Dr. Si's Curse of the Crimson Throne OOC

Shayuri

First Post
Hmm!

Can we use background feats from Rise of the Runelords? It appears to be in the same setting...and the player's guide from Crimson Throne is a bit sparse on RP details for ethnicities.
 

log in or register to remove this ad

Dr Simon

Explorer
Hmm!

Can we use background feats from Rise of the Runelords? It appears to be in the same setting...and the player's guide from Crimson Throne is a bit sparse on RP details for ethnicities.

I haven't looked at the Runelords PG yet, but I'll provisionally say yes. It is the same setting, Korvosa is a way to the east of the Runelords campaign area.

Edit: Okay, looked. Yes, you can use anything from the Runelords PG as well (there are a few different items in there as well as background feats).
 
Last edited:


Valthosian

First Post
Don’t run off with the Shaman’s daughter. This should be an axiom for the barbarian tribes of the Cinderlands, unfortunately, Torson hadn’t been gifted with an overwhelming amount of self-preservation. His folly was compounded by the fact that the lady in question was underage, part of an arranged marriage, and the shaman in question was the real leader of the tribe, the chief was merely a pawn. Worst of all, Torson wasn’t even a member of the tribe, he was a wandering nomad who’d been run out of his birthplace with the orcs for not being green enough, and a little too pretty. As a result he’d fought his way through the Cinderlands, building his reputation, skills, and pride.
It was pride and lust that drove him to seduce Kayla, but it was love that slowly emerged. When his welcome with the tribe began to fade and her father began to suspect, the two made off and experienced a harrowing journey on their way to Korvosa in their efforts to discover a life without quite so much superstition and constricting tradition.
Once in Korvosa, Torson found that in order to provide for his woman he would have to find honest employment, keeping her off the street was important as her exotic beauty was often looked at and appraised. He knew what that might lead to if he and she both weren’t careful. Torson started working as a bouncer down at an inn at the docks, but a frequent patron, a dwarven smith by the name of Rorthim witnessed his strength and straightforwardness, and since he was lacking competent employees, offered Torson a job pumping the bellows and doing the heavy lifting down at the smithy. Torson accepted the job and worked hard, appreciating the dwarf’s lack of prejudice and fairness. Their working relationship was good as Torson finally found a superior that he could respect, one who even taught him a little bit more about the proper way to use an axe.
One evening Torson got home very late after a rush order of wrought iron fencing materials had to be completed and found Kayla missing, there was evidence of a struggle and blood on the floor. He followed the trail out into the alleys of the ghetto in which they lived only to find her body several blocks away. There was further evidence of a fight and she was missing the one piece of jewelry that she wore, a single earring. Torson flew into a rage and in his wake the city guard arrived and made his acquaintance. He wasn’t in the clink too long as Rorthim made his bail, but from then on, he was a darkened, brooding man, given to long intimidating stares and searching through various fence’s goods.
After more than a month of visiting pawn shops when he wasn’t working, he found the earring. Unable to match the price (500gp) he settled for the moment instead on finding out where it came from. The fence could only reply with “Gaedran Lamm.”
Now all he had to do was find the bastard, after that, hang him by his ankles from the smithy roof and find out how long he would last with all those pieces of hot, sharp, metal.
 

airwalkrr

Adventurer
The celestial sorcerer would be sort of a budding Shoanti "Moses," for want of a better term.

Based on what I've read of the PG so far, I don't think this would fit well.

The draconic sorcerer would be more of an aspiring warlord sort, claiming 'the blood of kings,' and being more militant in outlook.

This fits much better, both the milieu and the roleplaying opportunities.
 

kinem

Adventurer
I'm reposting this because I think it got lost in the posting time overlap.

Dr. Si, BTW, what will the starting gold be? Can I have scribed scrolls? Thanks.

My wizard will not be a big blaster (prohibted schools: evocation and necromancy). That said he will have the acid dart ability (1d6, 30' ranged touch) from being a conjurer. Would Point Blank Shot add to attack + damage for that?
 

Dr Simon

Explorer
I'm reposting this because I think it got lost in the posting time overlap.

Dr. Si, BTW, what will the starting gold be? Can I have scribed scrolls? Thanks.

My wizard will not be a big blaster (prohibted schools: evocation and necromancy). That said he will have the acid dart ability (1d6, 30' ranged touch) from being a conjurer. Would Point Blank Shot add to attack + damage for that?

Starting gold is average for class (given in the Equipment section of the PF rules). Scrolls are okay as starting gear.

Sounds like a "ray" kind of attack, so I'd say yes. I'd certainly allow it under 3.5 rules, better check in case Pathfinder PBS is radically different.
 

Shayuri

First Post
What do you think about Draconic Heritage Feats from Complete Arcane? Some are less useful given the Pathfinder rules, but some still seem fairly good to me... In a similar vein, feats from Dragon Magic and/or Races of the Dragon might be in-theme to help reinforce the draconic aspect of the character.

Finally, are spell choices limited to those in Pathfinder and its web enhancement, or can other sources like Spell Compendium, Complete Mage, and Player's Handbook II be used as well?

Looks like I'm leaning towards the dragonmage here. The celestial would be a lot of fun I think, but the background just doesn't work for it.
 

Walking Dad

First Post
Work in progress

Code:
[FONT=Courier New][B]Name:[/B] Bael Tearlani
[B]Class:[/B] Rogue
[B]Race:[/B] Tiefling
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] L/N
[B]Deity:[/B] Asmodeus

[B]Abilities:[/B]                [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Str:[/B] 14(05pt) [+2] 
[B]Dex:[/B] 16(05pt) [+3]     [B]BAB:[/B] +0         [B]HP:[/B] 25 Dam.: -*
[B]Con:[/B] 14(05pt) [+2]     [B]CMB:[/B] +2         [B]Dmg Red:[/B] ---
[B]Int:[/B] 14(02pt) [+2]     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 11(01pt) [+0]     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 10(02pt) [+0]     [B]ACP:[/B]  -1        [B]Spell Fail:[/B] -%


           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     3     0    3     -      -     -     16
[B]Touch:[/B] 13
[B]Flatfooted:[/B] 13    

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +0       +2               +2
[B]Ref:[/B]                 +2       +3               +5
[B]Will:[/B]                +0       +0               +0


[B]Weapon                  Attack    Damage      Critical[/B]
Rapier                   +2        1d6+2       19-20/X2
Dagger (ranged)          +3        1d4+2       19-20/X2    Range:  10 feet
Shortbow                 +3        1d6            20/X3    Range:  60 feet


[B]Languages:[/B] Common, Infernal, Draconic, Goblin

[B]Abilities:[/B]
Darkvision 60 ft
Racial Skills: Tieflings have a +2 racial bonus on Bluff and Stealth checks.
Special Attacks: A tiefling can use '[URL="http://www.d20srd.org/srd/spells/darkness.htm"]Darkness[/URL]' once per day (caster level equal to class levels). 
Special Qualities: Resistance to cold 5, electricity 5, and fire 5.

Sneak attack +1d6
Trapfinding

[B]Feats:[/B]
1: Combat Expertise

[B]Skill Points:[/B] 10pts
Skills                              Ranks  Mod    Misc   Class   Total
Acrobatics                           1       +3     -      +3     +7
Bluff                                1       +0     +2     +3     +6
Disable Device                       1       +3     -      +3     +7
Escape Artist                        1       +3     -      +3     +7
Intimidate                           1       +0     +2     +3     +6
Knowledge (local)                    1       +2     -      +3     +6
Perception                           1       +0     -      +3     +4
Sense Motive                         1       +0     -      +3     +4
Stealth                              1       +3     +2     +3     +9
Use Magic Device                     1       +0     -      +3     +4[/FONT]                                    


[FONT=Courier New][B]Equipment[/B]: (starting 140gp)

Item                        Cost (gold)                 Weight(lbs.)

Explorer's Outfit                0                            0
Rapier                          20                            2
Dagger x2                        4                            2
Sap                              1                            2
Studded Leather                 25                           20
Shortbow                        30                            2
Arrows (20)                      1                            3
Whetstone                        0.02                         1
Backpack                         2                            2
- Bedroll                        0.1                          5
- Rations, trail (2 days)        1                            2
- Waterskin                      1                            4
- Rope, hempen (50 ft.)          1                           10
Large Belt Pouch                 1                            0.5
- Thieve’s Tools                30                            1

                               117.12                        56.5

Money: 22gp 8sp 8cp


                           Lgt   Med   Hvy  Lift  Push
Max Weight:        58    116    175   350   875[/FONT]

Age: 26
Height: 5'9"
Weight: 197lb
Eyes: Yellow
Hair: Black
Skin: Ruddy
Bael is an Acadamae Guard, who entered a forbidden love with a student. Suddenly she disappeared. After her dead body was found in an alley he used his contacts to see her a last time. There, he noticed, that a ring was missing from the body. Whoever murdered his loved one stole that ring — he is convinced of it. He has done some investigation on his own and recently found the ring for sale at a local merchant.
There, the merchant did tell him from whom he purchased the ring: a man named Gaedren Lamm. It seems likely this criminal is the one who killed your loved one, or at the very least knows who did. (Love Lost: Widowed backround trait).
 
Last edited:

kinem

Adventurer
Tristan Fuller, human Taldorian wizard 1 (conjurer)

[sblock=description]Tristan is a dark haired young human man, well built but not particularly handsome.

Born of a very minor noble family, he was taught the ways of Taldor from a young age: by scheming, one could climb the social ladder. Yet he proved inept at this; fortunately, he seemed to have an inclination towards magic, which could accomplish much the same goals.

He had always resented his sister Theresa. She was two years older and always seemed to do everything first, and unlike him, she was skilled at social manipulation and always made him suffer humiliations. But the worst part was that she shared his talent for magic.

Theresa was admitted to the Acadamae in Korvosa, so naturally, Tristan had to go there to study as well. He expected a private war against his sister, but there, for the first time, confronted with difficult studies and many pressures of life in the city, the two of them helped each other. He mainly helped her study, while she used her social connections to deal with those who wanted to bully him and soil the family name, and they made some mutual friends.

Just as he had finally found some satisfaction, disaster struck. Theresa suddenly disappeared. Later, she was found dead. Tristan's prime suspect was Bael Tearlani, a tiefling guard at the Acadamae who had an illicit relationship with his sister. However, as he investigated Bael it became clear that Bael was engaged in his own investigation of her disappearance, so he approached Bael and offered to help. Bael told him of his suspicions about Gaedren Lamm, who sold a ring of his sister's to a merchant.

At the same time as he had been trying to investigate Theresa's death, Tristan slipped into depression. Despite knowing better he found some solace in the drug Shiver. However, after a nasty overdose he quit, and fortunately recovered. He blames Gaedren as a drug dealer and now for his sister's death as well. (Trait: Drug Addict, +1 on Fort saves).[/sblock]

[sblock=stats]hp 17, move 30', AC 14 (touch 12, ff 12), init +2, BAB +0, grapple +2, align N

cost/base/tot/bonus
Str 5 / 14 / +2
Dex 5 / 14 / +2
Con 0 / 10 / +0
Int 10/ 16 / 18 / +4
Wis 0 / 10 / +0
Cha 0 / 10 / +0

saves: Fort +1, Reflex +2, Will +2

feats: Point Blank Shot, Spell focus (enchantment), Scribe Scroll
bonded item: silver ring (cast 1 spell/day from spells known)

att acid dart +3 ranged touch (1d6+1, crit 20/x2, 30' range) (already includes PBS)
or guisarme +2 (2d4+3, crit 20/x3, 10' reach, can trip + drop it to avoid countertrip)

Class Skills
The wizard’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks Per Level: 2 + Int modifier + 1 (7)

skills (ranks/tot):
appraise 1/8
spellcraft 1/8
linguistics 1/8
knowledge (arcana) 1/8
knowledge (nobility) 1/8
knowledge (religion) 1/8
knowledge (history) 1/8
perception 0/0

school: conjuration (+2 armor bonus, acid dart)
prohibited schools: evocation, necromancy

[sblock=wizard spells known]
0-Level Sorcerer/Wizard Spells (Cantrips)
-Aburation
Resistance: Subject gains +1 on saving throws.
-Conjuration
Acid Splash: Orb deals 1d3 acid damage.
-Divination
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
-Enchantment*
Daze: Humanoid creature of 4 HD or less loses next action.
-Illusion
Ghost Sound: Figment sounds.
-Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
-Universal
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.

1st-Level Sorcerer/Wizard Spells (7)
-Aburation
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
-Conjuration
Grease: Makes 10-ft. square or one object slippery.
-Divination
Identify: Determines properties of magic item.
-Enchantment*
Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber; full rnd action.
-Illusion
Silent Image: Creates minor illusion of your design.[/sblock]

Spells prepared (3 0th, 2 1st), DC 14 + spell level (+1 for Enchantment*)
0th: detect magic, daze*, ghost sound
1st: grease, sleep*

(note also bonded item: cast 1 spell/day from spells known)

Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Languages:

Equipment: (70 gp total)
spellbook (wizard starts with)
bonded silver ring (starts with)
scholar's outfit(x2) (starts with 1) 5
spell component pouch 5
guisarme 9
backpack 2
ink, pen, paper(x2) 8.9
waterskin 1
scroll of disguise self 25
raw materials for scroll scribing 12.5
1 gp 6 sp[/sblock]
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top