[OOC] Hall of the Dwarven Lord

kinem

Adventurer
Not that I wouldn't be interested, but I think I'll pass. I shouldn't spend too much time posting and I am in several games already. Have fun!
 

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Leif

Adventurer
They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker ;))
hahaha, you do just great, WD. The problem here is all mine.
Who would be interested in playing?
Definitely me! I may have a bit of trouble at first, but I'm sure to get the hang of it in oh, say a year or so? :D

Bummer, kinem! Come on, stick around!
 

Walking Dad

First Post
interested
from what i have read this is more role play than roll play and that is for me

check my stats WD did I do this right

STR: 10
DEX: 14 +2
CON: 12 +1
INT: 16 +3
WIS: 10
CHA: 10

so in true20 its STR:0 DEX:+2,CON:+1,INT:+3,WIS:0,CHA:0

thats unless someone else wants the wizard I can roleplay anything
Yes, perfect :)

I thinkk all but the powers and rthe damage mechanic are simply strenlined standard d20, so you should be fine, Leif.

Sorry to see you go kinem, but I understand.

Shall I 'call' Theroc then?
Works for me.

Last thing, if you need help, I could simply convert your old character.
 

Walking Dad

First Post
Ray re-imagined

Rayverim "Ray" Thanderghast
Human Warrior (6 point buy) Level 2

AC 14 (+2 Combat bonus +2 Dex) Move: 20 feet

S +2
D +2
C +2
I +0
W +0
C +0

Saves:
Fort: +5 -- +3+2
Ref: +2 -- +0+2
Will: +0 -- +0+0
Tough: +7 -- (+2 Con +5 armor)

Skills - points = [16+4(human)] + [4+1(human)]
Acrobatics +7 = 5+2 (armor check -5)
Athletics +7 = 5+2 (armor check -6)
Swim +7 = 5+2 (armor check -6

Two more

Feats - 3(std) +1(human) +1(war bonus) +1(level)
Armor Proficiency light & heavy
Skill Focus (Athletics) (+3 to skill)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

BAB = +2
Great Axe, +6 to hit, +7 damage, 20/+4 crit (BAB+Str+weapon focus+m/w greataxe)
Dwarven War Axe, +4 to hit, +6 damage, 20/+4 crit (BAB+Str)
Dagger, +4 to hit, +3 damage, 19-20/+3 crit (BAB+Str)

900gp at start

Banded Mail ? gp +5 Tough (Armor Check -6)
Great Axe, Masterwork (+1 to hit) 20+300gp (of Dwarven make)
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp (one used when we enter Dwarf Mines)
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 10
SP 16
CP 3
 
Last edited:

Leif

Adventurer
Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
 

Theroc

First Post
Shall I 'call' Theroc then?


You called? ;)

On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.

I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.
 

Walking Dad

First Post
Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
It was work in progressed. You also need to choose more skills. Warriors get 4+ Int.


You called? ;)

On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.

I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.

This is no download:
True System Reference Document, Romantic Fantasy Edition

It is something like a 'beta' to the True20 rules. You could give me just a concept, I do the building and then you can propose changes.

Would the rest like to stay with there characters/classes/races?
 

HolyMan

Thy wounds are healed!
Sure WD if you want to change Brawar to True20 please do

Then all I have to do is have fun playing ;)

will go over beta rules tommorrow today is chore day :(

HM
 

Walking Dad

First Post
Brawar True 20 (work in progress)


Name: Brawar
Class: Adept
Race: Human
Size: Medium
Gender: Male
Deity: Boccob
Str: +0 Level: 2
Dex: +3 BAB: +1
Con: +1 Grapple: +1
Int: +2 Speed: 30'
Wis: +0 Init: +3
Cha: +0 ACP: +0

Base Shld Dex Size Nat Misc Total
Armor: 10 +3 13
Flatfooted: 10

Base Mod Misc Total
Fort: 0 +1 +1
Ref: 0 +3 +3
Will: 3 +0 +3

Armor Mod Misc Total
Toughness: +1

Weapon Attack Damage Critical
Scimitar(mw.) +2 +2 18-20/+3
Dagger(melee) +1 +1 19-20/+3
Dagger(thrown) +4 +1 19-20/+3
Languages: Common,Draconic,and Elven
Abilities: bonus feat at 1st lvl
+4 skill points at 1st level +1 skill point/lvl
after 1st lvl
summon familiar,spellbook,spellcasting,bonus feats at
5th,10th,15th, and 20th
Feats: Scribe Scroll,Toughness,Martial Weapon Proficiency-
Scimitar
Skill Points: 25 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Concentration 5 +1 +6
Spellcraft 5 +2 +2 +9
Knowledge(arcana) 5 +2 +7
Knowledge(history) 5 +2 +7
Knowledge(local) 3 +2 +5
Decipher Script 2 +2 +4

Equipment: Cost Weight
Artisan's Outfit free 0lb
Scimitar(mw.) 315gp 4lb
Dagger 2gp 1lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Scroll Case 1gp .5lb
- scroll of Magic Missile(cstlvl1) and Sleep(cstlvl1)
Scroll Case 1gp .5lb
- scroll of Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1),
and Invisibility(cstlvl3)
Belt Pouch 1gp .5lb (+1lb)
- potions of Cure Light Wounds(x2)lvl1, Shield of Faith lvl1, and
Oil of Magic Weapon
-Tindertwigs(10) 10gp 0lb
Backpack 2gp 2lb
- Spellbook free 5lb
- Trail Rations(2days) 1gp 1lb
- Waterskin 1gp 4lb
- Everburning Torch 110gp 1lb

Total Weight:27.5lb Money: 13gp 4sp
Lgt Med Hvy Lift Push
Max Weight: 38lb 76lb 115lb 230lb 575lb
Spellbook:
0 level- All
1st level- Magic Missile, Sleep, Shield, Enlarge Person, True Strike
Comprehend Languages, Tenser's Floating Disc
Age: 29
Height: 5-11"
Weight: 145lb
Eyes: Brown
Hair: Bald W/black gotee
Skin: Dark Brown

Do you want a familiar? It now costs a feat.

The spells are a bit more complicated to convert. Would you prefer more attack or defense or utility?
 

HolyMan

Thy wounds are healed!
no familiar please and more of a utility caster has the right spell for the right job lol

And thanks should I copy this into the RG??
 

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