Death of the dragons (OOC) - Page 3





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  1. #21
    Quote Originally Posted by Shayuri View Post
    Huh.

    I think I see where this is going...kinda lost interest.

    Have fun y'all.
    Its the same story line and same world, I've just customized it a little, I just want to try something new with the gestalt. And now I have more books to add to available material.

    Sorry to see you leave, good luck Shayuri

 

  • #22
    Gestalt is inherently "powergaming", heh.... but it's really interesting "powergaming" because it lets you really create some very cool melds.

    The Ranger/Scout swifthunter I selected as my example is an obvious... "broken" single trick pony because it actually doubles the effective level of each class with regards to Favored Enemies and Skirmish abilities. It adds the ranger and scout levels together to calculate those abilities... thus... a Ranger 5 / Scout 5 with the swift hunter feat is treated as a Ranger 10 to calculate the number of favored enemies and the bonuses against them and a Scout 10 to determine Skirmish AC bonus and damage dice. At Ranger 20 / Scout 20 (if you were to stick with it) you would calculate those specific class abilities as Ranger 40 / Scout 40!!!!

    Last edited by Ryfte; Sunday, 14th September, 2008 at 08:11 AM.
    "I drank what?" ~ Aristotle

  • #23
    The CompleteAdventurer has more of such feats for other class sets

  • #24
    Actually... thinking about it... there's a really broken combo that just came to mind... yow...

    Soulknife 1 / Scout 1
    Soulknife 2 / Scout 2
    Soulknife 3 / Scout 3
    Soulknife 4 / Ranger 1
    Soulknife 5 / Ranger 2
    Soulknife 6 / Soulbow 1
    ... / ...
    Soulknife 15 / Soulbow 10
    Soulknife 16 / Illumine Soul 1
    ... / ...
    Soulknife 20 / Illumine Soul 5

    Effective Soulknife level for determining the enhancement bonus and enhancement class feature would be 25th... i.e. +6 mindblade + 3 from soulbow = +9 mindblade/mindarrow and the mindblade form could hold up to +5 enhancments in any combination while the mindarrows could hold up to +3 enhancements... and they would be undead bane automatically... wait... is that drool coming from my mouth... carry a serious anti-magic field item and you're golden...

    Can you actually do this? It just seems... wrong. *shrug*

    Edit: Oh, and the hypertext srd has a great summation of the gestalt build process here.
    Last edited by Ryfte; Sunday, 14th September, 2008 at 08:39 AM.
    "I drank what?" ~ Aristotle

  • #25
    Hmmm... how broken can we get?

    I've had a theoretical thrower build that is legal... but I've never actually attempted to play it...

    Jenna Shardstorm
    Insectile Halfling

    Thrower build that has a sick number of attacks.
    "I drank what?" ~ Aristotle

  • #26
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    Waghalter (Lvl 7)

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    So in Geshtlat how does Level Adjustment work? would my 1st level look like:
    Swordsage / Feral (since its only LA +1 then?)
    Swordsage / Rogue
    Swordsage / Rogue
    Swordsage / Warblade
    Swordsage / Warblade

    Are we using lvl 5 money or lvl 10?
    Last edited by Vertexx69; Sunday, 14th September, 2008 at 10:33 AM.
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  • #27
    Quote Originally Posted by Vertexx69 View Post
    So in Geshtlat how does Level Adjustment work? would my 1st level look like:
    Swordsage / Feral (since its only LA +1 then?)
    Swordsage / Rogue
    Swordsage / Rogue
    Swordsage / Warblade
    Swordsage / Warblade

    Are we using lvl 5 money or lvl 10?
    Nope, LA hits both sides of the gestalt...
    1: Feral (since its only LA +1 then?)
    2: Swordsage 1 / Rogue 1
    3: Swordsage 2 / Rogue 2
    4: Swordsage 3 / Warblade 1
    5: Swordsage 4 / Warblade 1

    There are some additional things to consider...

    Feral only gives you what your base HD is in abilities, it doesn't progress as you level up. Thus you will only get the abilities granted to a 1HD creature from it, ever.

    You can, if Hellrazor111 allows it, use level buyoff, also in the unearthed arcana book. That will allow you to buy off your level adjustment at ECL4 (i.e. 3 class levels + 1LA) for 3,000xp. That means you would have 7,000xp and the following...

    1: Swordsage 1 / Rogue 1
    2: Swordsage 2 / Rogue 2
    3: Swordsage 3 / Warblade 1
    4: Swordsage 4 / Warblade 1

    You are still a "level" behind the other characters but you no longer have that level adjustment thus you can actually get a full 20 pre-epic levels. A character with an LA+2 can start their buyoff at ECL8. It changes if you have racial HD. *shrug*

    Remember also, you can never progress more than a single prestige class at a given level and with multiple base classes it's very easy to accumulate xp penalties for multi-classing... unless Hellrazor111 is going to relax the xp penalties for multi-classing in base classes.
    "I drank what?" ~ Aristotle

  • #28
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    Ok, I think this is how its going to be for starting the game.




    Stat Block
    Grabhar Goldenwing
    Swordsage / Winged
    Swordsage / Winged
    Swordsage / Feral
    Swordsage / Rogue
    Swordsage / Warblade

    Feral Winged Human

    Hit Dice: 8+3D8+1D12+15 (42)
    Speed: 40 ft., Fly 60ft (perfect)
    Armor Class: 32 (+5 Armor, +5 Dex, +6 Wis, +6 natural) Touch 21
    Initiative: +7
    Base Attack/Grapple: +4/+7

    Attack: spear +12 (1d8 +10/X3)

    Special Qualities:
    Battle Ardor: Int bonus to Ref saves
    Quick to Act: +2 Initiative
    Sneak Attack +1d6 (3d6)
    Trap finding
    Fast Healing 2
    Darkvision
    Discipline Focus:
    - Weapon Focus – Desert Wind (Scimitar, Falchion, Spear, short spear >Light Pick, Long spear > Light Mace)
    - Insightful Strike, +Wis to strike dmg (Tiger Claw)

    Saves: Fort +5 Ref +9 Will +6

    Abilities: (base, + racial, + lvl)
    Str 22 +6 (16, +4)
    Dex 20 +5 (17, +4, -2, +1)
    Con 16 +3 (14, +2)
    Int 10 +0 (14, -4)
    Wis 22 +6 (18, +2, +2)
    Cha 15 +2 (15)

    Skills: (59 pts)
    Jump 8 +6+2+10
    Tumble 8 +5+2
    Hide 8 +5
    Disable Device 8
    Concentrate 8 +3
    Spot 6 +6
    Search 8
    Intimidate 5 +2
    Use Magic Device 1 +2
    Knowledge Nature 1
    Knowledge Religion 1

    Languages: Common, Draconic, Auran, Elven, Infernal,

    Feats:
    1 Power Attack -4 to hit for +8 dmg
    - (bonus human) Cleave
    3 Leap Attack +100% power attack dmg when charging
    Weak willed Flaw (-3 will save) for Diving Charge +2d6 charge dmg when flying 30ft and dropping 10ft
    Shaky Flaw (-2 ranged attack) for Reckless Charge: +4 to hit on charge for -4 AC
    - future
    (6 Improved Bull Rush)
    - (bonus Fighter) Shock Trooper

    Alignment: Lawful Evil

    Stuff: (9k) & bonus +1 weapon
    Bonus: +1 spear (changeling +2,000g)
    +1 Mithral Chain Shirt 2,250g
    Heartseeking Amulet 3.000g
    Piercer Cloak 900g
    Backpack 2g
    Shiftweave Adventuring Garb 500g (sky blue, forest green, stony cave grey/black, Dirty Brownish Peasant Rags, Regal Golden Court Robes)
    Everfull mug 250g

    98gp

    Initiator Level: Swordsage 6, Warblade 4

    Martial Stances: (Default Flames Blessing)
    Island of blades
    Flames Blessing: Fire resist 5
    Punishing Stance: +1d6 melee dmg, -2 AC
    Assissin’s Stance: +2d6 Sneak Attack

    Martial Maneuvers Known: (10/4)
    Wolf Fang Strike – Standard Attack with 2 weapons
    Burning Blade – Swift +1d6+6 fire dmg to melee
    Shadow Blade Tech – roll 2 attack dice, take lower result to deal +1d6 cold
    Shadow Jaunt – Standard Teleport 50ft
    Rabid Wolf Strike – gain + to hit and +2d6 dmg for -4 AC
    Saphire Nightmare Blade – Conc check vc AC for +1d6 dmg vs flat footed AC
    Distracting Ember – Summon small fire elemental to help you flank for 1 round
    Steely Strike - +4 to hit 1 mob, for –4 AC from other mobs
    Fire Reposte – (counter) melee touch for 4d6 fire dmg after being hit
    Iron Heart Surge – Remove effect, +2 to hit
    Battle Leader’s Charge – no AoO on charge, +10 dmg
    Shadow Garrote – Ranged Touch for 5d6 dmg
    Mountain Hammer – +2d6 dmg, ignore DR
    Soaring Raptor Strike – Attack larger foe +4 to hit,+6d6 dmg

    Martial Maneuvers Readied: (9)
    Distracting Ember X2, Fire Reposte X2, Rabid Wolf Strike, Saphire Nightmare Blade

    Battle Leader’s Charge, Iron Heart Surge, Rabid Wolf Strike

    Appearance
    When entering a city alone, this lithe but canny hunter appears as a beggar that uses a rusty old broken tipped short spear as a walking stick. He hunches down his 6ft 6 frame to a mear 5ft 9, which with his wing folded under his cloak gives him a large hunchback look. His blonde dreadlocks and braids are held back from his face with the carved jawbone of some unidentifiable beast, while his wiry mutton chops grow strait back over his slightly pointed ears. His hair only accents his deeply tanned skin and piercing blue eyes that can melt the heart of any woman he cares to look at.
    Last edited by Vertexx69; Monday, 29th September, 2008 at 01:13 AM.
    Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
    - Vertexx69
    ____________________
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    ToH - IC
    Death of the Dragons - RG IC
    B5 Outrageous Fortune - IC OOC
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    Welcome to Slimy Lake - OOC RG IC
    Muare Castle - OOC RG IC

  • #29
    Quote Originally Posted by hellrazor111 View Post
    The CompleteAdventurer has more of such feats for other class sets
    As has complete scoundrel.

    I fear I have to bow out of this, It sounds a bit to crunchy / rules explorative for my taste. Savage Species & gestalt are abit much for my taste.

    Have fun!
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  • #30
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    Enchanter (Lvl 12)

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    Quote Originally Posted by hellrazor111 View Post
    Its the same story line and same world, I've just customized it a little, I just want to try something new with the gestalt. And now I have more books to add to available material.

    Sorry to see you leave, good luck Shayuri
    Arr, it's not you, Hellrazor. I like the story and all, but I just can't take another game full of Feral Insectile Machine Gun Neem builds.

    It's just not to my personal tastes. I do wish y'all well.

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