Advanced Player's Guide questions


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I think the flexibility of it awesome, many times in a game the extra damage from our Ranger has been wasted. IMO once I read that I just wanted to play a monk, specifically an elven monk....but (bugger it) I DM :)
 


thundershot

Adventurer
I was really hoping you'd update the PDF and then, with a stroke of kindness, give free PDFs to those who bought the dead tree version. Now I'm gonna have to have the book with pages of errata and.... I have enough papers all over the place.. Ah well....



Chris
 

BlU_sKrEEm

First Post
I just have to say that this product has been a big hit with my group. The craft rules are being used by two PCs, and players already called dibs on the Specialist Mage and Martial Artists MC Paragon in our main game.

Rather than our normal game this week we decided to run the Kobold Hall using the APG classes, just to test things out. So far we have a Gnomish Nature Priest, Orc-Blooded martial Artists, Shireling Savage Warrior, an Eladrin Spellbinder, and one undecided (hopefully a Troubadour.) I'll try and report on how it goes sometime Wednesday.

PS:First Post!
 

Rather than our normal game this week we decided to run the Kobold Hall using the APG classes, just to test things out. So far we have a Gnomish Nature Priest, Orc-Blooded martial Artists, Shireling Savage Warrior, an Eladrin Spellbinder, and one undecided (hopefully a Troubadour.) I'll try and report on how it goes sometime Wednesday.

Please do. I'd love to hear about it. :)

And welcome to ENWorld.
 

Jack99

Adventurer
I just wanted to chime in, since I got mine already (not bad considering the distance), along with Plague and the adventure. I didn't read it all yet, since tuesday is when I run my campaign, but it looks (from a quick scan) just as awesome as I expected.

Cheers
 

garyh

First Post
I got my copy in the mail yesterday and gave it a quick skim. I love LOVE LOVE the orc-blooded. It's elegant, simple, and fills a niche left out of PHB 1. I need to find a game I can play it in. :) The martial artist, savage warrior, and druid all look fun as well.

Anyone reading this thread feel like running a APG-allowed game here on the Play by Post forums? :)
 

Halivar

First Post
I FINALLY GOT MINE!

Initial thoughts on skimming:

1) Great presentation and arrangement. Man, I wish the power titles were color-coded.

2) Am I the only one that sees immense out-of-combat potential for the Troubadour and Spellbinder 1st-level daily power Imaginary Terrain?

3) Eldritch Trickster! This is a delight to see. I was a huge fan of the splat-book version of the Arcane Trickster, and this is a worthy adaptation.

4) Spymaster daily utility Invisibility Globe is the answer to one of my wizard-player's biggest gripes: no more Mass Invisibility.

5) We never used crafting rules in 3.5E, and we probably won't use them in 4E. Nevertheless, it's nice to know that if somebody randomly requests it, I've got a good framework here.

6) It is my belief that the inclusion of ninjas, no matter how out of place they may be, improves any book.

7) Really? Is that all the Wildshaper gets? I think there's a missed opportunity here; Mouse's approach to wild-shaping is fantastic, IMO, and I wish this were a 30-level class with a wider range of shifting options. I am very happy that there is no Monster Manual look-up's here. In other words, this paragon class is so cool, I wish there was more of it.

8) Best bard ever. I can't believe it, but I want to play one. As someone who has always loved the concept of the bard, but always hated the execution, this is a huge boon.

9) I know that the Spellbinder != Illusionist (well, not exactly), but I do wish there was more illusory goodness. There are an awful lot of direct attack spells, when I think this would have been a good opportunity to try crafting a class whose attacks are always status affects of some sort. It will be harder to fluff this as an Illutionist, IMHO. I AM happy that illusions aren't the automatic "you are now out of the fight" spells they were in 3.x. Well done.

10) This is gonna sound weird, but from a min-max perspective, I see shire halfling paladins and warlocks in my future.

EDIT:

11) Martial Artists can use weapons with most of their skills? I can have Crouching Tiger, Hidden Dragon swordfights? Sweet.
 
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JustKim

First Post
I got mine today and it looks great. I haven't had time to read everything but the monk, druid, bard, crafting rules and lingering wounds inspire me and I'd like to try them. Unfortunately, I do not have any errors to report. ;)

Also, I really like Joan Guardiet's artwork in the book.
 

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