Dr. Si's Curse of the Crimson Throne OOC

HolyMan

Thy wounds are healed!
Sweet and thank you gives me this weekend to learn new rules, make a character, and catch up on the IC thread.

All right I am off to make Brindom Towar, human cleric2 of Erastil

Post him here when I finish or somewhere else?

Thanks again - HM
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Mowgli, would you be interested in another game? Also with me and Ambrus.

Possibly, though I'm stretched pretty thin right now. I just added this game (which I had said to myself was my limit), and am on the short list for a Pathfinder game set to start shortly after the official rules come out in August (these in addition to the Pathfinder game I'm running, three v. 3.5 games and two 4E games I'm playing in).

If you'll e-mail me the links I'll look it over, though I make no promises . . .
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan Aingeali

Crunchiness presented here for player/GM review and Doc's approval. Fluffiness to follow after I've worked my way through the IC thread and have one developed.

Code:
  Name: Manachan Aingeali     Age: 17
 Class: Monk/Sorcerer      Height: 5'6"
  Race: Aasimar            Weight: 135 lbs
  Size: Medium               Hair: Gold
Gender: Male                 Eyes: Blue/Silver
 Align: Lawful Good
 Deity: Irori

Str: 11 +0 (01p.)     Level: 01/01          XP: 2200
Dex: 14 +2 (05p.)       BAB: +0             HP: 26
Con: 12 +1 (02p.)       CMB: +0        Dmg Red: 0/anything
Int: 10 +0 (00p.)     Speed: 30'     Spell Res: None
Wis: 16 +3 (05p.)      Init: +6     Spell Save: 13+SL
Cha: 17 +3 (07p.)       ACP: -0 


    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              16    10     +0    +0    +2   +0     +0    +0    +4

                  Touch AC: 16              Flatfooted AC: 13


                Total  Base   Mod  Misc   Special
Fort:            03     2     +1          Resist (5) Acid, Cold, Electricity
Ref:             04     2     +2          
Will:            06     3     +3     


Weapon                  Attack    Damage      Critical     Special
Empty Hand              +0        1d6            20/x2
Nunchaku                +0        1d6            20/x2     +2 CMB Disarms
Crossbow (Heavy)        +2        1d10        19-20/x2


Languages: Common, Celestial


Aasimar Traits:
    *+2 WIS/+2 CHA
    * Darkvision (60')
    * +2 Perception Checks
    * Cast Daylight (1/Day @ Class Level)
    * Resistance (5): Acid, Cold, Electricity
    * Native Outsider

Background Trait:
    * Magical Knack (+2 Caster Lvl for Spells/Spell Like Abilities)

Monk Abilities:
    * Proficiencies: Club, Crossbow (Light & Heavy), Dagger, Handaxe, Javelin,
       Kama, Nunchaku, Quarterstaff, Sai, Shortspear, Short Sword, Shuriken,
       Siangham, Sling, Spear
    * AC Bonus (Wisdom Modifier) even if Flat Footed (Unless Bound/Immobile)
    * Improved Unarmed Strike
    * Flurry of Blows (Unarmed or w/ Special Monk Weapons)
    * Bonus Feats (Dodge)

Sorcerer Abilities:
    * Proficiencies: All Simple Weapons
    * Bonus Feat (Eschew Materials)
    * Cantrips
    * Celestial Bloodline
      * Heavenly Fire

Feats:
    * Dodge (Monk Bonus 01)
    * Eschew Materials (Sorcerer Bonus)
    * Improved Initiative (1st Lvl)



Skill Points: 06 (4/Lvl - Monk, 2/Lvl - Sorcerer)

Skills                Total   Rank     CS   Ability  Misc
Acrobatics              6       1       3      2
Appraise                0                      0
Bluff                   7       1       3      3
Climb                   0                      0
Craft                   0                      0
Diplomacy               3                      3
Disguise                3                      3
Escape Artist           2                      2
Heal                    3                      3
Intimidate              7       1       3      3
Perception              9       1       3      3      2
Perform                 3                      3
Ride                    2                      2
Sense Motive            7       1       3      3
Spellcraft              4       1       3      0
Stealth                 2                      2
survival                3                      3
Swim                    0                      0


Money
PP: 00     GP: 358     SP: 09     CP: 00

Equipment                      Cost    Weight
Monk's Outfit                         
Nunchaku (2)                     4 gp   4   lb
Heavy Crossbow                  50 gp   8   lb
  (20 Quarrels)                  2 gp   2   lb
Sack                             1 sp   0.5 lb
  Rations (8 Days)               4 gp   8   lb
  Rope (Silk, 50')              10 gp   5   lb
  Grappling Hook                 1 gp   4   lb
  Smokesticks (4)               80 gp   2   lb
  Thunderstones (3)             90 gp   3   lb
  
                        Total Weight:  36.5 lb

            Light  Medium   Heavy    Over Head  Lift    Push
Max Weight: 0-38   38-76    77-115   0-115      0-230   231-575

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 16   AC(T): 16   AC(FF): 13
 Init: +06    ST(F):+03   ST(R):+04    ST(W):+06

  BAB: 00       CMB: 00

Weapon                  Attack    Damage      Critical     Special
Empty Hand              +0        1d6            20/x2
Nunchaku                +0        1d6            20/x2     +2 CMB Disarms
Crossbow (Heavy)        +2        1d10        19-20/x2

Celestial Bloodline Powers:
    * Heavenly Fire: 1d6+3 Ranged Touch Attack (30')
        (Damage vs. Evil At-Will, Heal Good 1/Day Each)

Spells:
    Cantrips			First Level
    * Prestidigitation		* Chill Touch
    * Read Magic		* Mage Armor
    * Resistance
    * Touch of Fatigue
[/sblock]

[sblock=Background/Appearance]
Code:
Coming once I read over OOC/IC Threads and work something out.
[/sblock]
 
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Dr Simon

Explorer
That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?

Otherwise, numbers look fine.

Holyman - you can post the work in progress here. There's a Rogues Gallery thread for finished characters (see my Sig., under Crimons Throne Beta RG)
 

HolyMan

Thy wounds are healed!
Thanks Doc

kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy" I have nuts and bolts started but only glanced through Players Guide will finish that today and get a trait/background worked out:
then maybe go finish buying my stats (right now i have INT 10) but i want all the info first. to make him well rounded but i will be done by weekends end laters- HM
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?

Correct. In PF the Dodge bonus is good for a full round (all enemies) but requires a Swift Action to activate. This will be SOP for Managhan - I'll just have to remember to deduct it when he (rarely) takes a different swift action.

Also, I just noticed that although I have his Flat Footed AC correct in the stat block I forgot to deduct the Dodge bonus from it in the full sheet. I'll correct that now.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy"

Yup, the Beta's awesome and I fully expect the official final version will be just as good.

You should note, however, that some of the edgier changes in the Beta will dissapear with the final release - it will be closer to 3.5 D&D. So unless the Doc converts this game to the official release in August (which could be good or bad depending on the changes they make) you'll still be stuck reading on your computer for the Beta stuff. (If you've got a decent printer and some time on your hands you could always print it off and put it in a binder - I've done that for some of the PDF releases, but this one would be really big).
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Manachan added to the RG. I've subscribed to all three threads - just give me a heads up when you're about to insert him into the game! I'm excited!
 



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