Dr. Si's Curse of the Crimson Throne OOC - Page 11




  1. #101
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    I can't wait to get started! Are we still waiting on characters to get posted? Are the alpha/beta line-ups a sure thing?
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  • #102
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    Gah! It blinks. O_O

    Congrats, Ambrus that the first charcter portrait that's ever weirded me out, I wasn't expecting it.
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    Ambrus' avatar blinks too, which I wasn't sure I'd seen the first time.

    Airwalkrr - We're currently waiting on Neurotic (who's been nursemaiding for the last few days) and Halford.

    I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
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    Quote Originally Posted by Dr Simon View Post
    I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
    Which is which??? One has an extraplanar creature and the other has a faen dragonfire adept (who blinks)!

    Khadmeade is a good, old-fashioned dwarf though. Not that I think he'll be boring. To tell the truth I've only ever played a dwarf once in my life and that was only for one session.
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  • #105
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    Neurotic is back!

    Ola, girls are better...I'm back at work and will post duskblade for review later today.

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    Quote Originally Posted by airwalkrr View Post
    Which is which??? One has an extraplanar creature and the other has a faen dragonfire adept (who blinks)!

    Khadmeade is a good, old-fashioned dwarf though. Not that I think he'll be boring. To tell the truth I've only ever played a dwarf once in my life and that was only for one session.
    Hey, Tieflings are native outsiders. They are only extraplanar, when not on the material plane . And group 1 only uses Beta standard classes.
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    Quote Originally Posted by Dr Simon
    Ambrus' avatar blinks too, which I wasn't sure I'd seen the first time.
    If you look closely, you'll also see that there's curling smoke rising from its nostrils.
    Quote Originally Posted by Walking Dad
    And group 1 only uses Beta standard classes.
    So that makes you what, the boring group?
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    Quote Originally Posted by Ambrus View Post
    ...So that makes you what, the boring group?
    No, this makes us the "normal", not "exotic" group.

    Quote Originally Posted by Dr Simon View Post
    ...I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
    For the record, I have nothing agaist exotic. I play an undead warforged dread necromancer in another game.

    Bu I would prfer being in the "boring" group this time
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  • #109
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    Edmond Deathbane

    Name: Edmond Deathbane
    Race: Human
    Player: Neurotic
    Classes: Duskblade 1
    Hit Points: 21 = 12(CON)+1(CON bonus)+8(class max)
    Experience: 0 / 1000


    Alignment: Chaotic Good
    Speed: Walk 30 ft.
    Languages: Chelaxian (Common), Elven, Thassilonian(Old Tongue), Draconic

    Stat Score Mod Pts
    STR 18 (+4) 10 (+2 racial)
    DEX 14 (+2) 5
    CON 12 (+1) 2
    INT 14 (+2) 5
    WIS 10 (+0) 0
    CHA 8 (-1) -2
    --------------------------------------------------------------------------------
    Total 22-2

    Total / Touch / Flat Footed
    AC: 15/ 12 / 13

    Initiative: +2
    BAB: +1
    Melee to hit: +5
    Ranged to hit: +3

    Fortitude: +2 +1 = 3
    Reflex: +0 +2 +1 = 3
    Will: +2 +0 = 2



    Skills

    Code:
    Skill (Attribute)                                   Rank              Attrib              Misc                Total
    ---------------------------------------------------------------------------------------------
    Climb (STR)                                          0                    4                  0                      4
    Craft (INT)                                           0                    2                  0                      2
    Linguistics 
    (Forgery, Decipher Script etc) (INT)          1                   2                   3                      6
    Acrobatics(Jump, Balance, Tumble) (DEX)   0                   2                   0                      2
    Knowledge(arcana) (INT)                         1                   2                   3                      6
    Knowledge(religion) (INT)                         1                   2                   3                      6
    Knowledge(nature) (INT)                          0                  2                   0                      2
    Knowledge(local) (INT)                            1                   2                   3                      6
    Ride (DEX)                                            0                   2                   0                       2
    Sense Motive (WIS)                                1                   0                   3                      4
    Spellcraft (INT)                                      1                   2                   3                      6
    Swimm (STR)                                         0                   4                   0                       4



    -------------------- Feats ---------------------------------
    Human: Combat Expertise
    1st: Improved Trip
    Trait: Tortured child


    -------------------- Special Abilities ---------------------
    Armored mage - light armor without arcane failure
    Arcane Attunement - cast dancing lights, detect magic, flare, ghost sound, read magic for (3+INT = 5)/day


    -------------------------- Combat --------------------------
    Unarmed attack:
    to hit: +5
    damage: 1d3+4
    critical: 20/x2

    Bonded Guisarme (Deathwail)
    to hit +5
    damage 2d4 +6
    critical 20/x3


    ------------------------- Equipment ------------------------
    Name Price QTY LBS
    Guisarme 9 1 12
    Studded 75 1 20

    Basic Adventuring gear

    --------------------------------------------------------------------------------
    Money left: ~15 gp

    Total weight caried: ~40
    Current load: None

    Encumbrance
    Light: 86
    Medium: 173
    Heavy: 260


    Magic

    Spells known: 4/2
    0th level
    Acid Splash (std, close, no ST, 1d3),
    Disrupt undead (std, close, no ST, 1d6),
    Ray of frost (std, close, no ST, 1d3),
    Touch of Fatigue (std, touch, F neg, 1r/lvl, cannot run nor charge, takes a –2penalty to STR and DEX)

    1st level
    Color Spray (std, 15' cone, Will neg, Unconcious 2d4r; Blind 1d4r; Stunned 1r (2- HD; 3-4HD, 5+ HD progressively lesser effect)
    True Strike (std, caster, +20 insight to hit, no miss chance),

    ToDo:
    Shocking Grasp (std, touch, no ST, 1d6/lvl) - +3 to hit opponents in metal armor,
    Magic Weapon (std, touch, 1r/lvl, +1 enchantment),
    Resist Energy (std, touch, 10min/lvl, DR 10 vs. energy),
    Chill Touch (std, touch, 1touch/lvl, deals 1d6 points of NE damage.1 point of STR F denies; undead no damage, panicked for 1d4+1/lvl rounds, Will denies)



    Levels 0 / 1 / 2 / 3 / 4 / 5
    --------------------------------------------------------------------------------
    Spells per day 3 / 2 / 0 / 0 / 0 / 0
    Bonus spells 0 / 1 / 1 / 0 / 0 / 0
    Total 3 / 3 / 0 / 0 / 0 / 0



    Description

    ------------------------ Description -----------------------
    Height: 5' 7" Weight: 165 lbs. Gender: Male
    Eyes: Blue
    Hair: Long, blond, braided
    Skin: Pale
    Dominant Hand: Right
    Quirks: feather allergy, melancholic
    Speech style: sad, grave voice



    Skinny, wiry man, wearing black studded armor and guissarme with black shaft and red blade. His blond hair is long tied in elaborate braid. Face is drawn with three red drops tatooed under left eye. The jaw is framed in thin beard.


    History


    Edmond Deathbane was born into forgotten noble family turned merchants for money and then ruined by amoral competition using less then honorable methods. For as long as he can remember he was poor and perpetually on the verge of starving. Finally, they really started starving as his parents will to live broke and they stopped even trying. They lived off streets, begging (Edmond more then they) and picking up scraps. One night in the middle of the winter, Edmond woke up; unable to feel the warmth of his parents he slept between. He still felt the bodies, but no heat. Fearing the worst he threw blankets off and lighted a lantern. His parents stirred and then rose, eyes shining yellow in the light, faces contorting in parody of smile, sharp teeth visible with long tongue licking cracked lips. “Come, son, come to your mom.” one of new ghouls called.
    Terrified beyond belief, Edmond bolted through the sewers that were his home for past several years and didn't stop until he was outside, shivering on the snow under clear winter sky. Finally, practically dead from fear, exhaustion and cold, he stumbled into Little Lamms orphanage.

    It went well for some time, until Lamm learned that he was child of noble parents (even destitude). He tortured Edmond to tell him where is his family secret cache and to lead him down into the sewers to hidden treasures of lost civilizations Lamm believed Edmond knew because of his life under the city. That went on for several days until finally Lamm was convinced that Edmond knew nothing. By that time he was on the brink of death, but he lived.

    His will to live proved stronger then shock of loosing everything, his parents were burden for him as they didn't want to live anymore, but he sustained them out of love. Now that it was taken away in worse possible way, he took to helping others avoid same fate. He grew up strong, his intimate knowledge of sewers and less reputable parts of town helping ferret out any threat to poor that might have appeared.

    In the orphanage he learned the value of group effort. He was never good with others, partially because he felt different, partly because he was strong AND smart, something both orphanage bullies and smart kids resented. Edmond used his strength to protect latter from former, but only rarely would he get the thanks he felt he deserved.

    He grew up lonely and hurt, his frustration pent up and only rarely would he let it out in fighting bullies or occasional cruel citizen that hurt one of "his" mates. He learned how to read and write and would spend hours in public library (that is, when he wouldn’t prowl back streets searching for trouble). He would help in orphanage when he was there, but he preferred quiet solitude of library.

    As he was nearing his 15th birthday on his way back to orphanage he spotted an older priest in a side ally surrounded with young thugs he knew from the streets, leader of which was Esteban ‘Backbreaker’ Soller. He challenged them with his usual club in hands, but was overwhelmed. As he was thrown down his frustration finally blew in display of magic and next kick that came his way was met with glowing hand touch that drained all strength from the kicker.

    The hand immediately re-glowed and thugs soon found their courage shattered and ran. All except the one touched earlier. Edmond got up, more confused then hurt. He was helped by old priest he saved and on his urging waited for guards to arrive. Edmond’s hand stopped glowing after fight was finished and he felt suddenly exhausted. Old priest (holy brother Benjamin Flamebearer) explained the situation to the guards and lead Edmond to his temple.

    Once there he explained now worried youngling that displays of magic in public are dangerous business and that he needs to be tested for heresy and possesion. At this time, Edmond decided he had enough and tried to get away, but temple guards stopped him. Soon he was tested and it was concluded that his magic came naturally. Given his physique he would be more fit as a soldier, but as magic users need to be trained he was taken to a tutor instead. As they were kinder and offered more in ways of learning, Edmond remained within church and grew strong in the Light.

    For a year he studied magic under Sargath the Slow, an old sorcerer prone to long theoretical discussions. According to his tutor, he was hopeless as a sorcerer as he could not unlock any more spells that he tried to teach him. He was also constantly harrased by Lamm as "nobody leaves Lamms orphanage" and he avoided going out alone.

    Luckily there was a knight supervising soldier training that had some experience with combat magic. He contacted his superior and Edmond was soon transferred to an outpost little out of the Korvosa. He was told that he will receive training in how to best use his magic in combination with melee combat. This training was done by elven sword master. After additional two years of martial training he was sent on a mission of escorting his prelate Julius Brightshield back into Korvosa. Now accomplished soldier, Edmond is eager to test his mettle against any and all opponents he might meet.

    He also eagerly awaits new encounters with thugs of backstreets, quite sure that at least ‘The Backbreaker’ harbors a grudge and that Lamm will remember him and try to make him pay for his "desertion".

    In the church he learned a lot about undead and knew exactly what befell his parents. They are probably destroyed by now, but he knows not for certain. All he knows is that he will do his utmost best to prevent that from happening to others. He will spend his money on poor, bring children to orphanage and kill undead on sight. For that purpose he always carries some holy water and things needed for last rites in addition to his usual guissarme. Also, he carries one or two sweets when child needs to be mollified enough to come with him. He learned a lot, but most of it is focused into killing things instead of spreading knowledge.

    Edmond is very young man that has seen horrors fit for much older soldier. He is considerate and gentle only toward children and very old people. All others receive gruff front or outright violence depending on situation. Special hatred in his heart is reserved for undead although he didn’t have any encounters with them since his parents’ death. After being promoted to soldier of Light he tattooed three blood red tears under his left eye.

    He is lean from his years of food deprivation, but strong. Hunger left him little bit on the ugly side as his shoulders are little bit stooped and his face drawn taut. He tries to mollify this with thin beard framing his face and long hair.
    Last edited by Neurotic; Friday, 26th September, 2008 at 03:29 PM.

  • #110
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    Quote Originally Posted by Walking Dad View Post
    Hey, Tieflings are native outsiders. They are only extraplanar, when not on the material plane .
    Native to the 4e material plane maybe... I blame Planescape for all this planetouchedphilia. Why, oh why did players have to want to start playing demons?
    Last edited by airwalkrr; Thursday, 25th September, 2008 at 11:58 PM.
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