Graf
Explorer
So... the judges have sorta been talking about magical items.
Per the voting so far players can only use stuff from the PhB but we haven't technically decided what DMs can use.
Of course, as a story element the "magical boat that can take you to the Ilse of the Faires" or "the Elvin Kings sword that can cut through stone" are just game elements.
But as in game items there exists the question:
How far does the "no fan content" ban (which was originally posed as a character creation limit) extend?
The following sorts of situations can be imagined:
While the judges have not achieved mindmeld on the subject and I speak only for myself there have been.... concerns about approving new items.
(Balance, unfamiliarity with the setting, 2ndary effects*, etc etc)
[sblock=*]A warforged with a +5 vs ongoing damage item is at +7 because a racial bonus and an equipment bonus stack... so they fail saves of that sort on a roll of 2 or less. This arguably is very close to "you are immune to ongoing damage", which is obviously quite powerful.
This item has not been proposed or anything. I just pulled it out of my ... nose... for purposes of discussion.[/sblock]
Nobody has said 'outright ban' or 'outright ban on any non-phb item with mechanical benefits' yet, but it would be the easiest....
We seek the wise input of the community on this topic.
Per the voting so far players can only use stuff from the PhB but we haven't technically decided what DMs can use.
Of course, as a story element the "magical boat that can take you to the Ilse of the Faires" or "the Elvin Kings sword that can cut through stone" are just game elements.
But as in game items there exists the question:
How far does the "no fan content" ban (which was originally posed as a character creation limit) extend?
The following sorts of situations can be imagined:
- A magical item has (what I think of as) story content but is otherwise identical to a normal magic item (say... a +1 wand that also serves as a token allowing a wizard PC access to a specific magical tower)
- An item that seems isomorphic to an existing item (Can't actually think of one that is perfectly equal but there probably is... swapping fire resistance for cold maybe?)
- An item that could be isomorphic to an existing item, but actually isn't
- A wand of diabolic grasp, (there is a wand of wichfire... but all powers aren't necessarily equal)
- A flaming sword that does thunder damage (much fewer creatures have resistance to thunder than fire so its not the same thing)
- Items that use existing rules but don't have a clear counterpart (what level is a +1 neck item that gives a +5 to saves vs ongoing damage) - warforged give saves to ongoing damage so the rule exists...
- ... other even more novel items ...
While the judges have not achieved mindmeld on the subject and I speak only for myself there have been.... concerns about approving new items.
(Balance, unfamiliarity with the setting, 2ndary effects*, etc etc)
[sblock=*]A warforged with a +5 vs ongoing damage item is at +7 because a racial bonus and an equipment bonus stack... so they fail saves of that sort on a roll of 2 or less. This arguably is very close to "you are immune to ongoing damage", which is obviously quite powerful.
This item has not been proposed or anything. I just pulled it out of my ... nose... for purposes of discussion.[/sblock]
Nobody has said 'outright ban' or 'outright ban on any non-phb item with mechanical benefits' yet, but it would be the easiest....
We seek the wise input of the community on this topic.
Last edited: