Advanced Player's Guide questions - Page 4




+ Log in or register to post
Page 4 of 25 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ... LastLast
Results 31 to 40 of 249
  1. #31
    Registered User
    Grandfather of Assassins (Lvl 19)

    Klaus's Avatar

    Join Date
    Jan 2002
    Location
    Rio de Janeiro, Brasil
    Posts
    12,372
    I Defended The Walls!

    ø Ignore Klaus
    Quote Originally Posted by Mouseferatu View Post
    Not a bad idea, really. I'm not sure when/if I'd have time for it, but it's something to consider...
    Put together a web-enhancement and I'm in for providing a line-art picture of the cover party to illustrate it.

 

  • #32
    Here's the email I sent my players about the book -

    Three new races:

    Earth Gnome - Bonuses to Int and Con. The traditional, talking to
    burrowing mammals gnome, rather than the new Gninja Gnomes found in
    the Monster Manual.

    Orc-Blooded - Bonuses to Strength and Wisdom. Half orcs, basically.
    Good at hitting people very hard. Have a fever of a hundred and three.

    Shire Halfling - Stats are in the preview. Also, I'm playing one
    right now.

    Five New classes:

    Martial Artist - Monk. Divine Striker. Uses Dex and Wis. They move
    fast, and gain bonuses to AC. While Rogues get bonus damage by
    striking with surprise, warlocks get bonus damage by cursing people,
    and rangers get bonus damage because they hate the guy they're hitting
    SO MUCH!!!!!, martial artists basically punch them in the kidneys -
    it's an extra attack they can use once per round, with damage
    comparable to a warlock's curse. Easier to use, but they have to roll
    to hit. Martial artists have a nice mix of weapon and unarmed powers,
    and at 16th level they can fight a duel on the surface of a lake.

    Nature Priest - Druid. Divine Controller. Uses Wisdom and more
    wisdom. Powers are split between summoning spirit animals and
    controlling weather and the elements. They have a paragon path for
    shapeshifting.

    Savage Warrior - Barbarian. Martial Defender. Uses strength and more
    strength. Bonuses to charge, and when they're bloodied they get
    bonuses to hit and AC, and are more likely to crit.

    Troubador - Bard. Arcane Leader. A few powers use Dex, but most use
    Charisma. A little bit of magic, a little bit of swordplay, highly
    skilled, and not necessarily musical. They're better than other
    leaders at enhancing spellcasters in the party, and they have a few
    powers that let them borrow powers from other party members. They're
    also the best choice for non-combat focused characters, and everyman
    types. I think I love them.

    Spellbinder - Illusionist. Arcana Controller. Charisma focused.
    Sort of a subclass, since they borrow several powers from wizards, fey
    warlocks, and troubadors.

  • #33
    Community Supporter COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    Riley's Avatar

    Join Date
    Jul 2003
    Location
    Northfield, MN
    Posts
    543

    ø Ignore Riley
    Not a question, but a comment: I received my copy of the APG in the mail today, and it looks truly great! I obviously haven't read it all yet, but I'm very impressed with the Druid* and Illusionist.* The whole book really lives up to the '1e feel,' and it looks like it'll fit in very easily with the 4e rules.

    Thanks!

    (*: or whatever you've had to call them)
    "This skull is wreathed in fire and holds knowledge about many things—mostly flammable things."

  • #34
    Community Supporter COPPER SUBSCRIBER
    Waghalter (Lvl 7)

    Riley's Avatar

    Join Date
    Jul 2003
    Location
    Northfield, MN
    Posts
    543

    ø Ignore Riley
    I just received the book yesterday, so I can't offer any actual in-play insights, but the book rocks. So far, I can say that I love the druid and the illusionist (you can see a good chunk of the druid in the free preview). Looking at the powers, they look like they'd stack up fine next to the 4e PHB classes.

    The only shortcoming of the book is the cover: it should've been a hardcover featuring an illustration of an adventuring party in front of a huge demon idol, with a rogue about to pry the gem out of the idol's eye socket.
    "This skull is wreathed in fire and holds knowledge about many things—mostly flammable things."

  • #35
    4ognard
    Spellbinder (Lvl 16)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    6,499
    I Defended The Walls!

    ø Ignore TerraDave
    Just downloaded this and Plague. Best $19 I ever spent.

    But, is Orc-Blooded now the best (melee) cleric, (melee) ranger, and fighter?
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #36
    4ognard
    Spellbinder (Lvl 16)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    6,499
    I Defended The Walls!

    ø Ignore TerraDave
    merging double post
    Last edited by TerraDave; Friday, 3rd October, 2008 at 08:17 PM.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use “Earth” as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #37
    Bard 7/Moderator 9
    Myrmidon (Lvl 10)

    Eridanis's Avatar

    Join Date
    Jan 2002
    Location
    Putnam County, NY
    Posts
    3,910

    ø Ignore Eridanis
    Merged threads. Carry on!
    Most sorts of diversion in men, children and other animals, are in imitation of fighting.

    -Jonathan Swift

  • #38
    Is the print version available anywhere other than Paizo? I'm not finding it at the places I normally shop.

  • #39
    Registered User
    Enchanter (Lvl 12)

    Halivar's Avatar

    Join Date
    Dec 2002
    Location
    Augusta, GA
    Posts
    2,314
    Blog Entries
    1

    ø Ignore Halivar
    Quote Originally Posted by JustKim View Post
    Is the print version available anywhere other than Paizo? I'm not finding it at the places I normally shop.
    Advanced Player's Guide

    My D&D Class:
    Lawful Good Human Paladin

    My Robin Law's Game Style:
    100% Method Actor, 100% Storyteller, 83% Butt-Kicker, 75% Specialist, 75% Power Gamer, 67% Tactician, 0% Casual Gamer

    Look what I made!
    OSRIC Henchmen Generator

    PBP Characters

    Darvus Andar, paladin (Living PF) - Currently in Return to Boar's Ridge


  • #40
    Aha, thank you!

  • + Log in or register to post
    Page 4 of 25 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ... LastLast

    Similar Threads

    1. The fate of the Advanced Player's Guide
      By Mouseferatu in forum RPGs & Tabletop Gaming Discussion
      Replies: 224
      Last Post: Sunday, 28th September, 2008, 09:04 PM
    2. Advanced Player's Guide
      By Crothian in forum Fan Reviews
      Replies: 0
      Last Post: Friday, 24th November, 2006, 03:24 AM
    3. Advanced Player's Guide
      By nevermind in forum Meta
      Replies: 2
      Last Post: Tuesday, 20th June, 2006, 09:59 PM
    4. Advanced Player's Guide
      By Messageboard Golem in forum Fan Reviews
      Replies: 2
      Last Post: Sunday, 18th June, 2006, 03:43 AM
    5. Advanced Player's Guide
      By Dalton in forum RPGs & Tabletop Gaming Discussion
      Replies: 10
      Last Post: Thursday, 1st April, 2004, 03:23 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •