[OOC] Hall of the Dwarven Lord - Page 19





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  1. #181
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    Magsman (Lvl 14)

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    Quote Originally Posted by Leif View Post
    Yeah, that's a cool mechanic for the game, but aren't there rules for classes, races, skills, and feats?
    At true20.com it said all those things are the same as d20??

    also had a short conversion pdf
    seems kool will dig deeper over weekend

    HM

 

  • #182
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    Lama (Lvl 13)

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    Quote Originally Posted by HolyMan View Post
    At true20.com it said all those things are the same as d20??

    also had a short conversion pdf
    seems kool will dig deeper over weekend

    HM
    Thanks, HM.

  • #183
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    Magsman (Lvl 14)

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    no prob Leif

    hope we meet that cube again one day
    when i'm like 20th lvl

    I'll know it by the chunk that got takin' out of it my first adventure on EnWorld and a cube got me

    oh well makes for some great story

  • #184
    The True 20 bestiary has rules for the gelatinous cube

    Will look for more infos to post. The game is mostly OGL.

    Conversion:
    http://grfiles.game-host.org/gr_files/d20toTrue20.pdf

    Damage Rules(!):
    http://true20.com/files/true20revdmg.pdf

    Character Sheet:
    http://true20.com/files/true20_char_sheet.pdf

    Skills:
    http://true20.com/files/grr1704_pre3.pdf

    Roles / Classes:
    http://true20.com/files/grr1704_pre2.pdf


    Will post racial mods, ... as needed.

    It is based on this:
    http://www.darkshire.net/~jhkim/rpg/...tic/index.html
    Last edited by Walking Dad; Thursday, 6th August, 2009 at 11:50 AM.
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  • #185
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    Looks cool, WD. The Expert appeals to me, but more thought is obviously needed to determine just what sort of expert. But, thinking more now, perhaps a mechanical expert specializing in seige weaponry, primarily ballistae, with a good shot of archery skill thrown in. Hmm, that may walk the line between Expert and Warrior. Would that be workable?

  • #186
    I thought of re-start this very adventure again, so you can take 1 level in both roles.

    Abilities: True20 only uses the modifier

    Str: 13 (+1) = Str: +1

    You have 6 points, max 4 in one ability.
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  • #187
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    Quote Originally Posted by Walking Dad View Post
    I thought of re-start this very adventure again, so you can take 1 level in both roles.

    Abilities: True20 only uses the modifier

    Str: 13 (+1) = Str: +1

    You have 6 points, max 4 in one ability.
    Sorry, I don't get what you mean about this.

  • #188
    They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker )
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  • #189
    Who would be interested in playing?
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  • #190
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    Magsman (Lvl 14)

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    interested
    from what i have read this is more role play than roll play and that is for me

    check my stats WD did I do this right

    STR: 10
    DEX: 14 +2
    CON: 12 +1
    INT: 16 +3
    WIS: 10
    CHA: 10

    so in true20 its STR:0 DEX:+2,CON:+1,INT:+3,WIS:0,CHA:0

    thats unless someone else wants the wizard I can roleplay anything

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