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Wednesday, 1st October, 2008, 05:36 AM #1
Guide (Lvl 11)
Airwalkrr's Shackled City OOC (D&D 3.5)
I'd like to see if there is interest in running through the Shackled City Adventure Path (D&D 3.5) as a PBP. There is a lot of dungeon crawl and it is a very tough campaign so I don't know how well the format would work, but there is also a lot of high quality roleplaying potential that I think would benefit from the format.
This is a difficult campaign. The rewards are great, but getting to them will be tough. This campaign is designed to challenge six player characters, so I will be shooting for six players and two alternates, ready to jump in at a moment's notice.
Ability Scores: You have two options, rolling and point buy. If you choose to roll ability scores, inform me ahead of time which name you will roll under and use invisiblecastle.com. Roll three sets of ability scores using the standard method (4d6, drop lowest) and choose the set you wish for your character. If you choose point buy, you may spend 28 points to purchase ability scores.
Class Choices: Although any class should be able to shine at one point or another, some classes have more difficulty than others in this campaign. I will provide specific advice after you select your class, but bear in mind there will be a lot of urban and dungeon adventuring, and not very much wilderness adventuring.
Multiclass Characters: If you wish to play a multiclass character, you must begin as a multiclass character at 1st-level and use the rules for apprentice-level characters from the 3.0 DMG. It will also affect your starting age. In my campaigns, training for a new class takes more time than will be allowed in this campaign so you will be limited to no more than two classes. Bear that in mind if you plan to multiclass.
Local Heroes: The Shackled City Adventure Path works best if the PCs are locals to Cauldron or the surrounding region (see attached map). As an incentive to being a local, I will allow you to roll a random trait if you come from Cauldron or one of the nearby communities (Kingfisher Hollow, Hollowsky, or Redgorge).
Other Sources: I am generally fine with the classes from other official D&D sources. Feats, spells, and prestige classes require special permission however. Spells will typically require research while feats and prestige classes will require special training.
Equipment: As this is a difficult campaign, you may begin with maximum starting gold for your character class to purchase equipment.
Campaign Setting: The setting is Greyhawk. Follow the Player's Handbook for deities if necessary (except note St. Cuthbert is Lawful Good, not Lawful Neutral). Other acceptable sources for deities and domains are the Living Greyhawk Gazetteer and Complete Divine (Greyhawk gods only). Special knowledge of the setting is neither required nor necessarily beneficial.
Other Incentives: For those who provide particularly intriguing character backgrounds, I may grant you one bonus random minor magical item.
Last edited by airwalkrr; Monday, 15th December, 2008 at 05:36 AM.Dancing is forbidden!
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Wednesday, 1st October, 2008, 07:09 AM #2
Minor Trickster (Lvl 4)
I started playing in a Shackled City PbP game a while back, but it died. I wouldn't mind playing a human Monk for something different if you would be happy for that. I might have to be a little quiet at the start of the game RP wise given the initial exposure I've already had, but happy to keep that knowledge separated.
Games and Caden
Wednesday, 1st October, 2008, 07:49 AM #3
Guide (Lvl 11)
A monk would be welcome. However, there are no local monasteries or other establishments that cater to a monk's unique interests and skills. A monk is likely to be regarded by locals as a mixture of curiosity and quiet awe. You most likely either learned your skills from a private master, or are a renegade member of the Scarlet Brotherhood, a racial supremacist group of Suloise (blond-haired, blue-eyed) humans.
Having played through a bit of the campaign before is no problem.
Dancing is forbidden!
Wednesday, 1st October, 2008, 09:23 AM #4
Waghalter (Lvl 7)
Like Legildur I played the game also but it died off. I will give it a shot one more time.
Not sure what I'll play - Maybe I'll take half-orc fighter with the trait - Touched in the Head.
He grew up in the Lantern Street Orphanage and serves now as a local bodyguard.
Now that I know the beginning of the adventure since I began playing it before it dies off, I say that he is most troubled by the recent kidnapping.
He is Half Baklunish Human and Half Mountain Orc. As for religon he pays his tribute to Istus.
Last edited by Strahd_Von_Zarovich; Wednesday, 1st October, 2008 at 09:28 AM.
Wednesday, 1st October, 2008, 09:43 AM #5
Guide (Lvl 11)
Partly to keep things interesting, and partly to keep players on an even footing (the traits can grant some interesting advantages if you design your character for it), I'll be rolling up the traits and assigning them randomly. Other than that, a half-orc fighter is perfect. Fighters will have plenty to keep them busy in this campaign.
The Baklunish are not very common in this region, so something to keep in mind for your background is how your character wound up in Cauldron.
Dancing is forbidden!
Wednesday, 1st October, 2008, 08:48 PM #6
There's a character that I have long wanted to play; if you don't find him suitable, I'll happily make another pitch -- I've been really wanting some 3.5 gaming of late.
Simon Sinople is a Dread Necromancer (Heroes of Horror). He doesn't think of himself as a "dread" anything, mind -- he's just a man who's fascinated by death and what comes after. He considers himself a scholar of the afterlife, an explorer of the boundaries between the living world and the realms of the dead.
He's a nice enough fellow, for all that. Rotund in shape, red of hair and voluminous beard, and possesses a laugh which can carry for miles under the proper cirumstances. He's open, friendly, and likes both children and kittens. The former find him funny, the latter flee and hide under tables when he enters a room.
Alignment would be Lawful Neutral, he pays tribute to Boccob, and Brian Blessed would play him in the inevitable movie adaptation. I'm not as familiar with Greyhawk as I might be, but I imagine that Simon's been wandering for some time, searching out obscure bits of knowledge and recording funereal traditions for a monograph that he's been writing.
All feels a bit purposeless, though. He's looking for a Cause of some sort, although not entirely consciously.
Wednesday, 1st October, 2008, 08:55 PM #7
I'm kind of interested, I wouldn't mind having a second game.
Maybe a cleric or druid since I haven't messed with those classes too much.
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Wednesday, 1st October, 2008, 10:22 PM #8
Guide (Lvl 11)
There is certainly a place for a dread necromancer, although one such as you describe, Bohemian Ear-Spork, would undoubtedly be misunderstood by the populace at large. The class is a bit nefarious by its very nature considering it mirrors the powers of a lich with the end result of actually becoming a lich at 20th level. Such powers will undoubtedly come to taint your character's seeming mirth and goodwill as you describe it. Another angle comes to mind however; that your character is cursed somehow with these powers and fights a constant inner struggle.
If you are considering a cleric, there are only four established temples in Cauldron; temples to St. Cuthbert, Pelor, Kord, and Wee Jas. A local thieves' guild has a shrine to Olidammara. There is also a shrine to Fharlanghn at the Lucky Monkey, as well as a loosely organized group of his faithful spread throughout the region. Additional shrines to Pelor, Wee Jas, Moradin, Yondalla, and Garl Glittergold can be found in the outlying towns and villages in the area. If you worship one of these religions, you will have an advantage of a support structure to rely on.
A Note on Undead: While undead can be found in this campaign, they are not the focus of it, so it might be a good idea to focus on feats that allow you to use your divine energy for other uses.
If you are considering a druid, bear in mind much of the campaign takes place in a dungeon or urban environment, hence a druid focusing on wilderness skills won't have as much to do as one who focuses on other skills. Still, there are a number of things for druids to do in this campaign and plenty of places for a druid's specialized skills to shine.
Dancing is forbidden!
Wednesday, 1st October, 2008, 11:49 PM #9
Make it a curse, though...that's an interesting angle, and that could work with quite well with the fellow that I have in mind.
"Oh, aye, there's no doubt about it. I'm damned, sure as sure. But I'll be damned on my own terms, thank ye very much! My soul is my own, and I won't surrender it without a fight, and a damned bloody one at that!
"In the meantime, well, what's a man to do? Sit on his hands? I've a talent, for good or for ill, and a man is obligated to use what the gods have given him. Even if it is a curse, it's one that has certain...applications, shall we say? True, my very touch can kill a man, freezing his very blood in his veins. But I decide when, and how, to use that touch.
"Curse or no, that shan't change."
Thursday, 2nd October, 2008, 01:05 AM #10
I would like to enter my name into the mix with a dwarven priest of Kord. After moving to Cauldron he spent his first ten years drinking away his meager income and working as a bouncer to keep a roof over his head. After losing a contest of strength during a public bar bet, his perception of his abilities were shattered and he was left searching for a path to follow to make himself complete once more. After watching a demonstration of Kord's abilities, he felt something reawaken in him and he began petitioning the brothers to take him as an acoylte. For three days he stood outside the temple denying himself both food and water to prove his desire and finally when his body threatened to fail him, the priests took him inside and made him one of the faith.
While his desire to crack skulls and drink stout dwarven spirits remains intact, now when he does it, it is to prove the strength of more than just himself. It is to bring honor to Kord as well...