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Thread: Wealth Balancing System Proposal
Thursday, 25th September, 2008, 02:07 AM #1
Gallant (Lvl 3)
Wealth Balancing System Proposal
I have been toying with the implementation of a balancing mechanism for character wealth for a few day and I would like feedback on the following proposal.
This proposal relies upon a couple of premises which I am not certain are accurate - though I believe they are.
- Since their are five "item slots" at each level for a party of five a PC who recieves a different slot at levels 1-5 should be relatively balanced with another PC whose slots were in a different order. Thus over five level a PC who starts off with a level 5 item should even out with one who begins with a 2nd level item, etc.
- Characters classes benefit similarily from different levels of items.
These slots would be recorded upon the players character sheet.
So a starting PC would have...
1 2 3 4 (these slots do not correspond to item levels, but rather to the place upon the charts on page 126 of the DMG)
His first DM would then be able to choose any of these slots for his item.
So Phoenix decides to give Brudd a 5th level item and would then tell me to remove my number one slot. The DM running the game Brudd is in as he goes from 2nd to third level then deicdes to give Brudd an item of 4th level which at 2nd level corresponds to the third slot.
Brudd's sheet would now read...
Obviously adopting such a system would involve a little more book keeping and would require DMs to tailor items to players and for players to occasionally not vie for an item that they would like, but know in OOC is not meant for their character. But I believe it would be an excellent balancing mechanism.
I know that the current system is wait and see, but I thought I would put this out there for consideration.Back after a long absence, and feeling rather sheepish.
Thursday, 25th September, 2008, 03:53 AM #2
Cutpurse (Lvl 5)
Sounds like a cool system to me, Halford. I'm too tired to dig into the guts of it or anything, but on the surface it sounds very balanced.
Thursday, 25th September, 2008, 07:44 PM #3
Waghalter (Lvl 7)
Thursday, 25th September, 2008, 08:11 PM #4
Acolyte (Lvl 2)
Its ok with me as long as this merely serves as a suggested guide to DMs for handing out treasure and not a strict rules system that necessarily need to be conformed to.
There should (in my opinion) always be room for surprises, divergence, and creativity, so that PCs aren't necessarily able to predict their next level of treasure.
Thursday, 25th September, 2008, 08:13 PM #5
Defender (Lvl 8)
Friday, 26th September, 2008, 03:43 AM #6
Acolyte (Lvl 2)
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ø Ignore Graf
I think basically that I agree with the "suggestion not rule".
With the potential for characters and DMs dropping out (or character death) and other weirdness it's almost impossible to guarantee a result.
Ere's proposal, which was voted on and approved, had a degree of interest for me (because I liked the idea that being heroic, was in and of itself enough to empower items wielded by that hero) but the systems don't conflict.
That one was an IC effect. If you're "this heroic" your sword becomes "this awesome".
This one is more OOC.
Effectively Ere's system will only apply to characters leveled with xp.
To make sure I'm understanding it correctly:
If there were a 3th level character:1 Magic item, level 7So if Brudd, 3rd level has a +1 weapon (lvl 1), a cloak of resistance +1 (lvl2), Dwarven Armor + 2 (lvl 7), and Dwarven Greaves (lvl 7)
2 Magic item, level 6
3 Magic item, level 5
4 Magic item, level 4
(maybe the dwarven greaves were meant for another character who dropped out of the adventure after they were handed out and Brudd just claimed them)
I suppose that you'd have the two level 7 items count as 1 and 2. And that would leave the DM with a level 5 item and an level 4 item (probably for weapon and neck slot) to hand out.
The PC would then be able to sell or trade away his old sword and cloak, right?
Lets assume he gets a Terror Weapon +1 (lvl 4) and a neck item (lvl 5).
Brudd levels to 4th level. His new slots are1 Magic item, level 8He's got two 7s, a 5 and a 4.
2 Magic item, level 7
3 Magic item, level 6
4 Magic item, level 5
One 7 is obviously item #2.
The other is... #3 (6th)? or #1 (8th?)?
(Do we care about the fact that he has a 4? It's not like a +1 Terror weapon is a bad item at that level...)
Just mucking around to make sure i have it right...
(My instinct would be to say these are better off as no-binding guidelines... it'd be a bit intimidating for DMs for this to be a rule, I think)
Last edited by Graf; Friday, 26th September, 2008 at 03:50 AM.
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