Results 1 to 9 of 9

Thread: daze

  1. #1
    Registered User messy's Avatar
    Join Date
    Aug 2003
    Location
    Tucson, AZ
    Posts
    297

    daze

    allo

    "daze" is a level 0 spell that affects a single creature of up to 4 hit dice.
    "daze monster" is a level 2 spell that affects a single creature of up to 6 hit dice.

    suppose a version of the spell were researched, and called "daze anything." if this new spell were to have no limit on the hit dice of the target, what level might such a spell be?

    messy
    I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
    I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
    I'm a (bad) dm.
    Thanks, Gary.

 

  • #2
    Registered User Angrydad's Avatar
    Join Date
    Jun 2008
    Location
    Bellingham, WA
    Posts
    251
    It depends on how long the daze effect lasts. If, like the cantrip, it's only for 1 round, then I'd probably rule it a level 4-5 spell. If the duration is longer it might go higher.
    Spoon!!!!

  • #3
    Registered User
    Join Date
    Mar 2008
    Location
    Portsmouth
    Posts
    1,424
    Quote Originally Posted by messy View Post
    allo

    "daze" is a level 0 spell that affects a single creature of up to 4 hit dice.
    "daze monster" is a level 2 spell that affects a single creature of up to 6 hit dice.

    suppose a version of the spell were researched, and called "daze anything." if this new spell were to have no limit on the hit dice of the target, what level might such a spell be?

    messy
    Single target or area?

    A 10 Area burst centered on caster can be 3rd level (the psionic version is 2nd level and usually when converting you add or reduce level by 1).

    Maybe something with Area Burst centered on caster 10 feet + 5/3 levels.
    Last edited by Starbuck_II; 30th September 2008 at 01:40 AM.
    "If you can't believe in yourself, believe in me who believes in you."

    and

    "Go beyond the impossible, and kick reason to the curb"
    Kamina, from Gurren Lagann

  • #4
    Registered User messy's Avatar
    Join Date
    Aug 2003
    Location
    Tucson, AZ
    Posts
    297
    duration: 1 round
    range: single living creature

    messy
    I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
    I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
    I'm a (bad) dm.
    Thanks, Gary.

  • #5
    Registered User Angrydad's Avatar
    Join Date
    Jun 2008
    Location
    Bellingham, WA
    Posts
    251
    Quote Originally Posted by messy View Post
    duration: 1 round
    range: single living creature

    messy
    Huh. I think I'd make it a 4th level spell initially and test its effectiveness. If the players always pick it once they get to that level, then it's maybe too powerful so you'd want to up the level. I'd have to play with it a little while to see.
    Spoon!!!!

  • #6
    Interesting thing to note is that there are no monsters immune to daze. Unless you specifically add the mind-affecting descriptor, even golems are oozes are affected by it. Not sure if it should account for anything though.

  • #7
    Registered User messy's Avatar
    Join Date
    Aug 2003
    Location
    Tucson, AZ
    Posts
    297
    Quote Originally Posted by Runestar View Post
    Interesting thing to note is that there are no monsters immune to daze. Unless you specifically add the mind-affecting descriptor, even golems are oozes are affected by it. Not sure if it should account for anything though.
    actually, daze is a compulsion, to which golems and oozes are immune.

    messy
    I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
    I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
    I'm a (bad) dm.
    Thanks, Gary.

  • #8
    Quote Originally Posted by messy View Post
    actually, daze is a compulsion, to which golems and oozes are immune.

    messy
    Not really. The daze spell is a compulsion. But that does not mean that all daze conditions are automatically compulsions by nature.

    The dazed effect (such as when caused by effects such as "born of 3 thunders feat) has no such connotation.

    Interesting because tome of battle has a maneuver which dazes its target, and my party has been using it on golems to great effect (no thanks in part to their poor fort saves and lack of a con score/mod).

  • #9
    Registered User messy's Avatar
    Join Date
    Aug 2003
    Location
    Tucson, AZ
    Posts
    297
    so getting back on topic...

    "daze anything" is less powerful than "confusion" (a 4th level spell), and more powerful than "daze monster" (a 2nd level spell). so i'm making "daze anything" a 3rd level spell.

    thanx everyone.

    messy
    I'm a lawful neutral human monk/druid level 2/1, strength 15, dexterity 13, constitution 14, intelligence 12, wisdom 13, charisma 11. Awesome.
    I'm a Power Gamer (Power Gamer 100%, Tactician 92%, Storyteller 83%, Butt-Kicker 83%, Method Actor 50%, Specialist 42%, Casual Gamer 0%). And proud of it.
    I'm a (bad) dm.
    Thanks, Gary.

  • Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •