Prism
Explorer
Since one of my 3.5 PC's has a rod of lordly might and at some point soon we will convert the campaign to 4e I have decided to put some ideas down about a conversion using some of the ideas in adventurers vault. Its a bit of a work in progress and any input would be great
I'd like to try and stick fairly closely to the 3.5 version but also use 4e ideals of simplification and trying to make sure the various ablitites have a purpose. To be honest in 3.5 more than half of the rods power are pretty useless at the level you get it
Firstly its name - On paper i'll be calling it a mace of lordly might (though in game play I'll still call it a rod ). My main idea is to break it into its individual components of 4 weapons and then add the spell like abilities to the various forms as either properties or daily powers
So to review the 3.5 version we have a +1 flaming longsword, +2 light mace, +3 spear (short or long), +4 battle axe, hold person (touch), fear (10' range), a vampiric touch (2d4), a ladder (50'), door opener (str +12), and a depth sense and compass
I'll work out the bits seperately with costs and levels and then try and combine it together and give the combined item a level and cost
I'd like to try and stick fairly closely to the 3.5 version but also use 4e ideals of simplification and trying to make sure the various ablitites have a purpose. To be honest in 3.5 more than half of the rods power are pretty useless at the level you get it
Firstly its name - On paper i'll be calling it a mace of lordly might (though in game play I'll still call it a rod ). My main idea is to break it into its individual components of 4 weapons and then add the spell like abilities to the various forms as either properties or daily powers
So to review the 3.5 version we have a +1 flaming longsword, +2 light mace, +3 spear (short or long), +4 battle axe, hold person (touch), fear (10' range), a vampiric touch (2d4), a ladder (50'), door opener (str +12), and a depth sense and compass
I'll work out the bits seperately with costs and levels and then try and combine it together and give the combined item a level and cost
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