[OOC] Hall of the Dwarven Lord




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  1. #1
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    Ignore Walking Dad

    [OOC] Hall of the Dwarven Lord

    Not recruiting at the moment.

    Current group:
    Brawar - Human Wizard (Universalist)
    Rayverim - Human Fighter
    Fabhal - Gnome Fighter/Cleric
    Morjik - Dwarf Cleric



    4th level. standard creation rules. 15 point buy.
    6,000 gp starting gold.

    Allowed resources: PRD

    PRD Link: Pathfinder Roleplaying Game Reference Document

    ---

    Hall of the Dwarven (Pathfinder) RG IC OCC
    Last edited by Walking Dad; Tuesday, 1st February, 2011 at 08:23 PM. Reason: Recruiting stopped
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #2
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    Rayverim "Ray" Thanderghast
    Human Fighter (25 point buy) Level 2
    N/G

    AC 17 (Banded Mail +1 Dex) Move: 20 feet
    HP 32 -- 26/32

    S 15 (8) +2
    D 12 (4) +1
    C 14 (6) +2
    I 10 (2)
    W 10 (2)
    C 11 (3)

    Saves:
    Fort: +5 -- +3+2
    Ref: +1 -- +0+1
    Will: +0 -- +0+0

    Skills - points = [8+4(human)] + [2+1(human)]
    Climb +9 = 5+2+2(feat) (armor check)
    Jump +6 = 4+2 (armor check)
    Swim +8 = 4+2+2(feat) (armor check)
    Balance +3 = 2+1 (armor check?)

    Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
    Athletic (+2 climb, +2 swim)
    Weapon Focus (Great Axe, +1 to hit)
    Power Attack (trade attack bonus for damage)
    Cleave (extra melee attack after dropping target)

    BAB = +2
    Great Axe, +6 to hit, 1d12+2 damage, X3 crit
    Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit
    Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit

    900gp at start

    Banded Mail 250 gp +6 AC, +1 max Dex
    Great Axe, Masterwork 20+300gp
    Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
    Dagger 2gp
    Backpack 2 gp
    Flint and Steel 1 gp
    Rope, Silk 100 feet 20 gp
    Whetstone 2 cp
    Explorer’s Outfit 10 gp
    Trail Rations, 4 days 2 gp
    Pouch, Belt 1 gp
    2 Sunrods 4 gp
    Everburning Torch 110 gp
    Smokestick 20 gp
    Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
    Mule + 4 days’ feed 8.2 gp
    Saddle, Pack 5 gp
    Bit and Bridle 2 gp
    Bedroll 1 sp
    Sack, Empty X10 1 gp

    Money Left
    GP 11
    SP 6
    CP 8
    Attached Thumbnails Attached Thumbnails user48762_pic175_1222382965_thumb.jpg  
    Last edited by Leif; Monday, 17th January, 2011 at 12:35 PM.

  • #3
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    Thanks for the invite!

    So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

    PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
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  • #4
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    Quote Originally Posted by Dr Simon View Post
    Thanks for the invite!

    So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

    PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
    Sorry, I changed SRD to PHB + DMG (magic items) for players.

    Point- Buy costs:

    8 - 0
    9 - 1
    10 - 2
    11 - 3
    12 - 4
    13 - 5
    14 - 6

    15 - 8
    16 -10

    17 - 13
    18 - 16
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #5
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    Ignore Walking Dad
    Quote Originally Posted by Leif View Post
    Possible place holder for Leif's Human Fighter, Rayverim "Ray" (unless we have a different RG thread).
    Just post your characters here. Perhaps I will start a RG later.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #6
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    Ignore Leif
    Shhhh! No talking in the RG!
    Last edited by Leif; Tuesday, 30th September, 2008 at 09:08 PM.

  • #7
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    Ignore Walking Dad
    Quote Originally Posted by Leif View Post
    You do know that you can change the title of this thread to make it the Official RG if you want? Just go back to the first post of the thread and you can change the Thread Title when you edit that post.
    Yes, I know. But I think we need a OOC thread anyway and I like my RG threads without to much talk.
    But thanks anyway. I'm glad you are interested

    BTW: It will be the last 3.5 I DM. I will still PLAY. And there is 4e and Pathfinder...
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #8
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    Ignore Leif
    Moved below to placeholder. post no.2.
    Last edited by Leif; Wednesday, 1st October, 2008 at 01:09 PM.

  • #9
    Count me in folks, I will go with a Human Diviner...

    Darvin Thanderghast
    Race: Human
    Diviner 2

    Str 9, Dex 14, Con 14, Int 16, Wis 10, Cha 8

    HP: 11
    HP Rolls


    Saves: 4/2/3

    Feats: Scribe Scroll, Point-Blank Shot, Precise Shot

    Skills:
    Concentration: 7 (5 ranks, 2 Con)
    Decipher Script: 4 (1 rank, 3 Int)
    K. Arcana: 10 (5 ranks, 3 Int, 2 Synergy)
    K. Architecture and Engineering: 4 (1 rank, 3 Int)
    K. Dungeoneering: 6 (3 ranks, 3 Int)
    K. Geography: 4 (1 rank, 3 Int)
    K. History: 4 (1 rank, 3 Int)
    K. Local: 4 (1 rank, 3 Int)
    K. Nature: 6 (3 ranks, 3 Int)
    K. Nobility: and Royalty 4 (1 rank, 3 Int)
    K. Religion: 4 (1 rank, 3 Int)
    K. the Planes: 5 (2 ranks, 3 Int)
    Spellcraft: 10 (5 ranks, 3 Int 2 Synergy)

    Spells:
    Thanderghast's Surge of Certainty = True Strike
    Thanderghast's Ultimate Appraisal = Identify
    Thanderghast's Force Barrage = Magic Missile
    Thanderghast's Strength Sapper = Ray of Enfeeblement
    Thanderghast's Force Armor = Mage Armor
    Thanderghast's Swift Locomotion = Expeditious Retreat

    Equipment:
    100gp to Summon Rat Familiar "Nibs"
    Spell Component Puch x 3 15gp (Have taken 20 to hide 2 on person using Sleight of Hand untrained, for a total of 22).
    Spell Book 15gp
    Light Crossbow 35gp
    20 Bolts 1gp
    10 Silver Bolts 3gp
    10 Cold Iron Bolts 2gp
    Cold Iron Dagger 4gp
    Wand of Magic Missile 10 charges 150gp
    Wand of Color Spray 10 charges 150gp
    Wand of Shield 5 charges 75gp
    Wand of Cause Fear 3 charges 45gp
    Wand of Enlarge Person 5 charges 75gp
    Wand of Magic Weapon 5 charges 75gp
    Wand of Protection from Evil 5 charges 75gp
    Wand of Disrupt Undead 10 charges 75gp
    Explorer's Outfit -
    4gp 9sp 10cp
    Last edited by Halford; Thursday, 2nd October, 2008 at 12:52 PM.
    Back after a long absence, and feeling rather sheepish.

  • #10
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    Submitted for approval, Work in Progress.
    Let me know if the multi-classing is okay, otherwise I'll do him straight rogue. I'm thinking a kind of bounty hunter character here.

    Kordo Hairfoot-Trundlestump, Shirrif's Man
    Halfling Rogue 1/ Ranger 1

    Str 10 (+0 ) (4 pts ->12, -2 racial)
    Dex 16 (+3) (6 pts ->14, +2 racial)
    Con 10 (+0) (2 pts)
    Int 12 (+1) (4 pts)
    Wis 11 (+0) (3 pts)
    Cha 14 (+2) (6 pts)

    Initiative +7
    BAB +1/ Grp -3

    Fort +2 +0 +0 +1 = +3
    Ref +2 +2 +3 +1 = +8
    Will +0 +0 +0 +1 = +1

    Racial Traits
    Small size (+1 AC, +1 attack, -4 grapple, +4 hide, 3/4 carry, small weapons)
    20 ft. move
    +2 Climb, Jump, Move Silently
    +1 all saves
    +2 saves vs. fear
    +1 attack with thrown weapons and sling
    +2 Listen

    Languages: Common, Halfling, Goblin

    Class Features (Rogue)
    +1d6 Sneak Attack
    Trapfinding

    Class Features (Ranger)
    Track
    Wild Empathy
    Favoured Enemy (goblinoids)

    Feats
    Improved Initiative - 1st
    Track - Ranger Bonus

    Skills
    (Ranks, Ability Modifer, Misc)
    Bluff +4 +2 = +6
    Climb +0 +0 +2 = +2
    Decipher Script +2 +1 = +3
    Diplomacy +4 +2 = +6
    Disable Device +4 +1 = +5
    Gather Information +2 +2 = +4
    Hide +4 +3 +4 = +11
    Jump +0 +0 +2 = +2
    Knowledge (dungeoneering) +1 +1 = +2
    Listen +3 +0 +2 = +5
    Move Silently +5 +3 +2 = +10
    Open Lock +4 +3 = +7
    Ride +1 +3 = +4
    Search +3 +1 = +4
    Sense Motive +2 +0 = +2
    Sleight of Hand +2 +3 = +5
    Spot +1 +0 = +1
    Survival +1 +0 = +1

    Gear; Pending.
    Last edited by Dr Simon; Thursday, 2nd October, 2008 at 05:00 PM.
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    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
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