FR Heathen




+ Log in or register to post
Page 1 of 15 1234567891011 ... LastLast
Results 1 to 10 of 148

Thread: FR Heathen

  1. #1
    Registered User
    Acolyte (Lvl 2)

    kmdietri's Avatar

    Join Date
    Jan 2002
    Location
    Waterloo, ON
    Posts
    623

    Ignore kmdietri

    FR Heathen

    What was once a grassy common in the center of town has become a field of makeshift tents. The number of refugees is hard to count, more arriving each day to replace those picking up to head for civilized lands. The exiles are a mix of races and cultures, but they share a common purpose according to the villagers you overhear discussing them—all are fleeing the predation of some Dunwood cult.

    As you exit the local tavern after an evening of relaxing and deciding where your next adventure should take you, you note a disturbance across the way.

    The rain started that morning and shows no sign of letting up; the track through the center of town has turned to mire. As you approach the common, a shout rings out through the downpour. Sunrods light the refugee camp where a tent is pulled down. Five figures storm through the adjacent shelters as people scatter before them. You hear a child scream as a mace is raised.

    Cerric:

    What you know of the history of the Great Dale (DC 20)
    In the Year of Rogue Dragons (1373 DR), the Rotting Man, a servant of Talona ensconced at Dun-Tharos in the center of Dunwood, was foiled in his plot to suckle an abomination on divine blood. For all his evil, though, Talona’s champion had watched over the ancient Nar capital’s ruins, much as the druidic Nentyarchs of previous years
    had done before him. The failure of the Rotting Man’s mystical machinations and his demise woke long quiescent
    demons beneath the ruins of Dun-Tharos. Since then, the Dunwood has become a far more dangerous realm of evil-looking trees.



    Therez:

    What you've learned of the Great Dale through your Streetwise skill (DC 15)
    The unforested portion of the Great Dale has never been much more than a wide range for goats and other hardy livestock. With threats from Narfell in the north and the demons of Dunwood, few communities remain. Yeshelmaar,
    home to the druids of the Circle of Leth, is the Great Dale’s center of civilization.


    Ooc:
    You can roll Initiative

    Features of the are:
    Illumination: Two of the attackers carry sunrods (bright light out to 20 squares).
    Tents: Tents can be opened from any side.
    Fallen Tent: This heap of canvas is difficult terrain.
    Buildings: Shops and houses are blocking terrain.

    Updated Map

    Sorry for the dorky tokens if you have one you'd like you can send it to me, you can also decide who's who.
    Last edited by kmdietri; Thursday, 11th September, 2008 at 12:52 PM.

 

  • #2
    Registered User
    Superhero (Lvl 15)

    Walking Dad's Avatar

    Join Date
    Jan 2008
    Posts
    15,780
    Blog Entries
    7

    Ignore Walking Dad
    OOC

    Initiative (1d20+4=13)

    I will use my avatar as icon. For more, see the OOC thread.

    Mini stat block

    Ryash
    Perception: 13 Insight: 13 Normal Vision
    AC 20 Fortitude 21 Reflex 16 Will 15
    Hit Points: 54 / 54 Bloodied: 27
    Temporary Hit Points: 0
    Action Points: 1 Second Wind: 1
    Healing Surge: 13 Surges per day: 11 / 11
    Encounter Powers: Dance of Steel, Sweeping Blow, Earthshock, No Opening
    Daily Powers: Dizzying Blow, Crack the Shell
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #3
    Registered User
    Minor Trickster (Lvl 4)

    OnlytheStrong's Avatar

    Join Date
    Aug 2007
    Location
    Oklahoma... land of wheat fields
    Posts
    2,787

    Ignore OnlytheStrong
    roll


    ooc: Which guy is attacking the child?

    Init roll (FR Heathen) (1d20+7=25)

  • #4
    Registered User
    Acolyte (Lvl 2)

    kmdietri's Avatar

    Join Date
    Jan 2002
    Location
    Waterloo, ON
    Posts
    623

    Ignore kmdietri
    OOC:
    If you guys don't mind, I'll probably roll everyone's initiative to speed things up.

    Initiative:
    Oramail 25
    Cerric 18
    Greive 17
    Therez 17
    Ryash 13


    The guy in L8 looks like the most pressing threat to the refugees.

    Oramail, your up.
    Last edited by kmdietri; Tuesday, 9th September, 2008 at 11:23 PM.

  • #5
    Registered User
    Minor Trickster (Lvl 4)

    OnlytheStrong's Avatar

    Join Date
    Aug 2007
    Location
    Oklahoma... land of wheat fields
    Posts
    2,787

    Ignore OnlytheStrong
    Oramil wastes no time in his attack. He mentally marks his target then quickly launches two arrows at the target.



    actions

    Uses Hunter's Quarry to mark his target, then attacks using Twin Strike.

    Oramail's Twin Strike attack (FR Heathen) (2d20+10=19)

    Oramail's dmg roll (FR Heathen) (1d8=7)
    Oramail's attack (FR Heathen) (1d10=8)
    Total dmg (sorry): 15


    ooc: goofed my roll. I should have an 18 and an 11 (used twin strike) and I forgot to roll the longbow's normal damage, I just rolled for hunter's quarry
    And I'm not quite use to 4e yet, do you add ur dex mod to ranged attack damag? If so, mine is +5 so damage would be 20.........
    Last edited by OnlytheStrong; Wednesday, 10th September, 2008 at 01:43 AM. Reason: goofed

  • #6
    Cerric strides forward, raising his staff.

    "I've dealt with your kind before."

    A wave of color streams forth from the staff, but it is muted. Cerrics gloves give off a dark glow.

    ooc
    Move to J10. Cast color spray and use Shadowfell gloves. Attack 1= roll a 1 and miss, Attack 2 vs. Will=25, 2d6+6=12 necrotic damage and dazed until the end of my next turn. Use a minor action to cast Light on the weapon of J6 guy.

  • #7

    Seems they thrive on the weak, come forth and test your steel!!

    OOC

    Therez Moves to I11 and casts Lance of Faith at L8
    1D20+8 Vs Reflex (1d20+8 → [8,8] = (16))
    http://invisiblecastle.com/roller/view/1725936/
    1D8+6 Radiant Damage 1d8+6 → [6,6] = (12)
    http://invisiblecastle.com/roller/view/1725939/
    And + 2 power bonus to Ryash’s next attack roll against that Target.
    Last edited by Bloodblade; Thursday, 11th September, 2008 at 03:48 AM.

  • #8
    Registered User
    Superhero (Lvl 15)

    Walking Dad's Avatar

    Join Date
    Jan 2008
    Posts
    15,780
    Blog Entries
    7

    Ignore Walking Dad
    As the other concentrate their fire on the nearest target, Ryash rushes down, seeing the opening Therez has given him, striking the enemy with his glaive.

    OOC

    Move: Move to L9
    Standard: Reaping Strike (1d20+12=29, 2d4+6=9) Hit 29 for 9 damage, mark target

    If the enemy is already dead, I want to change my action...
    Mini stat block

    Ryash
    Perception: 13 Insight: 13 Normal Vision
    AC 20 Fortitude 21 Reflex 16 Will 15
    Hit Points: 54 / 54 Bloodied: 27
    Temporary Hit Points: 0
    Action Points: 1 Second Wind: 1
    Healing Surge: 13 Surges per day: 11 / 11
    Encounter Powers: Dance of Steel, Sweeping Blow, Earthshock, No Opening
    Daily Powers: Dizzying Blow, Crack the Shell
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #9
    Registered User
    Acolyte (Lvl 2)

    kmdietri's Avatar

    Join Date
    Jan 2002
    Location
    Waterloo, ON
    Posts
    623

    Ignore kmdietri
    As your second arrow lodges into the maceman's shoulder, his swing falters and the refugees scramble to safety as the assailants seem to notice the five of you for the first time.

    OOC

    Yeah, Walking Dad is correct Twin Strike is an exception to the normal W + Mod. So for you Twin strike deals 1d10 +2 (for +2 longbow) on each hit.
    So you do hit once for 15.
    Last edited by kmdietri; Saturday, 20th September, 2008 at 05:53 PM.

  • #10
    Registered User
    Acolyte (Lvl 2)

    kmdietri's Avatar

    Join Date
    Jan 2002
    Location
    Waterloo, ON
    Posts
    623

    Ignore kmdietri
    As the dark energy washes over the two brigands one only tenses for a moment before the energy passes leaving him unscathed. The other, however nearly swoons as the dark energy courses over him leaving a slack dazed expression on his face.

    OOC

    The maceman in L8, the one Oramail hit is Dazed, and Bloodied.
    You may have missed it Shaggy but two of them have Sunrods out which pretty much covers the whole map in bright light. Just incase you were thinking you needed the light

    Updated Battle Map
    Just so everyone is clear.
    Cerric is Orange
    Greive is Green
    Therez is Red
    Oramail is Purple
    Ryash is the stone guy

    Last edited by kmdietri; Saturday, 20th September, 2008 at 05:52 PM.

  • + Log in or register to post
    Page 1 of 15 1234567891011 ... LastLast

    Similar Threads

    1. FR Heathen RG
      By kmdietri in forum General RPG Discussion
      Replies: 2
      Last Post: Monday, 8th September, 2008, 03:01 AM
    2. FR Heathen OOC (Closed)
      By kmdietri in forum Talking the Talk
      Replies: 2
      Last Post: Saturday, 6th September, 2008, 08:00 PM
    3. Heathen from Dungeon #155
      By chmiwasm in forum General RPG Discussion
      Replies: 0
      Last Post: Monday, 23rd June, 2008, 03:09 PM
    4. Heathen
      By TikkchikFenTikktikk in forum Older D&D Editions and OSR Gaming
      Replies: 3
      Last Post: Friday, 20th June, 2008, 10:13 PM
    5. Dungeon 155: Heathen
      By Heselbine in forum General RPG Discussion
      Replies: 7
      Last Post: Saturday, 14th June, 2008, 09:27 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •