Tristan Fuller, human Taldorian wizard 1 (conjurer)
[sblock=description]Tristan is a dark haired young human man, well built but not particularly handsome.
Born of a very minor noble family, he was taught the ways of Taldor from a young age: by scheming, one could climb the social ladder. Yet he proved inept at this; fortunately, he seemed to have an inclination towards magic, which could accomplish much the same goals.
He had always resented his sister Theresa. She was two years older and always seemed to do everything first, and unlike him, she was skilled at social manipulation and always made him suffer humiliations. But the worst part was that she shared his talent for magic.
Theresa was admitted to the Acadamae in Korvosa, so naturally, Tristan had to go there to study as well. He expected a private war against his sister, but there, for the first time, confronted with difficult studies and many pressures of life in the city, the two of them helped each other. He mainly helped her study, while she used her social connections to deal with those who wanted to bully him and soil the family name, and they made some mutual friends.
Just as he had finally found some satisfaction, disaster struck. Theresa suddenly disappeared. Later, she was found dead. Tristan's prime suspect was Bael Tearlani, a tiefling guard at the Acadamae who had an illicit relationship with his sister. However, as he investigated Bael it became clear that Bael was engaged in his own investigation of her disappearance, so he approached Bael and offered to help. Bael told him of his suspicions about Gaedren Lamm, who sold a ring of his sister's to a merchant.
At the same time as he had been trying to investigate Theresa's death, Tristan slipped into depression. Despite knowing better he found some solace in the drug Shiver. However, after a nasty overdose he quit, and fortunately recovered. He blames Gaedren as a drug dealer and now for his sister's death as well. (Trait: Drug Addict, +1 on Fort saves).[/sblock]
[sblock=stats]hp 17, move 30', AC 14 (touch 12, ff 12), init +2, BAB +0, grapple +2, align N
cost/base/tot/bonus
Str 5 / 14 / +2
Dex 5 / 14 / +2
Con 0 / 10 / +0
Int 10/ 16 / 18 / +4
Wis 0 / 10 / +0
Cha 0 / 10 / +0
saves: Fort +1, Reflex +2, Will +2
feats: Point Blank Shot, Spell focus (enchantment), Scribe Scroll
bonded item: silver ring (cast 1 spell/day from spells known)
att acid dart +3 ranged touch (1d6+1, crit 20/x2, 30' range) (already includes PBS)
or guisarme +2 (2d4+3, crit 20/x3, 10' reach, can trip + drop it to avoid countertrip)
Class Skills
The wizard’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).
Skill Ranks Per Level: 2 + Int modifier + 1 (7)
skills (ranks/tot):
appraise 1/8
spellcraft 1/8
linguistics 1/8
knowledge (arcana) 1/8
knowledge (nobility) 1/8
knowledge (religion) 1/8
knowledge (history) 1/8
perception 0/0
school: conjuration (+2 armor bonus, acid dart)
prohibited schools: evocation, necromancy
[sblock=wizard spells known]
0-Level Sorcerer/Wizard Spells (Cantrips)
-Aburation
Resistance: Subject gains +1 on saving throws.
-Conjuration
Acid Splash: Orb deals 1d3 acid damage.
-Divination
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
-Enchantment*
Daze: Humanoid creature of 4 HD or less loses next action.
-Illusion
Ghost Sound: Figment sounds.
-Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
-Universal
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1st-Level Sorcerer/Wizard Spells (7)
-Aburation
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
-Conjuration
Grease: Makes 10-ft. square or one object slippery.
-Divination
Identify: Determines properties of magic item.
-Enchantment*
Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber; full rnd action.
-Illusion
Silent Image: Creates minor illusion of your design.[/sblock]
Spells prepared (3 0th, 2 1st), DC 14 + spell level (+1 for Enchantment*)
0th: detect magic, daze*, ghost sound
1st: grease, sleep*
(note also bonded item: cast 1 spell/day from spells known)
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Languages:
Equipment: (70 gp total)
spellbook (wizard starts with)
bonded silver ring (starts with)
scholar's outfit(x2) (starts with 1) 5
spell component pouch 5
guisarme 9
backpack 2
ink, pen, paper(x2) 8.9
waterskin 1
scroll of disguise self 25
raw materials for scroll scribing 12.5
1 gp 6 sp[/sblock]