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  1. #1
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    Character Review

    The main Living 4th Edition Discussion Thread is getting massive so I thought it prudent with a seperate thread to discuss characters that have been sent to be approved.

    Judges and reviewers can post here to let you know when your character has been approved or if there is a problem with your PC that needs to be adressed, and players can respond in turn.

  2. #2
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    You may also communicate through email, just email l4w.judges at gmail.
    Interested in playing 4th edition online? The Living 4th EnWorld Campaign is open! [character creation wiki forum]
    I am in an interesting period of my life; I will post in games that I run three times a week (M,W,F); and try to maintain obligations in existing games.
    ...disquieting...
    There was no end to his patience and endurance. He played day and night, his obsession was somewhat disquieting. It was less as if he were playing to dispel gloom or beguile tedium than as if he were giving himself up to the fangs of gaming devils."
    Kawabata Yasunari - The Master of Go

  3. #3
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    He's been a long time coming, but I'm happy to say the possibly oldest PC in L4W history, Quagmire Weaselcrust, has recieved his first approval.

  4. #4
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    Siblyx has recieved first approval. Thanks for sorting out all the issues, ren!

  5. #5
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    Quick notice:

    There's been some confusion about picking languages during character creation, so a paragraph has been added to the language entry on the wiki to note which languages are equivalent for mechanical purposes:
    Though languages across the Transitive Isles are prolific and usually technically separate, for mechanical purposes consider the following sufficiently equivalent (the background region of your PC determines the exact variation he/she speaks).
    Common = Allarian.
    Dwarven ~ Magari.
    Elven = Eladrin ~ Imperia.
    Goblin ~ Hzakan.
    Primordial = Elemental ~ Tsugo.
    So you don't need, for instance, both Elven and Imperia as seperate languages on your sheet - one if sufficient to communicate in both tongues.

  6. #6
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    Submitted my elven cleric Spindle for approval yesterday! Looking forward to what you guys have to say about him!

    Eryndur

  7. #7
    Well correcter the problems with Dalzim's sheet.

  8. #8
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    Ignore Liathan
    Okay, Ive sent an email to the adress in Post #1 but I want to ensure that you get it (cuz i wrote additional text in it, not just the template)-

    Well Im new here and find this pretty amazing. So I cant wait to start. My Character is Shandroquin, the Halfling Rogue. Ive already entered him in the Wiki-Database. Heres another copy of that template sheet.

    Full Character Sheet

    == Summary ==


    {{L4W:Character
    |Name=Shandroquin
    |Player=Liathan
    |Level=1
    |Class=Rogue
    |Race=Halfling
    |Size=Small
    |XP=0
    |Initiative=+5
    |Perception=15
    |Senses=normal
    |Insight=15
    |HP=22
    |Bloodied=11
    |SurgeValue=5
    |Surges=6
    |AC=17
    |Fortitude=10
    |Reflex=17
    |Will=14
    |Speed=6
    |Alignment=unaligned
    |Languages=Common, Goblin
    |Str=10 (+0)
    |Con=10 (+0)
    |Dex=20 (+5)
    |Int=08 (-1)
    |Wis=10 (+0)
    |Cha=18 (+4)
    |Racial=small, Bold, Nimble Reaction, Second Chance
    |ClassFeature=First Strike, Rogue Tactics: Artful Dodger, Rogue Weapon Talent (Shuriken/Dagger), Sneak Attack
    |Feats=Backstabber
    |Skills=Acrobatics +12, Bluff +9, Insight +5, Perception +5, Stealth +10, Thievery +12
    |Rituals=
    |BasicAttack=Dagger +4 vs. AC, 1d4 damage
    |BasicRangedAttack=Shuriken +9 vs. AC, 1d6 damage
    }}{{L4W:Power
    |Name=Deft Strike
    |Frequency=At Will
    |ActionType=Standard
    |TargetType=Melee or Ranged weapon
    |Keywords=Martial, Weapon
    |Target=One creature
    |Attack=+8 vs. AC
    |Hit=1d6+5 damage.
    |Special=You can move 2 squares before the attack.
    }}{{L4W:Power
    |Name=Sly Flourish
    |Frequency=At Will
    |ActionType=Standard
    |TargetType=Melee or Ranged weapon
    |Keywords=Martial, Weapon
    |Target=One Creature
    |Attack=+8 vs. AC
    |Hit=1d6+9 damage
    }}{{L4W:Power
    |Name=Positioning Strike
    |Frequency=Encounter
    |ActionType=Standard
    |TargetType=Melee Weapon
    |Keywords=Martial, Weapon
    |Target=One creature
    |Attack=+9 vs. Will
    |Hit=1d4+5 damage, slide the target 4 squares
    }}{{L4W:Power
    |Name=Trick Strike
    |Frequency=Daily
    |ActionType=Standard
    |TargetType=Melee or ranged weapon
    |Keywords=Martial, weapon
    |Target=One Creature
    |Attack=+9 vs. Reflex
    |Hit=3d4+5, slide target 1 square
    Effect=Until the end of the encounter, each time you hit the target you slide it one square.
    }}{{L4W:Power
    |Name=Second Chance
    |Frequency=Encounter
    |ActionType=Immediate Interrupt
    |TargetType=Personal










    |Effect=When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if its lower.
    }}{{L4W:Power


    == Fluff ==
    Pale skin, beardless, blue bright eyes


    ==== Background ====
    Shandroquin left his home relatively early, and had a lot of training in his youth. Grown up in a human town in Daunton as an outsider. He was favored by the captain of his towns militia, because of his dexterity and quickness. But he didn't like a soldiers life. So he deserted soon, and is now striding the land, looking for adventure.


    ==== Appearance and personality ====
    Age: 28 <br />
    Gender: Male <br />
    Height: 4'1" <br />
    Weight: 85 lb. <br />
    Alignment: unaligned <br />
    Personality: Shandroquin is quick, sometimes too quick, and very hasty. He speaks fasts and sometimes gets aggressiv when people remind him to speak slowly because they cannot understand him.
    Physical Description: He's relatively chubby, but nonetheless extremly quick. He has mastered the rogues martial powers, and although he seems small and weak, he is a deadly killer.
    <br>


    ==== Region ====
    [L4W:Character Creation - ENWiki Daunton] - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).


    ==== Hooks ====
    <ul><li>Hook 1
    <li> Hook 2
    </ul>


    ==== Kicker ====
    <ul><li> Missing son
    </ul>


    == Show Math ==


    ==== Ability Scores ====


    {{L4W:CS:Attributes
    |StrCost=0
    |StrInitial=10
    |StrRacial=0
    |ConCost=0
    |ConInitial=10
    |ConRacial=0
    |DexCost=16
    |DexInitial=18
    |DexRacial=2
    |IntCost=0
    |IntInitial=8
    |IntRacial=0
    |WisCost=0
    |WisInitial=10
    |WisRacial=0
    |ChaCost=9
    |ChaInitial=16
    |ChaRacial=2
    |LevelBonus=0
    }}


    ==== Attacks ====


    {{L4W:CS:Attack
    |StrMod=0
    |DexMod=5
    |ChaMod=4
    |Levelbonus=0
    |ClassBonMAtk=1
    |ClassNameMAtk=Rogue Weapon Talent
    |FeatBonMAtk=
    |FeatNameMAtk=
    |EquipBonMAtk=3
    |EquipNameMAtk=Dagger
    |MiscBonMAtk=
    |MiscNameMAtk=
    |MAtkVs=AC
    |ClassBonRAtk=
    |ClassNameRAtk=
    |FeatBonRAtk=
    |FeatNameRAtk=
    |EquipBonRAtk=3
    |EquipNameRAtk=Shuriken (1d6)
    |MiscBonRAtk=
    |MiscNameRAtk=
    |RAtkVs=AC
    }}


    ==== Defenses ====


    {{L4W:CSDef
    |StrMod=+0
    |DexMod=+5
    |ConMod=+0
    |IntMod=-1
    |WisMod=+0
    |ChaMod=+4
    |ClassBonAC=0
    |ClassBonRef=+2
    |ClassBonFort=
    |ClassBonWill=
    |RaceBonAC=0
    |RaceBonRef=0
    |RaceBonFort=0
    |RaceBonWill=0
    |FeatBonAC=
    |FeatNameAC=
    |FeatBonRef=
    |FeatNameRef=
    |FeatBonFort=
    |FeatNameFort=
    |FeatBonWill=
    |FeatNameWill=
    |EquipBonAC=2
    |EquipNameAC=Leather Armor
    |EquipBonRef=
    |EquipNameRef=
    |EquipBonFort=
    |EquipNameFort=
    |EquipBonWill=
    |EquipNameWill=
    |MiscBonAC=
    |MiscNameAC=
    |MiscBonRef=
    |MiscNameRef=
    |MiscBonFort=
    |MiscNameFort=
    |MiscBonWill=
    |MiscNameWill=
    |Levelbonus=0
    }}
    <b>Saving Throw Bonuses</b> none


    ==== Senses and Reactions ====


    {{L4W:CS:Senses
    |DexMod = 5
    |WisMod = 0
    |LevelBonus = 0
    |InitClass = 0
    |InitClassFeature = 0
    |InitRace = 0
    |InitFeat = 0
    |InitFeatName = 0
    |InitEquip = 0
    |InitEquipName = 0
    |InitOther = 0
    |InsightClass = 0
    |InsightClassFeature = 0
    |InsightRace = 0
    |InsightFeat = 0
    |InsightFeatName = 0
    |InsightEquip = 0
    |InsightEquipName = 0
    |InsightOther = 5
    |PerceptionClass = 0
    |PerceptionFeature = 0
    |PerceptionRace = 0
    |PerceptionFeat = 0
    |PerceptionFeatName = 0
    |PerceptionEquip = 0
    |PerceptionEquipName = 0
    |PerceptionOther = 5}}


    ==== Health ====


    {{L4W:CS:Health
    |ClassBase = 12
    |Con = 10
    |PerLevel = 5
    |Level = 1
    |Race = 0
    |Feat = 0
    |FeatName =
    |Equip = 0
    |EquipName =
    |Other =
    }}
    <b>Surges per Day</b> 6 (Class 6 + Con 0)


    ==== Speed and Movement ====


    Speed: 6 (Race 6 - Equipment 0)


    ==== Racial Features ====
    [Race : D&DI Compendium : Insider : Dungeons & Dragons Halfling]
    <ul><li>Bold
    <li>Nimble Reaction
    <li>Second Chance
    <li>+2 Dex, +2 Cha
    <li>+2 Acrobatics, +2 Thievery
    <li>Size: Medium
    <li>Speed: 6
    <li>Vision: Normal
    <li>Languages: Common + one other
    </ul>


    ==== Class Features ====
    [Class : D&DI Compendium : Insider : Dungeons & Dragons Rogue]
    <ul><li>+2 Reflex
    <li>Sneak Attack
    <li>Rogue Weapon Talent
    <li>First Strike
    <li>Rogue Tactics: Artful Dodger
    </ul>


    ==== Feats ====


    <ul><li>[Feat : D&DI Compendium : Insider : Dungeons & Dragons Backstabber] [1st level]
    </ul>


    ==== Skills and Languages ====


    <b>Languages</b> Common, Goblin<br />
    {{L4W:CS:Skills
    |StrMod=0
    |DexMod=5
    |ConMod=0
    |IntMod=-1
    |WisMod=0
    |ChaMod=4
    |Levelbonus=0






    |AcrobaticsTrained=5
    |RaceBonAcrobatics=2
    |FeatBonAcrobatics=
    |FeatNameAcrobatics=
    |EquipBonAcrobatics=
    |EquipNameAcrobatics=


    |ArcanaTrained=
    |RaceBonArcana=
    |FeatBonArcana=
    |FeatNameArcana=
    |EquipBonArcana=
    |EquipNameArcana=


    |AthleticsTrained=
    |RaceBonAthletics=
    |FeatBonAthletics=
    |FeatNameAthletics=
    |EquipBonAthletics=
    |EquipNameAthletics=


    |BluffTrained=5
    |RaceBonBluff=
    |FeatBonBluff=
    |FeatNameBluff=
    |EquipBonBluff=
    |EquipNameBluff=


    |DiplomacyTrained=
    |RaceBonDiplomacy=
    |FeatBonDiplomacy=
    |FeatNameDiplomacy=
    |EquipBonDiplomacy=
    |EquipNameDiplomacy=


    |DungeoneeringTrained=
    |RaceBonDungeoneering=
    |FeatBonDungeoneering=
    |FeatNameDungeoneering=
    |EquipBonDungeoneering=
    |EquipNameDungeoneering=


    |EnduranceTrained=
    |RaceBonEndurance=
    |FeatBonEndurance=
    |FeatNameEndurance=
    |EquipBonEndurance=
    |EquipNameEndurance=


    |HealTrained=
    |RaceBonHeal=
    |FeatBonHeal=
    |FeatNameHeal=
    |EquipBonHeal=
    |EquipNameHeal=


    |HistoryTrained=
    |RaceBonHistory=
    |FeatBonHistory=
    |FeatNameHistory=
    |EquipBonHistory=
    |EquipNameHistory=




    |InsightTrained=
    |RaceBonInsight=
    |FeatBonInsight=
    |FeatNameInsight=
    |EquipBonInsight=
    |EquipNameInsight=


    |IntimidateTrained=5
    |RaceBonIntimidate=
    |FeatBonIntimidate=
    |FeatNameIntimidate=
    |EquipBonIntimidate=
    |EquipNameIntimidate=


    |NatureTrained=
    |RaceBonNature=
    |FeatBonNature=
    |FeatNameNature=
    |EquipBonNature=
    |EquipNameNature=


    |PerceptionTrained=5
    |RaceBonPerception=
    |FeatBonPerception=
    |FeatNamePerception=
    |EquipBonPerception=
    |EquipNamePerception=


    |ReligionTrained=
    |RaceBonReligion=
    |FeatBonReligion=
    |FeatNameReligion=
    |EquipBonReligion=
    |EquipNameReligion=


    |StealthTrained=5
    |RaceBonStealth=
    |FeatBonStealth=
    |FeatNameStealth=
    |EquipBonStealth=
    |EquipNameStealth=


    |StreetwiseTrained=
    |RaceBonStreetwise=
    |FeatBonStreetwise=
    |FeatNameStreetwise=
    |EquipBonStreetwise=
    |EquipNameStreetwise=


    |ThieveryTrained=5
    |RaceBonThievery=2
    |FeatBonThievery=
    |FeatNameThievery=
    |EquipBonThievery=
    |EquipNameThievery=
    }}


    ==== Powers ====
    ====Powers Known====
    <ul><li>Rogue
    <li>At-Will - 1st Level
    <ul><li>[Power : D&DI Compendium : Insider : Dungeons & Dragons Deft Strike]
    <li>[Power : D&DI Compendium : Insider : Dungeons & Dragons Sly Flourish]
    </ul>
    <li>Encounter - 1st Level
    <ul><li>[Power : D&DI Compendium : Insider : Dungeons & Dragons Positioning Strike]
    <li>[Race : D&DI Compendium : Insider : Dungeons & Dragons Second Chance]
    </ul>
    <li>Daily - 1st Level
    <ul><li>[Power : D&DI Compendium : Insider : Dungeons & Dragons Trick Strike]
    </ul></ul>
    </ul></ul></ul>


    ==== Powers to Hit ====
    {{L4W:PowerToHitSummary
    |Power01={{L4W:PowerToHit
    |PowerName=Deft Strike
    |StatMod=+5
    |StatType=Dex
    |Levelbonus=0
    |ClassBonPower=+1
    |ClassNamePower=Rogue Weapon Talent (Dagger)
    |FeatBonPower=
    |FeatNamePower=
    |EquipBonPower=+3
    |EquipNamePower=Shuriken / Dagger
    |PowerVs=AC
    }}
    |Power02={{L4W:PowerToHit
    |PowerName=Sly Flourish
    |StatMod=+5
    |StatType=Dex
    |Levelbonus=0
    |ClassBonPower=+1
    |ClassNamePower=Rogue Weapon Talent (Dagger)
    |FeatBonPower=
    |FeatNamePower=
    |EquipBonPower=+3
    |EquipNamePower=Shuriken / Dagger
    |PowerVs=AC
    }}
    |Power03={{L4W:PowerToHit
    |PowerName=Positioning Strike
    |StatMod=+5
    |StatType=Dex
    |Levelbonus=0
    |ClassBonPower=+1
    |ClassNamePower=Rogue Weapon Talent (Dagger)
    |FeatBonPower=
    |FeatNamePower=
    |EquipBonPower=+3
    |EquipNamePower=Dagger
    |PowerVs=Will
    }}
    |Power04={{L4W:PowerToHit
    |PowerName=Trick Strike
    |StatMod=+5
    |StatType=Dex
    |Levelbonus=0
    |ClassBonPower=+1
    |ClassNamePower=Rogue Weapon Talent (Dagger)
    |FeatBonPower=
    |FeatNamePower=
    |EquipBonPower=+3
    |EquipNamePower=Dagger
    |PowerVs=AC
    }}}}


    == Equipment ==


    {|
    |-
    ! Equipment Name
    ! Price
    ! Weight
    |-
    | Leather Armor
    | 25 gp
    | 15 lbs
    |-
    | 3x Dagger
    | 3 gp
    | 3 lbs
    |-
    | 30x Shuriken
    | 6 gp
    | 3 lbs
    |-
    | Standard Adventurer's Kit
    | 15gp
    | 33 lbs
    |-
    | Thieves Tools
    | 20 gp
    | 1 lbs
    |-
    | Short Sword
    | 10gp
    | 2 lbs
    |}
    <br>
    Gold remaining 21 (100-79)
    Weight 57 lbs


    == Tracking ==
    ==== Treasure ====
    ==== XP ====
    ==== Changes ====
    == Judge Comments ==
    === Approval 1 ===
    Approval from --[[User:Approver1|Approver1]]<br>


    Judge comments will go here...


    === Approval 2 ===


    Approved by [[User:Approver2|Approver2]]


    Judge comments will go here...


    === Status ===
    not approved


    when you are approved the <strike>'strikethrough</strike> on the following line will be removed.
    <strike>'''Status: Approved as 1st level character with 0 xp by [[User:Approver1|Approver1]] and [[User:Approver2|Graf]]''''</strike>




    [[Category:L4W:Requesting_Approval]]
    [[Category:L4W]]


  9. #9
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    Ignore Liathan
    I havent received any answer yet. Has this project died ?

  10. #10
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    Ignore Halford
    My communities:

    No it certainly has not died, but you will find that approvals can take a surprisingly long time - they become a surprising chore sometimes . But its not the end of the world since you do not need to be approved to begin playing.

    So I suggest you go ahead and begin posting with your character and if you fail to hear back from the judges for another week post or email a reminder. I will try to take a look myself, but it will have to be tomorrow and I probably have a few characters to look at due to recent lack of approvalizing...

    In short hang in their and sorry about the delay.
    Back after a long absence, and feeling rather sheepish.

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