[OOC] Hall of the Dwarven Lord - Page 59
  1. #581
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    Quote Originally Posted by Walking Dad View Post
    Yes. 6,000 gp is the suggested starting wealth for 4th level characters.

    So you should be well equiped enough to survive at least one encounter
    wheeeee

  2. #582
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    weekends are bad - work YUCK !! But I could have Brawar done by Mon nite into Tue.

    And would it be ok to count 'extra spells' in spellbook towards the 6Gs total wealth? I would just pay the cost of copying a new spell in.

    HM

  3. #583
    I can't remember . . . do we roll for HP?

    I've reworked Fabhal as a somewhat more more optimized two-handed fighter type. When I made the first version I was thinking there'd be more play outside the dungeon so I put some points into skills and such that are more use for that sort of play than for adventuring.

    I'll get the new version put into the RG for approval once I get his HP finalized.

    I did keep the level of Cleric - I kind of like the flavor, and there are definite benefits from it that I like as well.

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    Gotta work on getting Ray up to 4th this weekend.

  5. #585
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    Magsman (Lvl 14)

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    LOL *rolls eyes*

    Here we go again.

    HM

  6. #586
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    Hey! Pipe down over there!

  7. #587
    Shall we wait for a fifth player? Or shall we continue and I fit him/her in later?

  8. #588
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    Whatever you think. "Father Walking Dad knows best!"

  9. #589
    I'm content either way, WD. I do still need that reminder on how we generate HP for our next level.

  10. #590
    Half HD, rounded up.


    1/2 d10 = 5.5 = 6HP

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