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Thread: daze
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29th September 2008, 04:11 PM #1
daze
allo
"daze" is a level 0 spell that affects a single creature of up to 4 hit dice.
"daze monster" is a level 2 spell that affects a single creature of up to 6 hit dice.
suppose a version of the spell were researched, and called "daze anything." if this new spell were to have no limit on the hit dice of the target, what level might such a spell be?
messyI'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
I'm a (bad) dm.
Thanks, Gary.
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29th September 2008, 11:39 PM #2
It depends on how long the daze effect lasts. If, like the cantrip, it's only for 1 round, then I'd probably rule it a level 4-5 spell. If the duration is longer it might go higher.
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30th September 2008, 01:36 AM #3Registered User
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Last edited by Starbuck_II; 30th September 2008 at 01:40 AM.
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30th September 2008, 02:09 AM #4
duration: 1 round
range: single living creature
messyI'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
I'm a (bad) dm.
Thanks, Gary.
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30th September 2008, 02:27 AM #5
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30th September 2008, 03:03 AM #6Registered User
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Interesting thing to note is that there are no monsters immune to daze. Unless you specifically add the mind-affecting descriptor, even golems are oozes are affected by it. Not sure if it should account for anything though.
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30th September 2008, 04:55 AM #7I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.

I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
I'm a (bad) dm.
Thanks, Gary.
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30th September 2008, 01:33 PM #8Registered User
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Not really. The daze spell is a compulsion. But that does not mean that all daze conditions are automatically compulsions by nature.
The dazed effect (such as when caused by effects such as "born of 3 thunders feat) has no such connotation.
Interesting because tome of battle has a maneuver which dazes its target, and my party has been using it on golems to great effect (no thanks in part to their poor fort saves and lack of a con score/mod).
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30th September 2008, 04:09 PM #9
so getting back on topic...

"daze anything" is less powerful than "confusion" (a 4th level spell), and more powerful than "daze monster" (a 2nd level spell). so i'm making "daze anything" a 3rd level spell.
thanx everyone.
messyI'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
I'm a (bad) dm.
Thanks, Gary.



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