[OOC] Hall of the Dwarven Lord


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Leif

Adventurer
Rayverim "Ray" Thanderghast
Human Fighter (25 point buy) Level 2
N/G

AC 17 (Banded Mail +1 Dex) Move: 20 feet
HP 32 -- 26/32

S 15 (8) +2
D 12 (4) +1
C 14 (6) +2
I 10 (2)
W 10 (2)
C 11 (3)

Saves:
Fort: +5 -- +3+2
Ref: +1 -- +0+1
Will: +0 -- +0+0

Skills - points = [8+4(human)] + [2+1(human)]
Climb +9 = 5+2+2(feat) (armor check)
Jump +6 = 4+2 (armor check)
Swim +8 = 4+2+2(feat) (armor check)
Balance +3 = 2+1 (armor check?)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

BAB = +2
Great Axe, +6 to hit, 1d12+2 damage, X3 crit
Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit
Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit

900gp at start

Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 11
SP 6
CP 8
 

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Dr Simon

Explorer
Thanks for the invite!

So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
 

Walking Dad

First Post
Thanks for the invite!

So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.

PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
Sorry, I changed SRD to PHB + DMG (magic items) for players.

Point- Buy costs:

8 - 0
9 - 1
10 - 2
11 - 3
12 - 4
13 - 5
14 - 6

15 - 8
16 -10

17 - 13
18 - 16
 



Walking Dad

First Post
You do know that you can change the title of this thread to make it the Official RG if you want? Just go back to the first post of the thread and you can change the Thread Title when you edit that post.
Yes, I know. But I think we need a OOC thread anyway and I like my RG threads without to much talk.
But thanks anyway. I'm glad you are interested :lol:

BTW: It will be the last 3.5 I DM. I will still PLAY. And there is 4e and Pathfinder...
 


Halford

First Post
Count me in folks, I will go with a Human Diviner...

Darvin Thanderghast
Race: Human
Diviner 2

Str 9, Dex 14, Con 14, Int 16, Wis 10, Cha 8

HP: 11 [sblock=HP Rolls]Hit die (1d4=3) [/sblock]

Saves: 4/2/3

Feats: Scribe Scroll, Point-Blank Shot, Precise Shot

Skills:
Concentration: 7 (5 ranks, 2 Con)
Decipher Script: 4 (1 rank, 3 Int)
K. Arcana: 10 (5 ranks, 3 Int, 2 Synergy)
K. Architecture and Engineering: 4 (1 rank, 3 Int)
K. Dungeoneering: 6 (3 ranks, 3 Int)
K. Geography: 4 (1 rank, 3 Int)
K. History: 4 (1 rank, 3 Int)
K. Local: 4 (1 rank, 3 Int)
K. Nature: 6 (3 ranks, 3 Int)
K. Nobility: and Royalty 4 (1 rank, 3 Int)
K. Religion: 4 (1 rank, 3 Int)
K. the Planes: 5 (2 ranks, 3 Int)
Spellcraft: 10 (5 ranks, 3 Int 2 Synergy)

Spells:
Thanderghast's Surge of Certainty = True Strike
Thanderghast's Ultimate Appraisal = Identify
Thanderghast's Force Barrage = Magic Missile
Thanderghast's Strength Sapper = Ray of Enfeeblement
Thanderghast's Force Armor = Mage Armor
Thanderghast's Swift Locomotion = Expeditious Retreat

Equipment:
100gp to Summon Rat Familiar "Nibs"
Spell Component Puch x 3 15gp (Have taken 20 to hide 2 on person using Sleight of Hand untrained, for a total of 22).
Spell Book 15gp
Light Crossbow 35gp
20 Bolts 1gp
10 Silver Bolts 3gp
10 Cold Iron Bolts 2gp
Cold Iron Dagger 4gp
Wand of Magic Missile 10 charges 150gp
Wand of Color Spray 10 charges 150gp
Wand of Shield 5 charges 75gp
Wand of Cause Fear 3 charges 45gp
Wand of Enlarge Person 5 charges 75gp
Wand of Magic Weapon 5 charges 75gp
Wand of Protection from Evil 5 charges 75gp
Wand of Disrupt Undead 10 charges 75gp
Explorer's Outfit -
4gp 9sp 10cp
 
Last edited:

Dr Simon

Explorer
Submitted for approval, Work in Progress.
Let me know if the multi-classing is okay, otherwise I'll do him straight rogue. I'm thinking a kind of bounty hunter character here.

Kordo Hairfoot-Trundlestump, Shirrif's Man
Halfling Rogue 1/ Ranger 1

Str 10 (+0 ) (4 pts ->12, -2 racial)
Dex 16 (+3) (6 pts ->14, +2 racial)
Con 10 (+0) (2 pts)
Int 12 (+1) (4 pts)
Wis 11 (+0) (3 pts)
Cha 14 (+2) (6 pts)

Initiative +7
BAB +1/ Grp -3

Fort +2 +0 +0 +1 = +3
Ref +2 +2 +3 +1 = +8
Will +0 +0 +0 +1 = +1

Racial Traits
Small size (+1 AC, +1 attack, -4 grapple, +4 hide, 3/4 carry, small weapons)
20 ft. move
+2 Climb, Jump, Move Silently
+1 all saves
+2 saves vs. fear
+1 attack with thrown weapons and sling
+2 Listen

Languages: Common, Halfling, Goblin

Class Features (Rogue)
+1d6 Sneak Attack
Trapfinding

Class Features (Ranger)
Track
Wild Empathy
Favoured Enemy (goblinoids)

Feats
Improved Initiative - 1st
Track - Ranger Bonus

Skills
(Ranks, Ability Modifer, Misc)
Bluff +4 +2 = +6
Climb +0 +0 +2 = +2
Decipher Script +2 +1 = +3
Diplomacy +4 +2 = +6
Disable Device +4 +1 = +5
Gather Information +2 +2 = +4
Hide +4 +3 +4 = +11
Jump +0 +0 +2 = +2
Knowledge (dungeoneering) +1 +1 = +2
Listen +3 +0 +2 = +5
Move Silently +5 +3 +2 = +10
Open Lock +4 +3 = +7
Ride +1 +3 = +4
Search +3 +1 = +4
Sense Motive +2 +0 = +2
Sleight of Hand +2 +3 = +5
Spot +1 +0 = +1
Survival +1 +0 = +1

Gear; Pending.
 
Last edited:

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