[OOC] Hall of the Dwarven Lord - Page 17
  1. #161
    And the story continues...

  2. #162
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    Magsman (Lvl 14)

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    Anything else I should know before Brawar joins the fight to take back the Dwarven Halls? What about my spells did I have time to prepare for a battle or was I caught off guard?

  3. #163
    Quote Originally Posted by Walking Dad View Post
    Sorry Theroc, but you can become an alternate, if you are interested.


    Sure, I can fiddle with an alternate character for your game, once I finish the monk I am working on for Holyman's game (Since I'm not an alternate there)

    Would it be an alternate spellcaster, or would class matter?

  4. #164
    Quote Originally Posted by HolyMan View Post
    Anything else I should know before Brawar joins the fight to take back the Dwarven Halls? What about my spells did I have time to prepare for a battle or was I caught off guard?
    You were hiding in the room for some time. Prepare bthe spells you need to fight


    Quote Originally Posted by Theroc View Post
    Sure, I can fiddle with an alternate character for your game, once I finish the monk I am working on for Holyman's game (Since I'm not an alternate there)

    Would it be an alternate spellcaster, or would class matter?
    Hm, best you wait if someone drops. If I add a 5th character, I will PM you in advance.

  5. #165
    Quote Originally Posted by Walking Dad View Post
    Hm, best you wait if someone drops. If I add a 5th character, I will PM you in advance.
    Works for me.

  6. #166
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    Magsman (Lvl 14)

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    Thanks Leif

    thats why i couldn't reminder what happen to the light source it just poofed out!!

    Going down the hall two by two i think we are ready WD

  7. #167
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    Magsman (Lvl 14)

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    WD are you ready for round two post or should we wait till Balsor gives his check?? I not sure if the check is first round or begining of second and he goes before me

  8. #168
    If you don't notice the cube, you are automatically engulfed if you walk in.

    I think we should wait for the escape check. It is still for the first round and there are only two PC's that can still act.

  9. #169
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    Quote Originally Posted by Walking Dad View Post
    If you don't notice the cube, you are automatically engulfed if you walk in.
    Yeah, I had to look that one up in the SRD. Nasty. I have to say the cube seems under-CR'd. Could be a TPK.

  10. #170
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    Magsman (Lvl 14)

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    played a game once where the DM put a cube in the sewers of a city it went to a part where this large pipe dumped out water a refuge right on top of it. It just sat there and collected whatever. Well to make the story short every PC was dead or dying by the time we "jumped down into the water below"

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