!

    Ignore freyar
    This is ok with me, but I thought the whole long drawn-out ritual bit was for some ritual that wasn't actually in the statue's presence. Still, this is good enough.

    Can we insert a "but" between "harmlessly," and "if the golem ..." in order to avoid the run-on?

  • #660
    Monster Junkie
    Minor Trickster (Lvl 4)

    Shade's Avatar

    Join Date
    Jan 2002
    Location
    The Great Wheel
    Posts
    25,985

    Ignore Shade
    Updated.

    Any other special abilities, or move on to the remaining basics and construction?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • Closed Thread
    Page 66 of 104 FirstFirst ... 16 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 ... LastLast

    Similar Threads

    1. Countdown to the Realms: Magic in the Forgotten Realms
      By Shroomy in forum D&D and Pathfinder
      Replies: 170
      Last Post: Monday, 4th February, 2008, 11:39 PM
    2. Forgotten Realms: History of the Realms
      By tarcil in forum RPGs & Tabletop Gaming Discussion
      Replies: 37
      Last Post: Monday, 1st October, 2007, 02:44 PM
    3. Monsters of the Forgotten Realms
      By BOZ in forum RPGs & Tabletop Gaming Discussion
      Replies: 4
      Last Post: Friday, 15th July, 2005, 09:24 PM
    4. Replies: 0
      Last Post: Monday, 10th January, 2005, 04:40 PM
    5. Some Forgotten Realms monsters leftovers
      By BOZ in forum Monster Homebrews
      Replies: 18
      Last Post: Friday, 4th October, 2002, 07:29 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •