Dr. Si's Curse of the Crimson Throne OOC - Page 23




What's on your mind?

  1. #221
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    5,051

    Ignore Neurotic

    Edmond

    Yes, I assumed them open as you already tried it. I should have waited for DM to declare them open. My bad.

    Change the description of looking at Yagrin to include opening the door (if there is time) everything else remains.

 

  • #222
    Registered User
    Waghalter (Lvl 7)

    Dr Simon's Avatar

    Join Date
    Jul 2004
    Posts
    4,614
    Blog Entries
    47

    Ignore Dr Simon
    My communities:

    Quote Originally Posted by Ambrus View Post
    Dr Simon, did Dj'hn succeed in opening the door to Yargin's bedroom?
    Duh. I missed that part. I've edited the post to account for that, and to clarify the situation as regards doors. Assume that any you haven't gone through yet are shut.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • #223
    Registered User
    Cutpurse (Lvl 5)

    Ambrus's Avatar

    Join Date
    Mar 2004
    Location
    Montreal QC, Canada
    Posts
    4,434

    Ignore Ambrus
    Thanks for the clarification Doc. On another point how much ambient light is there in the various rooms? How much detail can Lynn and Dj'hn see with their low-light vision? Can Edmond, being human, see anything at all?
    Hey Berk! Check out my Sigil NPC List, Sigil Venues List and Sigil Papers & Map at http://www.planewalker.com.

    Currently Playing
    Running: The Cage, a Pathfinder tabletop Planescape campaign, Session 55[/SIZE]

  • #224
    the peaceful
    Defender (Lvl 8)

    Neurotic's Avatar

    Join Date
    Sep 2004
    Location
    Zagreb, Croatia
    Posts
    5,051

    Ignore Neurotic

    Question

    How long can one hold on touch spell? I'd like Edmond to ready Touch of Fatigue and touch whomever comes through the door.

    Also, flare might come in handy if person coming through uses low light as flare can be terrible in such conditions

  • #225
    Registered User
    Cutpurse (Lvl 5)

    Ambrus's Avatar

    Join Date
    Mar 2004
    Location
    Montreal QC, Canada
    Posts
    4,434

    Ignore Ambrus
    A touch spell can normally be held ready almost indefinitely, that is as long as you don't use that hand to touch anything else and so discharge the spell.

    Quote Originally Posted by SRD
    In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.
    Dr Simon, does Dj'hn see any ropes, cords or straps around with which he could tie Yargin? Is the man wearing a belt for instance? Does his footwear have laces?
    Last edited by Ambrus; Wednesday, 22nd October, 2008 at 03:53 PM.
    Hey Berk! Check out my Sigil NPC List, Sigil Venues List and Sigil Papers & Map at http://www.planewalker.com.

    Currently Playing
    Running: The Cage, a Pathfinder tabletop Planescape campaign, Session 55[/SIZE]

  • #226
    Registered User
    Waghalter (Lvl 7)

    Dr Simon's Avatar

    Join Date
    Jul 2004
    Posts
    4,614
    Blog Entries
    47

    Ignore Dr Simon
    My communities:

    Quote Originally Posted by Ambrus View Post
    Dr Simon, does Dj'hn see any ropes, cords or straps around with which he could tie Yargin? Is the man wearing a belt for instance? Does his footwear have laces?
    No laces, but he's wearing a sash kind of belt. There are also bedclothes in the bedroom that could be converted into ties, if one were brave or desperate enough to touch the filth-encrusted things.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • #227
    Registered User
    Novice (Lvl 1)

    Valthosian's Avatar

    Join Date
    Sep 2008
    Location
    Kailua-Kona, HI
    Posts
    242

    Ignore Valthosian
    My communities:

    ooc
    Does Thorson hear the approaching feet more clearly through the door he's near to the upper part of the map or more from the room where Yargin is?
    Recovering from lack of role-playing.
    Looking for a D&D game in Kona!

  • #228
    Registered User
    Waghalter (Lvl 7)

    Dr Simon's Avatar

    Join Date
    Jul 2004
    Posts
    4,614
    Blog Entries
    47

    Ignore Dr Simon
    My communities:

    Quote Originally Posted by Valthosian View Post
    ooc
    Does Thorson hear the approaching feet more clearly through the door he's near to the upper part of the map or more from the room where Yargin is?
    Valthosian

    Door to the top left of the room on the map.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • #229
    Registered User
    Cutpurse (Lvl 5)

    Ambrus's Avatar

    Join Date
    Mar 2004
    Location
    Montreal QC, Canada
    Posts
    4,434

    Ignore Ambrus
    Dr Simon, you may have missed my earlier question: how much ambient light is there in the various rooms? How much detail can Lynn and Dj'hn see with their low-light vision? Can Edmond, being human, see anything at all?
    Hey Berk! Check out my Sigil NPC List, Sigil Venues List and Sigil Papers & Map at http://www.planewalker.com.

    Currently Playing
    Running: The Cage, a Pathfinder tabletop Planescape campaign, Session 55[/SIZE]

  • #230
    Registered User
    Waghalter (Lvl 7)

    Dr Simon's Avatar

    Join Date
    Jul 2004
    Posts
    4,614
    Blog Entries
    47

    Ignore Dr Simon
    My communities:

    If there's a window, there's very dim light coming through from outside (through gaps in the boards). The two rooms with doors that have been battered down are a bit lighter, since the doorways let in more light.

    Consider it an area with no bright light, and 10 ft. of shadowy light, giving Edmond a visual range of 10 ft. (shadowy), Lynn and Dj'hn 20 ft. (shadowy) and Thorson 60 ft. (normal).
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • + Log in or register to post
    Page 23 of 111 FirstFirst ... 13141516171819202122232425262728293031323373 ... LastLast

    Similar Threads

    1. Replies: 189
      Last Post: Monday, 19th March, 2012, 10:31 PM
    2. Curse of the Crimson Throne
      By mxyzplk in forum Story Hour
      Replies: 21
      Last Post: Sunday, 4th October, 2009, 03:08 AM
    3. Malvoisin's Curse of the Crimson Throne (OOC)
      By Malvoisin in forum Talking the Talk
      Replies: 397
      Last Post: Tuesday, 7th April, 2009, 06:11 AM
    4. Curse of the Crimson Throne Conversion
      By ArchAnjel in forum Older D&D Editions and OSR Gaming
      Replies: 3
      Last Post: Sunday, 20th July, 2008, 10:07 PM
    5. Malvoisin's Curse of the Crimson Throne (RG)
      By Malvoisin in forum General RPG Discussion
      Replies: 9
      Last Post: Friday, 29th February, 2008, 05:45 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •