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Tuesday, 23rd September, 2008, 09:37 PM #1
This is sort of a random thought (I've been playing a lot of Spore lately) but I've been thinking lately about achievements.
What I'm thinking of is that every adventure (or, more fundamentally, every major quest) would have associated with it an achievement that the PC would earn by successfully completing the quest.
So, after a few adventures, Falstaff the Fighter would be the Slayer of Gorgo the Blood-Thirsty, Discoverer of the Lost Tomb of Doom, and Saviour of the Mumplestump Orphans.
This wouldn't have any mechanical effect (at least I'm not envisioning such at this point) but it'd provide a sort of fluffy reputation mechanism.
Submitted adventures would include the proposed achievement under the Success part of their central quest. I don't think it's too late to retrofit the current adventures with it.
So... that's my idea. Comments are very welcome.
Tuesday, 23rd September, 2008, 10:19 PM #2
Myrmidon (Lvl 10)
Nice idea, I like it a lot. The DMs can write down in their players sheets all thier achivements for the quest.Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!
Wednesday, 24th September, 2008, 02:46 AM #3
Acolyte (Lvl 2)
I like the idea. So much so that I proposed it before....
I called them Attainments though. (I think achievements is an xbox term? not sure)
I left it open as to whether there were no, very minor, or occasionally some benefit.
At time there was no interest in even discussing it....
Wednesday, 24th September, 2008, 03:42 AM #4
Waghalter (Lvl 7)
EDIT: Also, now that we're done with the pre-start work we were doing at the time, I'm also more open to discussing it. At the time, there was almost TOO much being tossed around. I might have been suffering from Project Discussion Overload syndrome.
Wednesday, 24th September, 2008, 03:42 AM #5
Wow; yeah, that's quite the convergence of independent ideas, alright. Maybe I saw your thread earlier and just forgot about it somehow.
It looked like some of the concerns were about bookkeeping and the mechanical elements; I think we should be able to set up a system that doesn't have any of that.
Wednesday, 24th September, 2008, 04:01 AM #6
Scout (Lvl 6)
I think it would be a neat idea myself. Like garyh said, there was so much being discussed back then that I looked at it as another hurdle that would need to be gotten past to arrive at the point of being able to play. I also think that having no mechanical benefit would be much easier and more likely to get implemented even though small mechanical benefits could be fun.
Wednesday, 24th September, 2008, 08:25 AM #7
Acolyte (Lvl 2)
I'm not complaining that it was dropped. It was definitely "too much".
<looks at list unapproved characters and unsubmitted adventures>
It may be too much now...
If people are interested, how should we handle it? Just do something informal?
I confess to thinking that -some- of the achievements would not exactly be titles, but be more oriented around relationships.
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