Character Template Bugs and Assistance


log in or register to remove this ad

Halford

First Post
Hey folks with actual computer skills, as you may have noticed I made a trial run using the templates - well most of them I got tired - of a 20th level character.

I seem to be having some problem, I cannot figure out how to implement level bonuses for stats. It seemed fairly obvious, but when I tried adding a cut and paste of the level thing from the bottom of the abilities template and putting the increase for each stat in it did not come out right.

Here is the link, advise appreciated.

L4W:pC:Brudd Brassback Test (Halford) - ENWiki#
 

covaithe

Explorer
Future Brudd was too strong, he broke the template.

In more prosaic terms, the thing that calculates the modifier didn't go higher than 20. The 22 Str broke it. I fixed it to go up to 30, which should hold us for a while yet.
 

Ozymandias79

First Post
How about you split the the stats level entry too. I mean something like this LVLtoSTR=0 for strength and at lvl 1 but at lvl 4 you can enter 1 on your chosen stat
 

Halford

First Post
Future Brudd was too strong, he broke the template.

:D

The main problem is that stats do not level up evenly and there is no option to differentiate the +5 to Str and Wis from the +1 to everything else, for example. It is of course entirely possible that I am being a tech mong here, but I believe that is correct. I did try a few variants cutting and pasting the level thing from the bottom under each stat, but did not get anywhere - I might have another bash with it now going up to 30 - nope no luck.

Cheers for the speedy assist btw Covaithe!
 
Last edited:

covaithe

Explorer
Huh, I thought it already was done like that, so I didn't look closely at that part. It won't be hard to do, just copy the way the racial bonuses work. I'll have another look.
 

Halford

First Post
I tried these variants to no avail. Clearly there is no need to rush, but its nice to work the kinks out. Great job with the templates btw guys they have really grown on me.

[sblock=Attempts]Current incorrect math, but right final numbers.

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=19
|StrRacial=2
|ConCost=3
|ConInitial=13
|ConRacial=2
|DexCost=5
|DexInitial=14
|DexRacial=0
|IntCost=0
|IntInitial=8
|IntRacial=0
|WisCost=7
|WisInitial=19
|WisRacial=0
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

1st go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|LevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|LevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|LevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|LevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|LevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

2nd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|StrLevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|WisLevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevelBonus=1

3rd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|LevelBonus=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|LevelBonus=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|LevelBonus=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|LevelBonus=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|LevelBonus=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|LevelBonus=1

2nd go

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=15
|StrRacial=2
|StrLevel=5
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevel=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevel=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevel=1
|WisCost=7
|WisInitial=19
|WisRacial=0
|WisLevel=5
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevel=1[/sblock]
 

covaithe

Explorer
New hotness. This seems to work on Future Brudd.

{{L4W:CS:Attributes
|StrCost=7
|StrInitial=17
|StrRacial=2
|StrLevel=3
|ConCost=3
|ConInitial=13
|ConRacial=2
|ConLevel=1
|DexCost=5
|DexInitial=14
|DexRacial=0
|DexLevel=1
|IntCost=0
|IntInitial=8
|IntRacial=0
|IntLevel=1
|WisCost=7
|WisInitial=17
|WisRacial=0
|WisLevel=3
|ChaCost=0
|ChaInitial=10
|ChaRacial=0
|ChaLevel=1
}}
 


Halford

First Post
Another thought from 20th level Brudd, would it be possible to differentiate utility powers from encounter and daily powers? I think this would make it far easier for both DMs and players to ensure they have the right number of powers at higher levels. As it is I had to go through an carefully differentiate as I was reviewing my own sheet which was time consuming.

Obviously there is no hurry, as we are far from this mattering currently.
 

Remove ads

Top