Padreigh
First Post
First quick draught of my dwarf. Name and equipment will follow, feats and skills are subject to changes
Male Dwarf Cleric 2
Lawful Good
Strength 14 (+2)
Dexterity 10(+0)
Constitution 16(+3)
Intelligence 10(+0)
Wisdom 14(+2)
Charisma 9(-1)
Domains: Strength / War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 17
Speed: 20 feet
Armor Class: 10
Touch AC: 10
Flat-footed: 10
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +6= 3 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [lightning reflexes]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +1 = 1 [base]
Grapple check: +3 = 1 [base] +2 [strength]
Languages:
Common , Dwarven
Feats:
Lightning Reflexes
Weapon Focus [war domain, sect weapon]
Traits:
Appraise+0
Balance* +0
Bluff-1
Climb* +2
Concentration +7
Diplomacy -1
Disguise-1
Escape Artist +0
Forgery +0
Gather Information -1
Heal +4
Hide +0
Intimidate -1
Jump (Str*) -4 = +2 -6 [speed 20]
Knowledge (religion) +4
Listen +2
Move Silently* +0
Ride +0
Search +0
Sense Motive +2
Spot +2
Survival +2
Swim** +2
Use Rope +0
* = check penalty for wearing armor
Zero-level Cleric spells: 4 per day
First-level Cleric spells: 3 (2+1) per day +1 from a domain:
Dwarf:
· +2 constitution / -2 charisma (already included)
· Can move 20 feet even if in heavy armor
· Darkvision (see 60 feet in pitch-dark)
· Stonecunning (+2 on searching stone, intuit depth)
· +4 to avoid being bullrushed while standing on ground
· +2 racial bonus on saves vs. poison
· +2 racial bonus on saves vs. spells / spell-like abilities
· +1 racial bonus to hit orcs and goblinoids
· +4 dodge bonus on AC against giants
· +4 stability bonus to avoid being tripped/bull rushed standing on ground
· +2 racial bonus on appraise checks if stone/metal
Cleric:
· Alignment Aura
· Spontaneous Casting (heal)
· Turn Undead (2x/day)
· High wisdom gains bonus spells daily
· Domain choices give additional abilities
Male Dwarf Cleric 2
Lawful Good
Strength 14 (+2)
Dexterity 10(+0)
Constitution 16(+3)
Intelligence 10(+0)
Wisdom 14(+2)
Charisma 9(-1)
Domains: Strength / War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 17
Speed: 20 feet
Armor Class: 10
Touch AC: 10
Flat-footed: 10
Initiative modifier: +0 = +0 [dexterity]
Fortitude save: +6= 3 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [lightning reflexes]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +1 = 1 [base]
Grapple check: +3 = 1 [base] +2 [strength]
Languages:
Common , Dwarven
Feats:
Lightning Reflexes
Weapon Focus [war domain, sect weapon]
Traits:
Appraise+0
Balance* +0
Bluff-1
Climb* +2
Concentration +7
Diplomacy -1
Disguise-1
Escape Artist +0
Forgery +0
Gather Information -1
Heal +4
Hide +0
Intimidate -1
Jump (Str*) -4 = +2 -6 [speed 20]
Knowledge (religion) +4
Listen +2
Move Silently* +0
Ride +0
Search +0
Sense Motive +2
Spot +2
Survival +2
Swim** +2
Use Rope +0
* = check penalty for wearing armor
Zero-level Cleric spells: 4 per day
First-level Cleric spells: 3 (2+1) per day +1 from a domain:
Dwarf:
· +2 constitution / -2 charisma (already included)
· Can move 20 feet even if in heavy armor
· Darkvision (see 60 feet in pitch-dark)
· Stonecunning (+2 on searching stone, intuit depth)
· +4 to avoid being bullrushed while standing on ground
· +2 racial bonus on saves vs. poison
· +2 racial bonus on saves vs. spells / spell-like abilities
· +1 racial bonus to hit orcs and goblinoids
· +4 dodge bonus on AC against giants
· +4 stability bonus to avoid being tripped/bull rushed standing on ground
· +2 racial bonus on appraise checks if stone/metal
Cleric:
· Alignment Aura
· Spontaneous Casting (heal)
· Turn Undead (2x/day)
· High wisdom gains bonus spells daily
· Domain choices give additional abilities
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