FR Heathen

kmdietri

Explorer
Hearing the commotion of you rising in the night Auldwyl appears from behind the curtain to his room.

What’s all this about?

From outside comes the sound of booted feat running through the dark night. Auldwyl sprints to a window, carefully peering through the shutters.

Fools!” he hisses as he turns back. “You don’t know what you’ve done,” he continues as he runs to the doors as if to bar them.

Even as Auldwyl attempts to lock the front doors, they slam inward with a crash, knocking him to the ground. The hulking figures of two bugbears surge past him, snarling a challenge as they heft morningstars and attack.

[sblock=OOC]Features of the Area
Illumination: Lanterns (bright light out to 10 squares) in each room of the house. Open windows and doors shed dim light for 2 squares outside. All other areas are dark.
Post: These rough-cut ceiling posts provide cover.
Walls: Rough plank walls make the squares they bisect difficult terrain.
Window: Perception checks made through a shuttered window take a –5 penalty. Windows can be opened as a free action from inside. From outside, they can be forced open with a DC 13 Strength check (a minor action). Open windows provide superior cover.
It costs 2 squares of movement to move through an open window.
Curtains: Heavy wool curtains on ceiling hooks extend the length of the house’s interior walls. They provide total concealment. It takes a DC 8 Strength check to pull a curtain down.
Bed: The bed provides cover. It costs 2 squares of movement to hop up on the bed. A character can make a DC 15 Strength check to tip over the bed, which can then grant superior cover.
Chairs: These are difficult terrain.
Table and Desk: A Small creature can move under a table or desk and possibly gain cover. It costs 2 squares of movement to hop up on a table or desk. A character can make a DC 10 Strength check to tip over a table or desk, which can then grant superior cover.
Fireplace: A fire blazes in this open hearth. A creature forced into the square completely covered by the fireplace takes 1d6 fire damage per round.
Trees: Close-growing stands of alder provide cover and are difficult terrain.

[sblock=Cerric] A bugbear has little tolerance for talk and resorts to conversation only if the advantage of doing so is apparent. The most common situation is when foes are too strong to challenge openly.
Bugbears often decapitate their foes to honor their greatest hero, Hruggek, who is known to decapitate his enemies.[/sblock]

[sblock=Therez, Oramail, Cerric]Bugbear are Medium Natural Humanoids[/sblock]

[sblock=Oramail]Bugbear’s have a racial ability known as Predatory eye which allows them to deal extra damage when they have combat advantage[/sblock]

Initiative:
Oramail: 26
Ryash: 12
Cerric: 9
Therez 7
Greive 6

Battle Map

Rolls
[/sblock]
 
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kmdietri

Explorer
Oramail’s arrow catches the first bugbear through the door in the chest, staggering him slightly.

With the door hanging open it becomes apparent that these two bugbears are not your only assailants.

The back door opens revealing a hobgoblin with a drawn bow, who trains it at the group.

Before he can loose an arrow however another hobgoblin strides in the front doors, takes a quick scan of the room, steps in front of the bugbears and raises his hands, a magical rod clenched firmly in one fist, and blasts a wave of force that smashes into the group like a tidal wave crashing you all against the back wall and knocking you from your feet.

Before you can regain your bearings more assailants rush in to press their advantage. A second archer appears and takes aim. Along with a third burley Bugbear who rushes in morningstar raised high. Finally, the Bugbear that Oramail wounded with an arrow narrows his beady eyes and charges the prone archer, but smashes his morningstar into the floor sending splinters showering over the ranger.

[sblock=OOC]Sorry, I ran out of time to finish my post before.

The force pulse hits everyone and criticals Ryash and Oramail.

Everyone takes 12, Ryash and Oramail you take 20. Everyone is also prone.

Oramail you get charged but missed.

Initiative:
Initiative:
Oramail: 26
Hobgoblin Archer 1: 26
Hobgoblin Warcaster: 22
Hobgoblin Archer 2: 21
Bugbear Warrior 2: 16
Bugbear Warrior 3: 15
Ryash: 12
Cerric: 9
Bugbear Warrior 1: 7
Therez 7
Greive 6

[sblock=Cerric] Hobgoblins live to make war. A typical tribe includes a mixture of hobgoblins, goblins, and bugbears, with the mightiest hobgoblin holding the title of warchief.
A hobgoblin tribe is intensely protective of its reputation and military status. Meetings between groups from different tribes might turn violent if members aren’t restrained. However, a common cause can make hobgoblin tribes set aside their differences for the glory of a great war led
by a mighty leader.[/sblock]

[sblock=Therez, Oramail, Cerric]Hobgoblins are Medium Natural Humanoids[/sblock]

[sblock=Oramail]You know that Hobgoblins have an ability to shake off effects quicker then normal creatures known as Hobgoblin Resiliance[/sblock]

Ryash your up.

Rolls

Map

[/sblock]
 

Bloodblade

First Post
Therez wispers to his companions under the sounds... "By the gods, can they not even let us rest before they try and kill us, no hospitality what so ever, You kill them, and I shall keep you breathing... or at least try"
 

Walking Dad

First Post
Ryash rises quickly, draws a javelin from his magic bag and throws it at one of the foes. Afterwards he stand ready with his drawn sword.

[sblock=OOC]
Move: Standing up.
Free: Holding weapon with one hand.
Minor: Drawing javelin from back of holding
Standard: Throw at 13 K, marking.
Javelin throw (1d20+8=21, 1d6+4=9)
Free: Holding weapon with two hands.

[sblock=Mini stat block]
Ryash
Perception: 13 Insight: 13 Normal Vision
AC 20 Fortitude 21 Reflex 16 Will 15
Hit Points: 34 / 54 Bloodied: 27
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 13 Surges per day: 11 / 11
Encounter Powers: Passing Attack, Sweeping Blow, Earthshock, No Opening
Daily Powers: Comeback Strike, Crack the Shell
[/sblock][/sblock]
 

kmdietri

Explorer
Ryash’s javalin catches the warcaster on the hip, causing him to stagger back ever so slightly…

[sblock=OOC]Cerric your up.

Map
[/sblock]
 


kmdietri

Explorer
The colours from Cerric’s staff catch the goblinoids, except the farthest Bugbear, in their dazzling brilliance, and they stagger and seem to shake their heads as if to clear a haze from their minds.

Using the wall in the middle of the room to its advantage the Bugbear furthest from the group avoids the worst of the lights and charges the prone Half-Elf, bringing its Morningstar down in a great crash that catches the chair beside Grieve’s head, sparing Greive of a deadly blow.

[sblock=OOC]You hit all but the back Bugbear Cerric. Who then charges Greive but misses.

Rolls

Map

Initiative:
Oramail: 26
Hobgoblin Archer 1: 26 (E11)
Hobgoblin Warcaster: 22 [Dazed, Marked by Ryash]
Hobgoblin Archer 2: 21 (G11) [Dazed]
Bugbear Warrior 2: 16 (L 15)
Bugbear Warrior 3: 15 (H15) [Dazed]
Ryash: 12
Cerric: 9
Bugbear Warrior 1: 7 (K15)
Therez 7
Greive 6


Therez your up.[/sblock]
 
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Bloodblade

First Post
Therez stands from prone and casts healing word on Oramail and defends himself.

[sblock=OOC]
Oramail May spend 1 healing surge as well as gain (5) extra health ( 1d6+4 → [1,4] = (5))

Roll Lookup
(I also have no idea who is who on the battle map or I might do more :))
Minor for healing word - I believe I can go into Full Defense (if so I do, of not I am still done).
[/sblock]
 

kmdietri

Explorer
[sblock=OOC]Therez you are red, Grieve is green, Cerric is orange, Oramail is purple, and Ryash is the stone guy.

The rest are all hobgoblins or bugbears except the farmer lying unconcious by the door.

Greive your up.[/sblock]
 

Vistan

First Post
Greive's eyes widen as he witnesses the chair next to his head reduced to splinters. Cursing under his breath, he then narrows his gaze at the two bugbears standing over him. In seemingly one fluid motion, he jolts to his feet and hoists his weapon, then takes a quick cut at them with a cleaving swing.

[sblock=roll] Stand (move action), draw weapon (minor), cleave attack on bugbear in square K15: 1d20+10=16; 1d10+6=14 dmg but i probably miss :( [/sblock]
 

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